Ink Class
Ink Class |
Represents the collected strokes of ink within an ink space.
Definition
Visual Basic .NET Public Class Ink
Inherits Object
Implements ICloneable, IDisposableC# public class Ink : Object,
ICloneable, IDisposableManaged C++ public __gc class Ink : public Object,
ICloneable, IDisposable
Members Table
The following table lists the members exposed by the object.
Events
Event Description InkAdded Occurs when a stroke is added to the Ink object. InkDeleted Occurs when a stroke is deleted from the Ink object. Fields
Field Description InkSerializedFormat Returns a string that contains the name of the format for ink serialized format (ISF) for querying the Clipboard. Methods
Method Description AddStrokesAtRectangle Specifies the known Strokes collection to insert into this Ink object at a specified rectangle. CanPaste Returns a value that indicates whether data (either on the Clipboard , or as an IDataObject ) can be converted to an Ink object. Clip Removes the portions of a Stroke object or Strokes collection that are outside a given rectangle. ClipboardCopy Copies an Ink object or Strokes collection to the Clipboard . ClipboardPaste Pastes an IDataObject , either specified or from the Clipboard , to this Ink object. Clone Creates a copy of this Ink object. CreateStroke Creates a Stroke object from points or packet data. CreateStrokes Creates a Strokes collection for this Ink object. DeleteStroke Deletes a Stroke object from the Ink object. DeleteStrokes Deletes a Strokes collection from the Ink object. Dispose Releases resources used by the Ink object. Equals Determines whether two Object instances are equal. Inherited from Object . ExtractStrokes Extracts Stroke objects from the Ink object and returns a new Ink object containing the extracted Stroke objects. Finalize Frees the resources of the current Ink object before it is reclaimed by the garbage collector. GetBoundingBox Returns the bounding Rectangle that contains all of the Stroke objects in the Ink object. GetHashCode Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. Inherited from Object . GetType Gets the Type of the current instance. Inherited from Object . HitTest Returns the Strokes collection contained within the specified area. ICloneable.Clone Ink Initializes a new instance of the Ink class. Load Populates a new Ink object with known binary data. MemberwiseClone Creates a shallow copy of the current Object . Inherited from Object . NearestPoint Returns the Stroke object within the Ink object that is nearest to a known Point . ReferenceEquals Determines whether the specified Object instances are the same instance. Inherited from Object . Save Converts the Ink object to a specified format and returns the binary data in a Byte array. ToString Returns a String that represents the current Object . Inherited from Object . Properties
Property Description CustomStrokes Gets the CustomStrokes collection to be persisted with the ink. Dirty Gets or sets the value that indicates whether an Ink object has been modified since the last time the ink was saved. ExtendedProperties Gets the collection of application-defined data. Strokes Gets a copy of the Strokes collection contained in the Ink object.
Inheritance Hierarchy
Ink
Remarks
Caution: To avoid a memory leak, you must explicitly call the Dispose method on any Ink object to which an event handler has been attached before the object goes out of scope.
An Ink object is a container of stroke (point) data. The stroke data, or the points collected by the pen, are put into an Ink object. The Strokes property contains the data for all strokes within the Ink object.
The InkCollector object, InkOverlay object, InkPicture control, and InkEdit control collect points from the input device and put them into an Ink object. These objects essentially act as the source that distributes ink into one or many different Ink objects, which act as containers that hold the distributed ink.
The ink space is a virtual coordinate space to which the coordinates of the tablet context are mapped. This space is fixed to a HIMETRIC coordinate system. In ink space coordinates, a move from 0 to 1 equals 1 HIMETRIC unit. This mapping makes it easy to relate multiple Ink objects.
The Renderer object manages the mappings between ink and the display window.
Class Information
Namespace Microsoft.Ink Assembly Microsoft.Ink (microsoft.ink.dll) Strong Name Microsoft.Ink, Version=1.7.4009.0, Culture=neutral, PublicKeyToken=a2870d9cc4d021c8