CAnimateCtrl::Create
Creates an animation control and attaches it to a CAnimateCtrl object.
virtual BOOL Create(
DWORD dwStyle,
const RECT& rect,
CWnd* pParentWnd,
UINT nID
);
Parameters
dwStyle
Specifies the animation control's style. Apply any combination of the windows styles described in the Remarks section below and the animation control styles described in Animation Control Styles in the Windows SDK.rect
Specifies the animation control's position and size. It can be either a CRect object or a RECT structure.pParentWnd
Specifies the animation control's parent window, usually a CDialog. It must not be NULL.nID
Specifies the animation control's ID.
Return Value
Nonzero if successful; otherwise zero.
Remarks
You construct a CAnimateCtrl in two steps. First, call the constructor, and then call Create, which creates the animation control and attaches it to the CAnimateCtrl object.
Apply the following window styles to an animation control.
WS_CHILD Always
WS_VISIBLE Usually
WS_DISABLED Rarely
If you want to use extended windows styles with your animation control, call CreateEx instead of Create.
In addition to the window styles listed above, you may want to apply one or more of the animation control styles to an animation control. See the Windows SDK for more information on animation control styles.
Example
See the example for CAnimateCtrl::CAnimateCtrl.
Requirements
Header: afxcmn.h