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IVsFindTarget.GetFindState Method

Determines the state of a previous Find operation.

Namespace:  Microsoft.VisualStudio.TextManager.Interop
Assembly:  Microsoft.VisualStudio.TextManager.Interop (in Microsoft.VisualStudio.TextManager.Interop.dll)

Syntax

'Déclaration
Function GetFindState ( _
    <OutAttribute> ByRef ppunk As Object _
) As Integer
int GetFindState(
    out Object ppunk
)
int GetFindState(
    [OutAttribute] Object^% ppunk
)
abstract GetFindState : 
        ppunk:Object byref -> int 
function GetFindState(
    ppunk : Object
) : int

Parameters

  • ppunk
    Type: System.Object%
    [out, retval] The find state as pointer to IUnknown.

Return Value

Type: System.Int32
If the method succeeds, it returns S_OK. If it fails, it returns an error code.

Remarks

COM Signature

From textmgr.idl:

HRESULT IVsFindTarget::GetFindState(
   [out, retval] IUnknown **ppunk
);

Find state is an opaque object held on behalf of the find engine.

Examples

A C++ class in VS can use a smart pointer, or use the following code to manage the Find state

// Declare the following member

IUnknown * m_pUnkFindState;

// In constructor's member-initialization-list:

m_pUnkFindState(NULL)

// In destructor or ATL FinalRelease():

if (m_pUnkFindState)

{

m_pUnkFindState->Release();

m_pUnkFindState = NULL;

}

//

// method implementations

//

HRESULT MyClass::SetFindState (IUnknown * punk)

{

if (m_pUnkFindState)

{

m_pUnkFindState->Release();

m_pUnkFindState = NULL;

}

if (punk)

{

punk->AddRef();

m_pUnkFindState = punk;

}

return S_OK;

}

HRESULT MyClass::GetFindState (IUnknown **ppunk)

{

*ppunk = m_pUnkFindState;

if (m_pUnkFindState)

m_pUnkFindState->AddRef();

return S_OK;

}

.NET Framework Security

See Also

Reference

IVsFindTarget Interface

Microsoft.VisualStudio.TextManager.Interop Namespace