Entity Documentation - minecraft:behavior.pickup_items
minecraft:behavior.pickup_items
compels an entity to pick up selected items off the ground.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
can_pickup_any_item | false | Boolean | If true, the mob can pickup any item. |
can_pickup_to_hand_or_equipment | true | Boolean | If true, the mob can pickup items to its hand or armor slots. |
cooldown_after_being_attacked | 20.0 | Decimal | Amount of time an offended entity needs before being willing to pick up items. |
excluded_items | not set | List | List of items this mob will not pick up. |
goal_radius | 0.5 | Decimal | Distance in blocks within the mob considers it has reached the goal. This is the "wiggle room" to stop the AI from bouncing back and forth trying to reach a specific spot. |
max_dist | 0.0 | Decimal | Maximum distance this mob will look for items to pick up. |
pickup_based_on_chance | false | Boolean | If true, depending on the difficulty, there is a random chance that the mob may not be able to pickup items. |
priority | not set | Integer | The higher the priority, the sooner this behavior will be executed as a goal. |
speed_multiplier | 1.0 | Decimal | Movement speed multiplier of the mob when using this AI Goal. |
track_target | false | Boolean | If true, this mob will chase after the target as long as it's a valid target. |
Example
"minecraft:behavior.pickup_items":{
"priority": 2,
"can_pickup_any_item":true,
"can_pickup_to_hand_or_equipment": true,
"excluded_items":["iron_sword"],
"goal_radius": 0.5,
"max_dist": 0.0,
"speed_multiplayer": 1.0,
"track_target": true
}
Vanilla entities examples
piglin
"minecraft:behavior.pickup_items": {
"priority": 6,
"max_dist": 10,
"goal_radius": 2,
"speed_multiplier": 0.8,
"pickup_based_on_chance": false,
"can_pickup_any_item": false,
"cooldown_after_being_attacked": 20.0
}
Vanilla entities using minecraft:behavior.pickup_items
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