Vector3.TransformNormal Method (Matrix)
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Transforms the current 3-D vector normal using the specified matrix.
Namespace: Microsoft.WindowsMobile.DirectX
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Sub TransformNormal ( _
sourceMatrix As Matrix _
)
'Usage
Dim instance As Vector3
Dim sourceMatrix As Matrix
instance.TransformNormal(sourceMatrix)
public void TransformNormal(
Matrix sourceMatrix
)
public:
void TransformNormal(
Matrix sourceMatrix
)
member TransformNormal :
sourceMatrix:Matrix -> unit
Parameters
- sourceMatrix
Type: Microsoft.WindowsMobile.DirectX.Matrix
Source Matrix structure.
Remarks
If you transform a normal vector by using a non-affine matrix, the matrix you pass to this method should be the transpose of the inverse of the matrix you would use to transform a coordinate.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0