SpriteBatch.Draw Method
Adds a sprite to a batch of sprites to be rendered.
Overload List
Name | Description |
---|---|
SpriteBatch.Draw (Texture2D, Rectangle, Color) | Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, and color. |
SpriteBatch.Draw (Texture2D, Rectangle, Nullable<Rectangle>, Color) | Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, source rectangle, and color. |
SpriteBatch.Draw (Texture2D, Rectangle, Nullable<Rectangle>, Color, Single, Vector2, SpriteEffects, Single) | Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, source rectangle, color, rotation, origin, effects and layer. |
SpriteBatch.Draw (Texture2D, Vector2, Color) | Adds a sprite to a batch of sprites for rendering using the specified texture, position and color. |
SpriteBatch.Draw (Texture2D, Vector2, Nullable<Rectangle>, Color) | Adds a sprite to a batch of sprites for rendering using the specified texture, position, source rectangle, and color. |
SpriteBatch.Draw (Texture2D, Vector2, Nullable<Rectangle>, Color, Single, Vector2, Single, SpriteEffects, Single) | Adds a sprite to a batch of sprites for rendering using the specified texture, position, source rectangle, color, rotation, origin, scale, effects, and layer. |
SpriteBatch.Draw (Texture2D, Vector2, Nullable<Rectangle>, Color, Single, Vector2, Vector2, SpriteEffects, Single) | Adds a sprite to a batch of sprites for rendering using the specified texture, position, source rectangle, color, rotation, origin, scale, effects and layer. |
See Also
Tasks
Concepts
Reference
SpriteBatch Class
SpriteBatch Members
Microsoft.Xna.Framework.Graphics Namespace