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Comment : modifier la vitesse d'une horloge sans modifier la vitesse de sa chronologie

Mise à jour : novembre 2007

La propriété SpeedRatio d'un objet ClockController vous permet de modifier la vitesse d'un Clock sans altérer le SpeedRatio du Timeline de l'horloge. Dans l'exemple suivant, un ClockController est utilisé pour modifier de manière interactive le SpeedRatio d'une horloge. L'événement CurrentGlobalSpeedInvalidated et la propriété CurrentGlobalSpeed de l'horloge sont utilisés pour afficher la vitesse globale actuelle de l'horloge à chaque fois que son SpeedRatio interactif est modifié.

Exemple

/*
  This example shows how to interactively control 
  the speed of a clock
*/
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;

namespace Microsoft.Samples.Animation.TimingBehaviors
{
    public class ClockControllerSpeedRatioExample : Page
    {

        private AnimationClock myControllableClock;
        private Button speedRatioButton;
        private TextBox speedRatioSettingTextBox;
        private double doubleParseResult = 1;
        private TextBlock currentGlobalSpeedTextBlock;

        public ClockControllerSpeedRatioExample()
        {
            StackPanel mainPanel = new StackPanel();

            // Create a rectangle to animate.
            Rectangle animatedRectangle = new Rectangle();
            animatedRectangle.Width = 100;
            animatedRectangle.Height = 100;
            animatedRectangle.Fill = Brushes.Orange;
            mainPanel.Children.Add(animatedRectangle);
            // Create a DoubleAnimation to
            // animate its width.
            DoubleAnimation widthAnimation = 
                new DoubleAnimation(
                    100,
                    500, 
                    new Duration(TimeSpan.FromSeconds(5)));
            //widthAnimation.RepeatBehavior = RepeatBehavior.Forever;
            widthAnimation.AutoReverse = true;
            widthAnimation.SpeedRatio = 0.5;

            // Create a clock from the animation.
            myControllableClock = widthAnimation.CreateClock();

            // Apply the clock to the rectangle's Width property.
            animatedRectangle.ApplyAnimationClock(
                Rectangle.WidthProperty, myControllableClock);    

            //
            // Create some controls the enable the user to
            // interactively control the SpeedRatio of the clock. 
            //            
            StackPanel speedRatioDetailsPanel = new StackPanel();
            speedRatioDetailsPanel.Margin = new Thickness(0,20,0,20);
            speedRatioDetailsPanel.Orientation = Orientation.Horizontal;
            Label speedRatioLabel = new Label();
            speedRatioLabel.Content = "Speed Ratio:";
            speedRatioDetailsPanel.Children.Add(speedRatioLabel);

            // Create a text box so that the user can
            // specify the amount by which to seek.
            speedRatioSettingTextBox = new TextBox();
            speedRatioSettingTextBox.Text = 
                myControllableClock.Controller.SpeedRatio.ToString();
            speedRatioSettingTextBox.VerticalAlignment = VerticalAlignment.Top;
            speedRatioSettingTextBox.TextChanged += 
                new TextChangedEventHandler(seekAmountTextBox_TextChanged);
            speedRatioDetailsPanel.Children.Add(speedRatioSettingTextBox);          

            // Create a button to apply SpeedRatio changes.
            speedRatioButton = new Button();
            speedRatioButton.Content = "Apply Speed Ratio";
            speedRatioButton.Click += new RoutedEventHandler(speedRatioButton_Clicked);  
            speedRatioDetailsPanel.Children.Add(speedRatioButton);

            mainPanel.Children.Add(speedRatioDetailsPanel);

            // Display the clock's global speed information.
            Label myLabel = new Label();
            myLabel.Content = "CurrentGlobalSpeed ";
            mainPanel.Children.Add(myLabel);
            currentGlobalSpeedTextBlock = new TextBlock();
            currentGlobalSpeedTextBlock.Text = 
                myControllableClock.CurrentGlobalSpeed.ToString();
            mainPanel.Children.Add(currentGlobalSpeedTextBlock);

            // List for speed changes.
            myControllableClock.CurrentGlobalSpeedInvalidated += 
                new EventHandler(myControllableClock_currentGlobalSpeedInvalidated);

            this.Content = mainPanel;
        }


        // Updates the clock's SpeedRatio.
        private void speedRatioButton_Clicked(object sender, RoutedEventArgs e)
        {

            // This statement triggers a CurrentGlobalSpeedInvalidated
            // event.
            myControllableClock.Controller.SpeedRatio = doubleParseResult; 

        }

        // Displays the current global speed.
        private void myControllableClock_currentGlobalSpeedInvalidated(object sender, EventArgs e)
        {

            currentGlobalSpeedTextBlock.Text = 
                myControllableClock.CurrentGlobalSpeed.ToString()
                + " Event triggered at: " 
                + DateTime.Now.ToString();   

        }        

        // Verifies that speedRatioSettingTextBox has valid text content.
        // If it doesn't, the speedRatioButton is disabled.
        private void seekAmountTextBox_TextChanged(object sender, TextChangedEventArgs e)
        {

            TextBox theTextBox = (TextBox)e.Source;
            if (theTextBox.Text == null || theTextBox.Text.Length < 1
                || Double.TryParse(theTextBox.Text, 
                    System.Globalization.NumberStyles.Any, 
                    null, out doubleParseResult) == false)
                speedRatioButton.IsEnabled = false;
            else 
                speedRatioButton.IsEnabled = true;

        }

    }
}