SwapChain.Present Method (Control)
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Presents the contents of the next buffer in the sequence of back buffers owned by the swap chain.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Sub Present ( _
overrideWindow As Control _
)
'Usage
Dim instance As SwapChain
Dim overrideWindow As Control
instance.Present(overrideWindow)
public void Present(
Control overrideWindow
)
public:
void Present(
Control^ overrideWindow
)
member Present :
overrideWindow:Control -> unit
Parameters
- overrideWindow
Type: System.Windows.Forms.Control
A Control whose client area is taken as the target for the current presentation.
Exceptions
Exception | Condition |
---|---|
DriverInternalErrorException | Internal driver error. Applications should generally shut down when receiving this error. |
InvalidCallException | The method call is invalid. For example, a method's parameter may contain an invalid value. |
OutOfMemoryException | Direct3D could not allocate sufficient memory to complete the call. |
Remarks
This method is a shortcut to Present for a Device. The swap chain method has been updated to include a flag that allows the application to request that the method return immediately when the driver reports that it cannot schedule a presentation.
If necessary, a stretch operation is applied to transfer the pixels in the source rectangle to the destination rectangle in the target window's client area.
The Present method of a Device fails if it is called between its BeginScene and EndScene pair; unless the render target is not the current render target such as the back buffer that results from the creation of an additional swap chain.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0