IProvideAttributeTable, interface
Définit une classe qui fournit une table d'attributs.
Espace de noms : Microsoft.Windows.Design.Metadata
Assembly : Microsoft.Windows.Design.Extensibility (dans Microsoft.Windows.Design.Extensibility.dll)
Syntaxe
'Déclaration
Public Interface IProvideAttributeTable
public interface IProvideAttributeTable
public interface class IProvideAttributeTable
type IProvideAttributeTable = interface end
public interface IProvideAttributeTable
Le type IProvideAttributeTable expose les membres suivants.
Propriétés
Nom | Description | |
---|---|---|
AttributeTable | Obtient la table d'attributs fournie par la classe. |
Début
Notes
Implémentez l'interface IProvideAttributeTable pour fournir des attributs de métadonnées au moment du design à un outil de conception, tel que Visual Studio et Expression Blend. Pour plus d'informations, consultez AttributeTable et Mise à disposition de métadonnées au moment du design.
Exemples
L'exemple de code suivant indique comment implémenter l'interface IProvideAttributeTable pour créer et remplir une table d'attributs. Pour plus d'informations, consultez Procédure pas à pas : création d'un ornement au moment du design.
Imports System
Imports System.Collections
Imports System.Collections.Generic
Imports System.ComponentModel
Imports System.Reflection
Imports System.Text
Imports System.Windows.Media
Imports System.Windows.Controls
Imports System.Windows
Imports Microsoft.Windows.Design
Imports Microsoft.Windows.Design.Features
Imports Microsoft.Windows.Design.Metadata
' The ProvideMetadata assembly-level attribute indicates to designers
' that this assembly contains a class that provides an attribute table.
<Assembly: ProvideMetadata(GetType(CustomControlLibrary.VisualStudio.Design.Metadata))>
' Container for any general design-time metadata to initialize.
' Designers look for a type in the design-time assembly that
' implements IProvideAttributeTable. If found, designers instantiate
' this class and access its AttributeTable property automatically.
Friend Class Metadata
Implements IProvideAttributeTable
' Accessed by the designer to register any design-time metadata.
Public ReadOnly Property AttributeTable() As AttributeTable _
Implements IProvideAttributeTable.AttributeTable
Get
Dim builder As New AttributeTableBuilder()
' Apply the ReadOnlyAttribute to the Background property
' of the Button class.
builder.AddCustomAttributes(GetType(Button), "Background", New ReadOnlyAttribute(True))
Dim attributes As AttributeTable = builder.CreateTable()
Dim hasCustomAttributes As Boolean = attributes.ContainsAttributes(GetType(Button))
Dim types As IEnumerable(Of Type) = attributes.AttributedTypes
' The following code shows how to retrieve custom attributes
' using the GetCustomAttributes method overloads.
Dim attrs0 As IEnumerable = attributes.GetCustomAttributes(GetType(Button))
Dim attrs1 As IEnumerable = attributes.GetCustomAttributes(GetType(Button), "Background")
Return attributes
End Get
End Property
End Class
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Reflection;
using System.Text;
using System.Windows.Media;
using System.Windows.Controls;
using System.Windows;
using Microsoft.Windows.Design.Features;
using Microsoft.Windows.Design.Metadata;
// The ProvideMetadata assembly-level attribute indicates to designers
// that this assembly contains a class that provides an attribute table.
[assembly: ProvideMetadata(typeof(CustomControlLibrary.VisualStudio.Design.Metadata))]
namespace CustomControlLibrary.VisualStudio.Design
{
// Container for any general design-time metadata to initialize.
// Designers look for a type in the design-time assembly that
// implements IProvideAttributeTable. If found, designers instantiate
// this class and access its AttributeTable property automatically.
internal class Metadata : IProvideAttributeTable
{
// Accessed by the designer to register any design-time metadata.
public AttributeTable AttributeTable
{
get
{
AttributeTableBuilder builder = new AttributeTableBuilder();
// Apply the ReadOnlyAttribute to the Background property
// of the Button class.
builder.AddCustomAttributes(
typeof(Button),
"Background",
new ReadOnlyAttribute(true));
AttributeTable attributes = builder.CreateTable();
bool hasCustomAttributes = attributes.ContainsAttributes(typeof(Button));
IEnumerable<Type> types = attributes.AttributedTypes;
// The following code shows how to retrieve custom attributes
// using the GetCustomAttributes method overloads.
IEnumerable attrs0 = attributes.GetCustomAttributes(typeof(Button));
IEnumerable attrs1 = attributes.GetCustomAttributes(
typeof(Button),
"Background");
return attributes;
}
}
}
}
Voir aussi
Référence
Microsoft.Windows.Design.Metadata, espace de noms