Comment : créer un fichier de documentation XML pour une application générée par CodeDOM
CodeDOM peut être utilisé pour créer du code générant une documentation XML. Le processus implique la création du graphique CodeDOM qui contient les commentaires de documentation XML, la génération du code et la compilation du code généré avec l'option du compilateur qui crée la sortie de documentation XML.
Pour créer un graphique CodeDOM contenant des commentaires de documentation XML
Créez un CodeCompileUnit contenant le graphique CodeDOM pour l'exemple d'application.
Utilisez le constructeur CodeCommentStatement avec le jeu de paramètres docComment auquel est affectée la valeur true pour créer le texte et les éléments de commentaire de la documentation XML.
Dim class1 As New CodeTypeDeclaration("Class1") class1.Comments.Add(New CodeCommentStatement("<summary>", True)) class1.Comments.Add(New CodeCommentStatement( _ "Create a Hello World application.", True)) class1.Comments.Add(New CodeCommentStatement( _ "<seealso cref=" & ControlChars.Quote & "Class1.Main" & _ ControlChars.Quote & "/>", True)) class1.Comments.Add(New CodeCommentStatement("</summary>", True)) ' Add the new type to the namespace type collection. samples.Types.Add(class1) ' Declare a new code entry point method. Dim start As New CodeEntryPointMethod() start.Comments.Add(New CodeCommentStatement("<summary>", True)) start.Comments.Add(New CodeCommentStatement( _ "Main method for HelloWorld application.", True)) start.Comments.Add(New CodeCommentStatement( _ "<para>Add a new paragraph to the description.</para>", True)) start.Comments.Add(New CodeCommentStatement("</summary>", True))
CodeTypeDeclaration class1 = new CodeTypeDeclaration("Class1"); class1.Comments.Add(new CodeCommentStatement("<summary>", true)); class1.Comments.Add(new CodeCommentStatement( "Create a Hello World application.", true)); class1.Comments.Add(new CodeCommentStatement( @"<seealso cref=" + '"' + "Class1.Main" + '"' + "/>", true)); class1.Comments.Add(new CodeCommentStatement("</summary>", true)); // Add the new type to the namespace type collection. samples.Types.Add(class1); // Declare a new code entry point method. CodeEntryPointMethod start = new CodeEntryPointMethod(); start.Comments.Add(new CodeCommentStatement("<summary>", true)); start.Comments.Add(new CodeCommentStatement( "Main method for HelloWorld application.", true)); start.Comments.Add(new CodeCommentStatement( @"<para>Add a new paragraph to the description.</para>", true)); start.Comments.Add(new CodeCommentStatement("</summary>", true));
Pour générer le code à partir de CodeCompileUnit
Utilisez la méthode GenerateCodeFromCompileUnit pour générer le code et créer un fichier source à compiler.
Dim sourceFile As New StreamWriter(sourceFileName) LogMessage("Generating code...") provider.GenerateCodeFromCompileUnit(cu, sourceFile, Nothing) sourceFile.Close()
StreamWriter sourceFile = new StreamWriter(sourceFileName); provider.GenerateCodeFromCompileUnit(cu, sourceFile, null); sourceFile.Close();
Pour compiler le code et générer le fichier de documentation
Ajoutez l'option du compilateur /doc à la propriété CompilerOptions d'un objet CompilerParameters et passez l'objet à la méthode CompileAssemblyFromFile pour créer le fichier de documentation XML lorsque le code est compilé.
Dim opt As New CompilerParameters(New String() {"System.dll"}) opt.GenerateExecutable = True opt.OutputAssembly = "HelloWorld.exe" opt.TreatWarningsAsErrors = True opt.IncludeDebugInformation = True opt.GenerateInMemory = True opt.CompilerOptions = "/doc" Dim results As CompilerResults LogMessage(("Compiling with " & providerName)) results = provider.CompileAssemblyFromFile(opt, sourceFileName)
CompilerParameters opt = new CompilerParameters(new string[]{ "System.dll" }); opt.GenerateExecutable = true; opt.OutputAssembly = "HelloWorld.exe"; opt.TreatWarningsAsErrors = true; opt.IncludeDebugInformation = true; opt.GenerateInMemory = true; opt.CompilerOptions = "/doc:HelloWorldDoc.xml"; CompilerResults results; LogMessage("Compiling with " + providerName); results = provider.CompileAssemblyFromFile(opt, sourceFileName);
Exemple
L'exemple de code suivant crée un graphique CodeDOM avec des commentaires de documentation, génère un fichier de code à partir du graphique, compile le fichier et crée un fichier de documentation XML associé.
Imports System
Imports System.CodeDom
Imports System.CodeDom.Compiler
Imports System.IO
Imports System.Text.RegularExpressions
Class Program
Private Shared providerName As String = "vb"
Private Shared sourceFileName As String = "test.vb"
Shared Sub Main(ByVal args() As String)
Dim provider As CodeDomProvider = _
CodeDomProvider.CreateProvider(providerName)
LogMessage("Building CodeDOM graph...")
Dim cu As New CodeCompileUnit()
cu = BuildHelloWorldGraph()
Dim sourceFile As New StreamWriter(sourceFileName)
LogMessage("Generating code...")
provider.GenerateCodeFromCompileUnit(cu, sourceFile, Nothing)
sourceFile.Close()
Dim opt As New CompilerParameters(New String() {"System.dll"})
opt.GenerateExecutable = True
opt.OutputAssembly = "HelloWorld.exe"
opt.TreatWarningsAsErrors = True
opt.IncludeDebugInformation = True
opt.GenerateInMemory = True
opt.CompilerOptions = "/doc"
Dim results As CompilerResults
LogMessage(("Compiling with " & providerName))
results = provider.CompileAssemblyFromFile(opt, sourceFileName)
OutputResults(results)
If results.NativeCompilerReturnValue <> 0 Then
LogMessage("")
LogMessage("Compilation failed.")
Else
LogMessage("")
LogMessage("Demo completed successfully.")
End If
File.Delete(sourceFileName)
End Sub 'Main
' Build a Hello World program graph using
' System.CodeDom types.
Public Shared Function BuildHelloWorldGraph() As CodeCompileUnit
' Create a new CodeCompileUnit to contain
' the program graph.
Dim compileUnit As New CodeCompileUnit()
' Declare a new namespace called Samples.
Dim samples As New CodeNamespace("Samples")
' Add the new namespace to the compile unit.
compileUnit.Namespaces.Add(samples)
' Add the new namespace import for the System namespace.
samples.Imports.Add(New CodeNamespaceImport("System"))
' Declare a new type called Class1.
Dim class1 As New CodeTypeDeclaration("Class1")
class1.Comments.Add(New CodeCommentStatement("<summary>", True))
class1.Comments.Add(New CodeCommentStatement( _
"Create a Hello World application.", True))
class1.Comments.Add(New CodeCommentStatement( _
"<seealso cref=" & ControlChars.Quote & "Class1.Main" & _
ControlChars.Quote & "/>", True))
class1.Comments.Add(New CodeCommentStatement("</summary>", True))
' Add the new type to the namespace type collection.
samples.Types.Add(class1)
' Declare a new code entry point method.
Dim start As New CodeEntryPointMethod()
start.Comments.Add(New CodeCommentStatement("<summary>", True))
start.Comments.Add(New CodeCommentStatement( _
"Main method for HelloWorld application.", True))
start.Comments.Add(New CodeCommentStatement( _
"<para>Add a new paragraph to the description.</para>", True))
start.Comments.Add(New CodeCommentStatement("</summary>", True))
' Create a type reference for the System.Console class.
Dim csSystemConsoleType As New CodeTypeReferenceExpression( _
"System.Console")
' Build a Console.WriteLine statement.
Dim cs1 As New CodeMethodInvokeExpression(csSystemConsoleType, _
"WriteLine", New CodePrimitiveExpression("Hello World!"))
' Add the WriteLine call to the statement collection.
start.Statements.Add(cs1)
' Build another Console.WriteLine statement.
Dim cs2 As New CodeMethodInvokeExpression(csSystemConsoleType, _
"WriteLine", New CodePrimitiveExpression( _
"Press the ENTER key to continue."))
' Add the WriteLine call to the statement collection.
start.Statements.Add(cs2)
' Build a call to System.Console.ReadLine.
Dim csReadLine As New CodeMethodInvokeExpression( _
csSystemConsoleType, "ReadLine")
' Add the ReadLine statement.
start.Statements.Add(csReadLine)
' Add the code entry point method to
' the Members collection of the type.
class1.Members.Add(start)
Return compileUnit
End Function 'BuildHelloWorldGraph
Shared Sub LogMessage(ByVal [text] As String)
Console.WriteLine([text])
End Sub 'LogMessage
Shared Sub OutputResults(ByVal results As CompilerResults)
LogMessage(("NativeCompilerReturnValue=" & _
results.NativeCompilerReturnValue.ToString()))
Dim s As String
For Each s In results.Output
LogMessage(s)
Next s
End Sub 'OutputResults
End Class 'Program
using System;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.IO;
using System.Text.RegularExpressions;
namespace BasicCodeDomApp
{
class Program
{
static string providerName = "cs";
static string sourceFileName = "test.cs";
static void Main(string[] args)
{
CodeDomProvider provider =
CodeDomProvider.CreateProvider(providerName);
LogMessage("Building CodeDOM graph...");
CodeCompileUnit cu = new CodeCompileUnit();
cu = BuildHelloWorldGraph();
StreamWriter sourceFile = new StreamWriter(sourceFileName);
provider.GenerateCodeFromCompileUnit(cu, sourceFile, null);
sourceFile.Close();
CompilerParameters opt = new CompilerParameters(new string[]{
"System.dll" });
opt.GenerateExecutable = true;
opt.OutputAssembly = "HelloWorld.exe";
opt.TreatWarningsAsErrors = true;
opt.IncludeDebugInformation = true;
opt.GenerateInMemory = true;
opt.CompilerOptions = "/doc:HelloWorldDoc.xml";
CompilerResults results;
LogMessage("Compiling with " + providerName);
results = provider.CompileAssemblyFromFile(opt, sourceFileName);
OutputResults(results);
if (results.NativeCompilerReturnValue != 0)
{
LogMessage("");
LogMessage("Compilation failed.");
}
else
{
LogMessage("");
LogMessage("Demo completed successfully.");
}
File.Delete(sourceFileName);
}
// Build a Hello World program graph using
// System.CodeDom types.
public static CodeCompileUnit BuildHelloWorldGraph()
{
// Create a new CodeCompileUnit to contain
// the program graph.
CodeCompileUnit compileUnit = new CodeCompileUnit();
// Declare a new namespace called Samples.
CodeNamespace samples = new CodeNamespace("Samples");
// Add the new namespace to the compile unit.
compileUnit.Namespaces.Add(samples);
// Add the new namespace import for the System namespace.
samples.Imports.Add(new CodeNamespaceImport("System"));
// Declare a new type called Class1.
CodeTypeDeclaration class1 = new CodeTypeDeclaration("Class1");
class1.Comments.Add(new CodeCommentStatement("<summary>", true));
class1.Comments.Add(new CodeCommentStatement(
"Create a Hello World application.", true));
class1.Comments.Add(new CodeCommentStatement(
@"<seealso cref=" + '"' + "Class1.Main" + '"' + "/>", true));
class1.Comments.Add(new CodeCommentStatement("</summary>", true));
// Add the new type to the namespace type collection.
samples.Types.Add(class1);
// Declare a new code entry point method.
CodeEntryPointMethod start = new CodeEntryPointMethod();
start.Comments.Add(new CodeCommentStatement("<summary>", true));
start.Comments.Add(new CodeCommentStatement(
"Main method for HelloWorld application.", true));
start.Comments.Add(new CodeCommentStatement(
@"<para>Add a new paragraph to the description.</para>", true));
start.Comments.Add(new CodeCommentStatement("</summary>", true));
// Create a type reference for the System.Console class.
CodeTypeReferenceExpression csSystemConsoleType =
new CodeTypeReferenceExpression("System.Console");
// Build a Console.WriteLine statement.
CodeMethodInvokeExpression cs1 = new CodeMethodInvokeExpression(
csSystemConsoleType, "WriteLine",
new CodePrimitiveExpression("Hello World!"));
// Add the WriteLine call to the statement collection.
start.Statements.Add(cs1);
// Build another Console.WriteLine statement.
CodeMethodInvokeExpression cs2 = new CodeMethodInvokeExpression(
csSystemConsoleType, "WriteLine", new CodePrimitiveExpression(
"Press the ENTER key to continue."));
// Add the WriteLine call to the statement collection.
start.Statements.Add(cs2);
// Build a call to System.Console.ReadLine.
CodeMethodInvokeExpression csReadLine =
new CodeMethodInvokeExpression(csSystemConsoleType, "ReadLine");
// Add the ReadLine statement.
start.Statements.Add(csReadLine);
// Add the code entry point method to
// the Members collection of the type.
class1.Members.Add(start);
return compileUnit;
}
static void LogMessage(string text)
{
Console.WriteLine(text);
}
static void OutputResults(CompilerResults results)
{
LogMessage("NativeCompilerReturnValue=" +
results.NativeCompilerReturnValue.ToString());
foreach (string s in results.Output)
{
LogMessage(s);
}
}
}
}
L'exemple de code crée la documentation XML suivante dans le fichier HelloWorldDoc.xml.
<?xml version="1.0" ?>
<doc>
<assembly>
<name>HelloWorld</name>
</assembly>
<members>
<member name="T:Samples.Class1">
<summary>
Create a Hello World application.
<seealso cref="M:Samples.Class1.Main" />
</summary>
</member>
<member name="M:Samples.Class1.Main">
<summary>
Main method for HelloWorld application.
<para>Add a new paragraph to the description.</para>
</summary>
</member>
</members>
</doc>
Compilation du code
- Cet exemple de code requiert le jeu d'autorisations FullTrust pour une exécution réussie.
Voir aussi
Référence
Commentaires de documentation XML (Guide de programmation C#)
Concepts
Documentation de votre code avec le langage XML (Visual Basic)