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This method sets the state value for the currently assigned texture.
HRESULT SetTextureStageState(
DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
DWORD Value
);
Parameters
- Stage
[in] Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7. - Type
[in] Texture state to set. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type. - Value
[in] State value to set. The meaning of this value is determined by the Type parameter.
Return Values
If the method succeeds, the return value is D3D_OK.
If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8.h.
Link Library: D3d8.lib.
See Also
D3DTEXTURESTAGESTATETYPE | IDirect3DDevice8::GetTexture | IDirect3DDevice8::GetTextureStageState | IDirect3DDevice8::SetTexture | IDirect3DDevice8
Last updated on Thursday, April 08, 2004
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