Entity Documentation - distance_to_nearest_player
distance_to_nearest_player
compares the distance to the nearest player with a float value.
Parameters
Name | Default Value | Type | Description |
---|---|---|---|
value | Decimal | (Required) A floating point value. |
Note
distance_to_nearest_player
can also use subject
and operators parameters but they are optional.
subject
Options | Description |
---|---|
block | The block involved with the interaction. |
damager | The damaging entity involved with the interaction. |
other | The other member of an interaction, not the caller. |
parent | The caller's current parent. |
player | The player involved with the interaction. |
self | The entity or object calling the test |
target | The caller's current target. |
operator
Options | Description |
---|---|
!= | Test for inequality. |
< | Test for less-than the value. |
<= | Test for less-than or equal to the value. |
<> | Test for inequality. |
= | Test for equality. |
== | Test for equality. |
> | Test for greater-than the value. |
>= | Test for greater-than or equal to the value. |
equals | Test for equality. |
not | Test for inequality. |
Examples
Full
{ "test": "distance_to_nearest_player", "subject": "self", "operator": "equals", "value": "0.00" }
Short (using Defaults)
{ "test": "distance_to_nearest_player", "value": "0.00" }
Vanilla entities examples
zoglin
{ "test": "distance_to_nearest_player", "operator": ">", "value": 54 }
Vanilla entities using distance_to_nearest_player
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