GestureRecognizer.MaxStrokeCount Property
GestureRecognizer.MaxStrokeCount Property |
Sets the maximum number of strokes allowed for gesture recognition.
Definition
Visual Basic .NET Public Property MaxStrokeCount As Integer C# public int MaxStrokeCount { get; set; } Managed C++ public: __property int* get_MaxStrokeCount();
public: __property void set_MaxStrokeCount(int*);
Property Value
System.Int32. Contains the maximum number of strokes allowed for a gesture. The maximum allowable value for this property is 2.
This property is read/write. This property has no default value.
Exceptions
Remarks
The maximum allowable value for this property is 2.
Examples
This Microsoft® Visual C#® .NET example is a snippet from a form's Load event handler, which creates a GestureRecognizer, DynamicRenderer, and two RealTimeStylus objects, attaches the objects in a cascaded RealTimeStylus model, and enables dynamic rendering, gesture recognition, and tablet pen data collection through the RealTimeStylus. The GestureRecognizer object is set to recognize single-stroke gestures and to only recognize the Right, ChevronRight, and ArrowRight application gestures. The primary RealTimeStylus object's WindowInputRectangle property is explicitly set to use the entire control to which the RealTimeStylus object is attached. The form itself implements the IStylusAsyncPlugin interface and is attached to the RealTimeStylus object.
[C#]using Microsoft.Ink; using Microsoft.StylusInput; using Microsoft.StylusInput.PluginData; // ... // The panel where the tablet pen data is collected. private System.Windows.Forms.Panel thePanel; // Declare the RealTimeStylus objects, the GestureRecognizer plugin, // and the DynamicRenderer plug-in. private Microsoft.StylusInput.RealTimeStylus thePrimaryRealTimeStylus = null; private Microsoft.StylusInput.RealTimeStylus theSecondaryRealTimeStylus = null; private Microsoft.StylusInput.GestureRecognizer theGestureRecognizer = null; private Microsoft.StylusInput.DynamicRenderer theDynamicRenderer = null; // The form's Load event handler. private void theForm_Load(object sender, System.EventArgs e) { // ... // Create a DynamicRenderer attached to the drawing area , // and enable dynamic rendering. this.theDynamicRenderer = new DynamicRenderer(this.thePanel); this.theDynamicRenderer.Enabled = true; // Create a GestureRecognizer, and set it to recognize single-stroke gestures. this.theGestureRecognizer = new GestureRecognizer(); this.theGestureRecognizer.MaxStrokeCount = 1; // Allow gesture recognition for specific gestures. this.theGestureRecognizer.EnableGestures( new ApplicationGesture[] { ApplicationGesture.Right, ApplicationGesture.ChevronRight, ApplicationGesture.ArrowRight } ); // Enable gesture recognition. this.theGestureRecognizer.Enabled = true; // Create the primary and secondary RealTimeStylus objects. this.thePrimaryRealTimeStylus = new RealTimeStylus(this.thePanel); this.theSecondaryRealTimeStylus = new RealTimeStylus(); // Add the secondary RealTimeStylus to the primary's asynchronous plug-in collection. this.thePrimaryRealTimeStylus.AsyncPluginCollection.Add( this.theSecondaryRealTimeStylus); // Add the dynamic renderer to the primary's synchronous plug-in collection. this.thePrimaryRealTimeStylus.SyncPluginCollection.Add(this.theDynamicRenderer); // Add the gesture recognizer to the secondary's synchronous plug-in collection. this.theSecondaryRealTimeStylus.SyncPluginCollection.Add(this.theGestureRecognizer); // Add the form to the secondary's asynchronous plug-in colleciton. this.theSecondaryRealTimeStylus.AsyncPluginCollection.Add(this); // Set the input rectangle to the entire panel for the RealTimeStylus. this.thePrimaryRealTimeStylus.WindowInputRectangle = new Rectangle(0,0,0,0); // Enable the RealTimeStylus, which allows notifications to flow to the plug-ins. this.thePrimaryRealTimeStylus.Enabled = true; // ... }