Partager via


Default Property Setting Override

When you add objects based on a user-defined class to a form, you can change the settings of all the properties of the class that are not protected, overriding the default settings. If you change the class properties in the Class Designer later, the settings in the object on the form are not affected. If you have not changed a property setting in the form and you change the property setting in the class, the change will take effect in the object as well.

For example, a user could add an object based on your class to a form and change the BackColor property from white to red. If you change the BackColor property of the class to green, the object on the user's form will still have a background color of red. If, on the other hand, the user did not change the BackColor property of the object and you changed the background color of the class to green, the BackColor property of the object on the form would inherit the change and also be green.

Calling Parent Class Method Code

An object or class based on another class automatically inherits the functionality of the original. However, you can easily override the inherited method code. For example, you can write new code for the Click event of a class after you subclass it or after you add an object based on the class to a container. In both cases, the new code is executed at run time; the original code is not executed.

More frequently, however, you want to add functionality to the new class or object while keeping the original functionality. In fact, one of the key decisions you have to make in object-oriented programming is what functionality to include at the class level, at the subclass level, and at the object level. You can optimize your class design by using the DODEFAULT( ) function or scope resolution operator (::) to add code at different levels in the class or container hierarchy.

Adding Functionality to Subclasses

You can call the parent class code from a subclass by using the DODEFAULT( ) function.

For example, cmdOK is a command button class stored in Buttons.vcx, located in the Visual FoxPro \Samples\Classes directory. The code associated with the Click event of cmdOk releases the form the button is on. CmdCancel is a subclass of cmdOk in the same class library. To add functionality to cmdCancel to discard changes, for example, you could add the following code to the Click event:

IF USED( ) AND CURSORGETPROP("Buffering") != 1
   TABLEREVERT(.T.)
ENDIF
DODEFAULT( )

Because changes are written to a buffered table by default when the table is closed, you don't need to add TABLEUPDATE( ) code to cmdOk. The additional code in cmdCancel reverts changes to the table before calling the code in cmdOk, the ParentClass, to release the form.

See Also

Object-Oriented Programming | Classes and Objects: The Building Blocks of Applications | Classes in Visual FoxPro | Preparation for Class Creation | Creating Classes | Modifying a Class Definition | Subclassing a Class Definition | Operating the Class Designer | Class Member Protection and Hiding | Specifying Design-Time Appearance | Creating, Copying, and Removing Class Library Files | Adding Classes to Forms | Container Hierarchy Object Referencing | Setting Properties | Calling Methods | Event Response