ClipStatus Structure
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Describes the current clip status.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Structure ClipStatus
'Usage
Dim instance As ClipStatus
public struct ClipStatus
public value class ClipStatus
[<SealedAttribute>]
type ClipStatus = struct end
Remarks
When clipping is enabled during vertex processing (by ProcessVertices, DrawPrimitives, or other drawing functions), Direct3D computes a clip code for each vertex. When a vertex is outside of a particular clipping plane, the corresponding bit is set in the clipping code. Direct3D maintains the clip status using ClipStatus, which has ClipUnion and ClipIntersection members. ClipUnion is a bitwise OR of all vertex clip codes and ClipIntersection is a bitwise AND of all vertex clip codes. Initial values are zero for ClipUnion and 0xFFFFFFFF for ClipIntersection. When RenderStateManager is set to false, ClipUnion and ClipIntersection are set to zero. Direct3D updates the clip status during drawing calls. To compute clip status for a particular object, set ClipUnion and ClipIntersection to their initial values and continue drawing.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0
See Also
Reference
Microsoft.WindowsMobile.DirectX.Direct3D Namespace