Entity Documentation - minecraft:behavior.send_event
minecraft:behavior.send_event
compels an entity to send an event to another entity.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
cast_duration | not set | Decimal | Time in seconds for the entire event sending process. |
look_at_target | true | Boolean | If true, the mob will face the entity it sends an event to. |
priority | not set | Integer | The higher the priority, the sooner this behavior will be executed as a goal. |
sequence | not set | List | List of events to send. |
sequence
sequence
is a list variable that can use the following parameters:
Name | Default Value | Type | Description |
---|---|---|---|
base_delay | 0.0 | Decimal | Amount of time in seconds before starting this step |
event | not set | String | The event to send to the entity |
sound_event | not set | String | The sound event to play when this step happens |
Example
"minecraft:behavior.send_event": {
"priority": 2,
"cast_duration": 2.5,
"look_at_target": true,
"sequence": [
{
"base_delay": 1.25,
"event": "wololo",
"sound_event": "prepare.wololo"
}
]
}
Vanilla entities examples
evocation_illager
"minecraft:behavior.send_event": {
"priority": 3,
"event_choices": [
{
"min_activation_range": 0.0,
"max_activation_range": 16.0,
"cooldown_time": 5.0,
"cast_duration": 3.0,
"particle_color": "#FFB38033",
"weight": 3,
"filters": {
"all_of": [
{ "test" : "is_family", "subject" : "other", "value" : "sheep"},
{ "test" : "is_color", "subject" : "other", "value" : "blue"}
]
},
"start_sound_event": "cast.spell",
"sequence": [
{
"base_delay": 2.0,
"event": "wololo",
"sound_event": "prepare.wololo"
}
]
}
]
}
Vanilla entities using minecraft:behavior.send_event
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