GraphicsAdapter Members
The following tables list the members exposed by the GraphicsAdapter type.
Public Properties
Name | Description | |
---|---|---|
Adapters | Collection of available adapters on the system. | |
CurrentDisplayMode | Gets the current display mode. | |
DefaultAdapter | Gets the default adapter. | |
Description | Retrieves a string used for presentation to the user. | |
DeviceId | Retrieves a value that is used to help identify a particular chip set. | |
DeviceIdentifier | Retrieves a globally unique identifier (GUID) object that can be used to check changes in the driver and chip set. | |
DeviceName | Retrieves a string that contains the device name for a Microsoft Windows Graphics Device Interface (GDI). | |
DriverDll | Retrieves a string that is used to present the driver name to the user. | |
DriverVersion | Retrieves a value that identifies the version of the Microsoft Direct3D driver. | |
IsDefaultAdapter | Determines if this instance of GraphicsAdapter is the default adapter. | |
MonitorHandle | Retrieves the handle of the monitor associated with the Microsoft Direct3D object. | |
Revision | Retrieves a value used to help identify the revision level of a particular chip set. | |
SubSystemId | Retrieves a value used to identify the subsystem. | |
SupportedDisplayModes | Returns a collection of supported display modes for the current adapter. | |
VendorId | Retrieves a value used to identify the manufacturer. |
Public Methods
Name | Description | |
---|---|---|
CheckDepthStencilMatch | Tests whether a depth stencil format is compatible with a render target format in a particular display mode. | |
CheckDeviceFormat | Overloaded. Determines whether a surface or depth buffer format is available as a specified resource type and can be used as a texture, depth-stencil buffer, render target, or any combination of the three, on a device representing the current adapter. | |
CheckDeviceFormatConversion | Tests a device to determine whether it supports conversion from one display format to another. | |
CheckDeviceMultiSampleType | Overloaded. Verifies whether a multisample technique is available on a specified device. | |
CheckDeviceType | Determines whether a hardware-accelerated device type can be used on the current adapter. | |
Dispose | Releases all resources used by the GraphicsAdapter class. | |
Equals | Overloaded. Determines whether two instances of GraphicsAdapter are equal. | |
GetCapabilities | Returns the capabilities of a device. | |
GetHashCode | Gets the hash code for this instance. | |
GetType | (Inherited from Object.) | |
IsDeviceTypeAvailable | Determines whether a requested device type is available. | |
op_Equality | Compares two objects to determine whether they are the same. | |
op_Inequality | Compares two objects to determine whether they are different. | |
ReferenceEquals | (Inherited from Object.) | |
ToString | (Inherited from Object.) |
Protected Methods
Name | Description | |
---|---|---|
Finalize | (Inherited from Object.) | |
MemberwiseClone | (Inherited from Object.) |
See Also
Reference
GraphicsAdapter Class
Microsoft.Xna.Framework.Graphics Namespace