IMediaObject::AllocateStreamingResources
The AllocateStreamingResources method allocates any resources needed by the DMO. Calling this method is always optional.
Syntax
HRESULT AllocateStreamingResources(void);
Return Value
Returns S_OK if successful. Otherwise, returns an HRESULT value indicating the cause of the error.
Remarks
An application can call this method as a streaming optimization. It gives the DMO an opportunity to perform any time-consuming initializations before streaming begins. If you call this method, do so after you set the media types on the DMO, but before you make the first calls to ProcessInput or ProcessOutput.
This method is optional in the following sense:
- If the DMO does not support this method, the method returns S_OK.
- If the application never calls this method, the DMO allocates resources within a call to IMediaObject::ProcessInput or IMediaObject::ProcessOutput.
If the DMO supports this method, it should also support the IMediaObject::FreeStreamingResources method.
Requirements
Header: Declared in Mediaobj.h; include Dmo.h
Library: Dmoguids.lib.
See Also