Entity Documentation - minecraft:behavior.work
minecraft:behavior.work
compels the NPC to use their jobsite point of interest (POI).
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
active_time | 0 | Integer | The amount of ticks the NPC will stay in their the work location. |
can_work_in_rain | false | Boolean | If true, this entity can work when their jobsite POI is being rained on. |
goal_cooldown | 0 | Integer | The amount of ticks the goal will be on cooldown before it can be used again. |
on_arrival | Trigger | Event to run when the mob reaches their jobsite. | |
sound_delay_max | 0 | Integer | The max interval in which a sound will play. |
sound_delay_min | 0 | Integer | The min interval in which a sound will play. |
speed_multiplier | 0.50 | Decimal | Movement speed multiplier of the mob when using this AI Goal. |
work_in_rain_tolerance | -1 | Integer | If "can_work_in_rain" is false, this is the maximum number of ticks left in the goal where rain will not interrupt the goal. |
priority | not set | Integer | The higher the priority, the sooner this behavior will be executed as a goal. |
Example
"minecraft:behavior.work":{
"priority": 7,
"active_time": 0,
"speed_multiplier": 0.5,
"goal_cooldown": 0,
"sound_delay_min": 0,
"sound_delay_max": 0,
"can_work_in_rain": false,
"work_in_rain_tolerance": -1,
"on_arrival": {
"event": "minecraft:resupply_trades",
"target": "self"
}
}
Vanilla entities examples
villager_v2
"minecraft:behavior.work": {
"priority": 7,
"active_time": 250,
"speed_multiplier": 0.5,
"goal_cooldown": 200,
"sound_delay_min": 100,
"sound_delay_max": 200,
"can_work_in_rain": false,
"work_in_rain_tolerance": 100,
"on_arrival": {
"event": "minecraft:resupply_trades",
"target": "self"
}
}
Vanilla entities using minecraft:behavior.work
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