Stroke.PolylineCusps, propriété
Mise à jour : November 2007
Obtient un tableau qui contient les indices des points de rebroussement de l'objet Stroke.
Espace de noms : Microsoft.Ink
Assembly : Microsoft.Ink (dans Microsoft.Ink.dll)
Syntaxe
'Déclaration
Public ReadOnly Property PolylineCusps As Integer()
'Utilisation
Dim instance As Stroke
Dim value As Integer()
value = instance.PolylineCusps
public int[] PolylineCusps { get; }
public:
property array<int>^ PolylineCusps {
array<int>^ get ();
}
/** @property */
public int[] get_PolylineCusps()
public function get PolylineCusps () : int[]
Valeur de propriété
Type : array<System.Int32[]
Tableau des indices des points qui composent les points de rebroussement de l'objet Stroke.
Notes
Le tableau retourné par la propriété PolylineCusps est un index dans le tableau retourné par la méthode GetPoints. Chaque index dans la propriété PolylineCusps correspond à un point dans le tableau retourné par la méthode GetPoints qui est un point de rebroussement des points du trait.
Un point de rebroussement est un point sur le trait où la direction de l'écriture change de façon discontinue. Par exemple, si le trait représente la majuscule « L », cette propriété retourne trois points de rebroussement : deux correspondant au premier et au dernier point de contrôle sur le trait et le troisième représentant l'angle du « L ».
L'emplacement d'un point de rebroussement peut être déterminé à l'aide du point de rebroussement en tant qu'index dans le tableau retourné par la méthode GetPoints.
Exemples
Cet exemple C# présente plusieurs types d'informations enregistrés avec chaque objet Stroke. Le programme appelant utilise des éléments de menu pour modifier l'affichage des points, des points de rebroussement de polyligne, des points de Bézier, des points de rebroussement de Bézier et des auto-intersections de chaque trait. La méthode InkSpaceToPixel des objets Renderer permet de convertir les points lors de l'affichage. La méthode LocatePoint permet d'interpoler les emplacements des auto-intersections.
Microsoft.Ink.InkCollector theInkCollector;
// Event handler for the form's load event.
private void Form1_Load(object sender, System.EventArgs e)
{
// Create the InkCollector.
theInkCollector = new InkCollector(this.Handle);
// Attach an event handler for the Stroke event.
theInkCollector.Stroke += new InkCollectorStrokeEventHandler(theInkCollector_Stroke);
// Enable the InkCollector.
theInkCollector.Enabled = true;
}
// Event handler for the InkCollector's Stroke event.
private void theInkCollector_Stroke(object sender, InkCollectorStrokeEventArgs e)
{
// Force the form to repaint.
Refresh();
}
// Event handler for the Clear menu's Click event.
private void menuClear_Click(object sender, System.EventArgs e)
{
// Delete the strokes in the InkCollector.
theInkCollector.Ink.DeleteStrokes();
// Force the form to repaint.
Refresh();
}
private void menuExit_Click(object sender, System.EventArgs e)
{
this.Close();
}
// Event handler for the Click event for subitems of the Display menu.
private void menuDisplayItem_Click(object sender, System.EventArgs e)
{
// Check each subitem to see if it was clicked.
foreach (System.Windows.Forms.MenuItem menu in menuDisplay.MenuItems)
{
if (sender == menu)
{
// Toggle the menu item's checked property.
menu.Checked = !menu.Checked;
}
}
// Force the form to repaint.
this.Refresh();
}
// Event handler for the form's Paint event.
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
Graphics g = e.Graphics;
// Highlight specific points or cusps of each stroke.
Strokes theStrokes = theInkCollector.Ink.Strokes;
foreach (Stroke theStroke in theStrokes)
{
// Convert the stroke's points and Bezier points from ink space to pixel coordinates.
Point [] ptBezierPoints = theStroke.BezierPoints;
Point [] ptStrokePoints = theStroke.GetPoints();
theInkCollector.Renderer.InkSpaceToPixel(g, ref ptBezierPoints);
theInkCollector.Renderer.InkSpaceToPixel(g, ref ptStrokePoints);
// If all points is checked, highlight the points of the stroke.
if (menuAllPoints.Checked)
{
foreach (Point pt in ptStrokePoints)
{
// draw a little diagonal line from each point
g.DrawEllipse(Pens.Magenta, pt.X-2, pt.Y-2, 4, 4);
}
}
// If polyline cusps is checked, highlight the cusps of the stroke.
if (menuPolylineCusps.Checked)
{
int[] theCusps = theStroke.PolylineCusps;
foreach (int i in theCusps)
{
// Draw a little rectangle around each polyline cusp.
g.DrawEllipse(Pens.BlueViolet, ptStrokePoints[i].X - 3, ptStrokePoints[i].Y - 3, 6, 6);
}
}
// If Bezier points is checked, highlight the Bezier points of the stroke.
if (menuBezierPoints.Checked)
{
foreach (Point pt in ptBezierPoints)
{
// Draw a little diagonal line from each Bezier point.
g.DrawEllipse(Pens.Goldenrod, pt.X-4, pt.Y-4, 8, 8);
}
}
// If Bezier cusps is checked, highlight the Bezier cusps of the stroke.
if (menuBezierCusps.Checked)
{
int [] theCusps = theStroke.BezierCusps;
foreach (int i in theCusps)
{
// Draw a little rectangle around each Bezier cusp.
g.DrawEllipse(Pens.Blue,
ptBezierPoints[i].X-5, ptBezierPoints[i].Y-5, 10, 10);
}
}
// If self intersections is checked, highlight the self intersections of the stroke.
if (menuSelfIntersections.Checked)
{
float [] theSelfIntersectionLocationsArray = theStroke.SelfIntersections;
foreach (float f in theSelfIntersectionLocationsArray)
{
Point pt = LocatePoint(theStroke, f);
theInkCollector.Renderer.InkSpaceToPixel(g, ref pt);
// Draw a little circle around each intersection.
g.DrawEllipse(Pens.Red, pt.X-7, pt.Y-7, 14, 14);
}
}
}
}
// This function returns the approximate point along
// a stroke represented by a float, as a Point.
private Point LocatePoint(Stroke theStroke, float theFIndex)
{
// Get the two nearest points to the point of interest.
Point [] ptStrokePoints = theStroke.GetPoints((int)Math.Floor(theFIndex), 2);
// Get fractional part to interpolate the distance between the points.
float theFraction = theFIndex - (float)Math.Floor(theFIndex);
int deltaX = (int)((ptStrokePoints[1].X - ptStrokePoints[0].X) * theFraction);
int deltaY = (int)((ptStrokePoints[1].Y - ptStrokePoints[0].Y) * theFraction);
// Return the interpolated point.
return new Point(ptStrokePoints[0].X + deltaX, ptStrokePoints[0].Y + deltaY);
}
Cet exemple Microsoft Visual Basic .NET présente plusieurs types d'informations enregistrées avec chaque objet Stroke. Le programme appelant utilise des éléments de menu pour modifier l'affichage des points, des points de rebroussement de polyligne, des points de Bézier, des points de rebroussement de Bézier et des auto-intersections de chaque trait. La méthode InkSpaceToPixel des objets Renderer permet de convertir les points lors de l'affichage. La méthode LocatePoint permet d'interpoler les emplacements des auto-intersections.
Dim WithEvents theInkCollector As Microsoft.Ink.InkCollector
' Event handler for the form's Load event.
Private Sub Form1_Load(ByVal sender As System.Object, _
ByVal e As System.EventArgs) Handles MyBase.Load
' Create and enable the InkCollector
theInkCollector = New Microsoft.Ink.InkCollector(Me.Handle)
theInkCollector.Enabled = True
' Associate the Click event handler with subitems of the Display menu.
AddHandler menuAllPoints.Click, AddressOf menuDisplayItem_Click
AddHandler menuPolylineCusps.Click, AddressOf menuDisplayItem_Click
AddHandler menuBezierPoints.Click, AddressOf menuDisplayItem_Click
AddHandler menuBezierCusps.Click, AddressOf menuDisplayItem_Click
AddHandler menuSelfIntersections.Click, AddressOf menuDisplayItem_Click
End Sub
' Event handler for the InkCollector's Stroke event.
Private Sub theInkCollector_Stroke(ByVal sender As Object, _
ByVal e As Microsoft.Ink.InkCollectorStrokeEventArgs) Handles theInkCollector.Stroke
' Force the form to repaint.
Me.Refresh()
End Sub
' Event handler for the Clear menu's Click event.
Private Sub menuClear_Click(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles menuClear.Click
' Delete the strokes in the InkCollector.
theInkCollector.Ink.DeleteStrokes()
' Force the form to repaint.
Me.Refresh()
End Sub
' Event handler for the Click event for subitems of the Display menu.
Private Sub menuDisplayItem_Click(ByVal sender As Object, _
ByVal e As System.EventArgs)
' Check each subitem to see if it was clicked.
For Each menu As System.Windows.Forms.MenuItem In menuDisplay.MenuItems
If (sender Is menu) Then
' Toggle the menu item's checked property.
menu.Checked = Not menu.Checked
End If
Next
' Force the form to repaint.
Me.Refresh()
End Sub
' Event handler for the form's Paint event.
Private Sub Form1_Paint(ByVal sender As Object, _
ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint
Dim g As Graphics = e.Graphics
' Highlight specific points or cusps of each stroke.
Dim theStrokes As Microsoft.Ink.Strokes = theInkCollector.Ink.Strokes
For Each theStroke As Microsoft.Ink.Stroke In theStrokes
' Convert the stroke's points and Bezier points from ink space to pixel coordinates.
Dim ptBezierPoints() As Point = theStroke.BezierPoints
Dim ptStrokePoints() As Point = theStroke.GetPoints()
theInkCollector.Renderer.InkSpaceToPixel(g, ptBezierPoints)
theInkCollector.Renderer.InkSpaceToPixel(g, ptStrokePoints)
' If all points is checked, highlight the points of the stroke.
If (menuAllPoints.Checked) Then
For Each pt As Point In ptStrokePoints
' draw a little diagonal line from each point
g.DrawEllipse(Pens.Magenta, pt.X - 2, pt.Y - 2, 4, 4)
Next
End If
' If polyline cusps is checked, highlight the cusps of the stroke.
If (menuPolylineCusps.Checked) Then
Dim theCusps() As Integer = theStroke.PolylineCusps
For Each i As Integer In theCusps
' Draw a little rectangle around each polyline cusp.
g.DrawEllipse(Pens.BlueViolet, ptStrokePoints(i).X - 3, ptStrokePoints(i).Y - 3, 6, 6)
Next
End If
' If Bezier points is checked, highlight the Bezier points of the stroke.
If (menuBezierPoints.Checked) Then
For Each pt As Point In ptBezierPoints
' Draw a little diagonal line from each Bezier point.
g.DrawEllipse(Pens.Goldenrod, pt.X - 4, pt.Y - 4, 8, 8)
Next
End If
' If Bezier cusps is checked, highlight the Bezier cusps of the stroke.
If (menuBezierCusps.Checked) Then
Dim theCusps() As Integer = theStroke.BezierCusps
For Each i As Integer In theCusps
' Draw a little rectangle around each Bezier cusp.
g.DrawEllipse(Pens.Blue, ptBezierPoints(i).X - 5, ptBezierPoints(i).Y - 5, 10, 10)
Next
End If
' If self intersections is checked, highlight the self intersections of the stroke.
If (menuSelfIntersections.Checked) Then
Dim theSelfIntersectionLocationsArray() As Single = theStroke.SelfIntersections
For Each f As Single In theSelfIntersectionLocationsArray
Dim pt As Point = LocatePoint(theStroke, f)
theInkCollector.Renderer.InkSpaceToPixel(g, pt)
' Draw a little circle around each intersection.
g.DrawEllipse(Pens.Red, pt.X - 7, pt.Y - 7, 14, 14)
Next
End If
Next
End Sub
' This function returns the approximate point along
' a stroke represented by a float, as a Point.
Private Function LocatePoint(ByVal theStroke As Microsoft.Ink.Stroke, _
ByVal theFIndex As Single) As Point
' Get the two nearest points to the point of interest.
Dim ptStrokePoints() As Point = theStroke.GetPoints(Math.Floor(theFIndex), 2)
' Get fractional part to interpolate the distance between the points.
Dim theFraction As Single = theFIndex - Math.Floor(theFIndex)
Dim deltaX As Integer = (ptStrokePoints(1).X - ptStrokePoints(0).X) * theFraction
Dim deltaY As Integer = (ptStrokePoints(1).Y - ptStrokePoints(0).Y) * theFraction
' Return the interpolated point.
LocatePoint = New Point(ptStrokePoints(0).X + deltaX, ptStrokePoints(0).Y + deltaY)
End Function
Plateformes
Windows Vista
Le .NET Framework et le .NET Compact Framework ne prennent pas en charge toutes les versions de chaque plateforme. Pour obtenir la liste des versions prises en charge, consultez Configuration requise du .NET Framework.
Informations de version
.NET Framework
Pris en charge dans : 3.0