|
AnimationChannel |
Provides methods and properties for maintaining an animation channel. |
|
AnimationChannelDictionary |
Collection of animation data channels, one per bone or rigid object. |
|
AnimationContent |
Provides properties for maintaining an animation. |
|
AnimationContentDictionary |
Collection of named animations. |
|
AnimationKeyframe |
Provides methods and properties for managing a keyframe. |
|
BasicMaterialContent |
Provides properties for modifying a traditional fixed-function–style material, as supported by most 3D modeling packages. |
|
BitmapContent |
Provides properties and methods for creating and maintaining a bitmap resource. |
|
BoneContent |
Represents an animation skeleton. |
|
BoneWeightCollection |
Collection of bone weights of a vertex. |
|
Dxt1BitmapContent |
Provides methods and properties for managing compressed textures (DXT1). |
|
Dxt3BitmapContent |
Provides methods and properties for managing compressed textures (DXT3). |
|
Dxt5BitmapContent |
Provides methods and properties for managing compressed textures (DXT5). |
|
DxtBitmapContent |
Provides methods and properties for managing compressed textures (DXT1, DXT3, DXT5). |
|
EffectContent |
Contains the source code for a DirectX Effect, loaded from a .fx file. |
|
EffectMaterialContent |
Provides support for representing DirectX Effect materials. |
|
FontDescription |
Provides information to the FontDescriptionProcessor describing which font to rasterize, which font size to utilize, and which Unicode characters to include in the processor output. |
|
GeometryContent |
Provides properties that define various aspects of a geometry batch. |
|
GeometryContentCollection |
Provides methods for maintaining a collection of geometry batches that make up a mesh. |
|
IndexCollection |
Provides methods for maintaining a list of index values. |
|
IndirectPositionCollection |
Provides methods for maintaining a list of vertex positions. |
|
MaterialContent |
Provides methods and properties for maintaining a collection of named texture references. |
|
MeshBuilder |
Provides support for writing a custom importer for mesh objects. |
|
MeshContent |
Provides properties and methods that define various aspects of a mesh. |
|
MeshHelper |
Provides methods for manipulating mesh data. |
|
MipmapChain |
Provides methods for accessing a mipmap chain. |
|
MipmapChainCollection |
Provides methods for maintaining a mipmap chain. |
|
NodeContent |
Provides a base class for graphics types that define local coordinate systems. |
|
NodeContentCollection |
Provides a collection of all NodeContent objects in a spatial hierarchy. |
|
PixelBitmapContent |
Provides methods for maintaining a 2D array of pixel values. |
|
PositionCollection |
Provides a collection of vertex position values. |
|
Texture2DContent |
Represents a regular two-dimensional texture. |
|
Texture3DContent |
Represents a three-dimensional volume texture. |
|
TextureContent |
Provides a base class for all texture objects. |
|
TextureCubeContent |
Provides validation for a cube map texture, which contains an array of six image faces. |
|
TextureReferenceDictionary |
Provides a collection of named references to texture files. |
|
VectorConverter |
Provides methods for converting data between different packed vector representations. |
|
VertexChannel |
Provides methods and properties for maintaining a vertex channel. |
|
VertexChannel |
Provides methods and properties for maintaining a vertex channel. |
|
VertexChannelCollection |
Provides methods and properties for managing a list of vertex data channels. |
|
VertexChannelNames |
Provides properties for managing a collection of vertex channel names. |
|
VertexContent |
Provides methods and properties for maintaining the vertex data of a GeometryContent. |