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RenderStateManager Members

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[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Defines device render states.

The RenderStateManager type exposes the following members.

Methods

  Name Description
Public methodSupported by the .NET Compact Framework Equals Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected methodSupported by the .NET Compact Framework Finalize Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public methodSupported by the .NET Compact Framework GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public methodSupported by the .NET Compact Framework GetType Gets the Type of the current instance. (Inherited from Object.)
Protected methodSupported by the .NET Compact Framework MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public methodSupported by the .NET Compact Framework ToString Returns a String that represents the current Object. (Inherited from Object.)

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Properties

  Name Description
Public propertySupported by the .NET Compact Framework AlphaBlendEnable Retrieves or sets a value to enable alpha-blended transparency.
Public propertySupported by the .NET Compact Framework AlphaFunction Retrieves or sets the comparison function for the alpha test.
Public propertySupported by the .NET Compact Framework AlphaTestEnable Retrieves or sets a render state that enables a per-pixel alpha test.
Public propertySupported by the .NET Compact Framework Ambient Retrieves or sets the ambient light color.
Public propertySupported by the .NET Compact Framework AmbientMaterialSource Retrieves or sets the ambient color source for lighting calculations.
Public propertySupported by the .NET Compact Framework BlendOperation Retrieves or sets a value to select the arithmetic operation to apply when AlphaBlendEnable is set to true.
Public propertySupported by the .NET Compact Framework Clipping Retrieves or sets a value to enable primitive clipping by Direct3D.
Public propertySupported by the .NET Compact Framework ColorVertex Retrieves or sets a value to enable or disable per-vertex color.
Public propertySupported by the .NET Compact Framework ColorWriteEnable Retrieves or sets a value that enables a per-channel write for the render target color buffer.
Public propertySupported by the .NET Compact Framework CullMode Specifies how back-facing triangles are culled, if at all.
Public propertySupported by the .NET Compact Framework DepthBias Sets or retrieves the depth bias for polygons.
Public propertySupported by the .NET Compact Framework DestinationBlend Contains a member of the Blend enumeration that represents the destination blend.
Public propertySupported by the .NET Compact Framework DiffuseMaterialSource Retrieves or sets the diffuse color source for lighting calculations.
Public propertySupported by the .NET Compact Framework DitherEnable Enables or disables dithering.
Public propertySupported by the .NET Compact Framework FillMode Represents the fill mode.
Public propertySupported by the .NET Compact Framework FogColor Retrieves or sets the fog color.
Public propertySupported by the .NET Compact Framework FogDensity Retrieves or sets the fog density for pixel or vertex fog used in exponential fog modes.
Public propertySupported by the .NET Compact Framework FogEnable Enables or disables fog blending.
Public propertySupported by the .NET Compact Framework FogEnd Retrieves or sets the depth at which pixel or vertex fog effects end for linear fog mode.
Public propertySupported by the .NET Compact Framework FogStart Retrieves or sets the depth at which pixel or vertex fog effects begin for linear fog mode.
Public propertySupported by the .NET Compact Framework FogTableMode Retrieves or sets the fog formula to use for pixel fog.
Public propertySupported by the .NET Compact Framework FogVertexMode Retrieves or sets the fog formula to use for vertex fog.
Public propertySupported by the .NET Compact Framework LastPixel Enables or disables drawing of the last pixel in a line.
Public propertySupported by the .NET Compact Framework Lighting Enables or disables Direct3D lighting.
Public propertySupported by the .NET Compact Framework LocalViewer Specifies whether to use camera-relative specular highlights or orthogonal specular highlights.
Public propertySupported by the .NET Compact Framework NormalizeNormals Enables or disables automatic normalization of vertex normals.
Public propertySupported by the .NET Compact Framework RangeFogEnable Retrieves or sets enabling of range-based vertex fog.
Public propertySupported by the .NET Compact Framework ReferenceAlpha Specifies a reference alpha value against which pixels are tested when alpha testing is enabled.
Public propertySupported by the .NET Compact Framework ReferenceStencil Specifies a reference value to use for the stencil test.
Public propertySupported by the .NET Compact Framework ShadeMode Gets or sets the supported shading mode.
Public propertySupported by the .NET Compact Framework SlopeScaleDepthBias Retrieves or sets a value used to determine how much bias can be applied to coplanar primitives to reduce flimmering z-fighting.
Public propertySupported by the .NET Compact Framework SourceBlend Gets or sets the color blending mode.
Public propertySupported by the .NET Compact Framework SpecularEnable Retrieves or sets a render state that enables specular highlights.
Public propertySupported by the .NET Compact Framework SpecularMaterialSource Gets or sets the specular color source for lighting calculations.
Public propertySupported by the .NET Compact Framework StencilEnable Retrieves or sets stencil enabling.
Public propertySupported by the .NET Compact Framework StencilFail Gets or sets the stencil operation to perform if the stencil test fails.
Public propertySupported by the .NET Compact Framework StencilFunction Gets or sets the comparison function for the stencil test.
Public propertySupported by the .NET Compact Framework StencilMask Retrieves or sets the mask applied to the reference value and each stencil buffer entry to determine the significant bits for the stencil test.
Public propertySupported by the .NET Compact Framework StencilPass Retrieves or sets the stencil operation to perform if both the stencil test and the depth test (z-test) pass.
Public propertySupported by the .NET Compact Framework StencilWriteMask Retrieves or sets the write mask applied to values written into the stencil buffer.
Public propertySupported by the .NET Compact Framework StencilZBufferFail Retrieves or sets the stencil operation to perform if the stencil test passes and the depth test (z-test) fails.
Public propertySupported by the .NET Compact Framework TextureFactor Retrieves or sets the color used for multiple-texture blending with the TFactor texture blending argument or the BlendFactorAlpha texture blending operation.
Public propertySupported by the .NET Compact Framework TexturePerspective Enables perspective correct texturing.
Public propertySupported by the .NET Compact Framework UseWBuffer Enables or disables w-buffering.
Public propertySupported by the .NET Compact Framework Wrap0 Retrieves or sets the texture-wrapping behavior for multiple sets of texture coordinates.
Public propertySupported by the .NET Compact Framework Wrap1 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates.
Public propertySupported by the .NET Compact Framework Wrap2 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates.
Public propertySupported by the .NET Compact Framework Wrap3 Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates.
Public propertySupported by the .NET Compact Framework ZBufferEnable Enables or disables depth buffering.
Public propertySupported by the .NET Compact Framework ZBufferFunction Retrieves or sets the comparison function for the z-buffer test.
Public propertySupported by the .NET Compact Framework ZBufferWriteEnable Enables or disables writing to the depth buffer.

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See Also

Reference

RenderStateManager Class

Microsoft.WindowsMobile.DirectX.Direct3D Namespace