IDebugMemoryBytes2::WriteAt
Writes the specified number of bytes of memory, starting at the specified address.
HRESULT WriteAt(
IDebugMemoryContext2* pStartContext,
DWORD dwCount,
BYTE* rgbMemory
);
int WriteAt(
IDebugMemoryContext2 pStartContext,
uint dwCount,
byte[] rgbMemory
);
Parameters
pStartContext
[in] The IDebugMemoryContext2 object that specifies where to start writing bytes.dwCount
[in] The number of bytes to write.rgbMemory
[in] The bytes to write. This array is assumed to be at least dwCount bytes in size.
Return Value
If successful, returns S_OK; otherwise, returns S_FALSE if not all bytes could be written or returns an error code (typically E_FAIL).
Remarks
If the starting address is not within the memory window represented by this IDebugMemoryBytes2 object, no writing occurs and an error code of E_FAIL is returned — even if the amount to write overlaps into the memory space.