TextureAddress Enumeration
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Defines constants that describe the supported texture-addressing modes.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Enumeration TextureAddress
'Usage
Dim instance As TextureAddress
public enum TextureAddress
public enum class TextureAddress
type TextureAddress
Members
Member name | Description | |
---|---|---|
Wrap | Tiles the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times. No mirroring is performed. | |
Mirror | Similar to Wrap, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on. | |
Clamp | Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively. | |
Border | Texture coordinates outside the range [0.0, 1.0] are set to the border color. |
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0
See Also
Reference
Microsoft.WindowsMobile.DirectX.Direct3D Namespace