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VertexTextureCoordinate.Size3 Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Constructs bit patterns that are used to identify texture coordinate size-3 formats within a flexible vertex format description.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Shared Function Size3 ( _
    coordIndex As Integer _
) As VertexFormats
'Usage
Dim coordIndex As Integer
Dim returnValue As VertexFormats

returnValue = VertexTextureCoordinate.Size3(coordIndex)
public static VertexFormats Size3(
    int coordIndex
)
public:
static VertexFormats Size3(
    int coordIndex
)
static member Size3 : 
        coordIndex:int -> VertexFormats 

Parameters

  • coordIndex
    Type: System.Int32
    Value that identifies the texture coordinate set to which the texture coordinate size (1-, 2-, 3-, or 4-dimensional) applies.

Return Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.VertexFormats
One or more VertexFormats flags that indicate the texture coordinate.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

VertexTextureCoordinate Class

VertexTextureCoordinate Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace