IndexBuffer Class
Describes the rendering order of the vertices in a vertex buffer.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
Syntax
public class IndexBuffer : GraphicsResource
Example
The vertex buffer and index data of the graphics device must be set before any call to DrawIndexedPrimitives. The following example sets the index data and vertex buffer.
VertexBuffer vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionColor), 8, BufferUsage.None);
vertexBuffer.SetData<VertexPositionColor>(primitiveList);
IndexBuffer lineListIndexBuffer = new IndexBuffer(
GraphicsDevice,
IndexElementSize.SixteenBits,
sizeof(short) * lineListIndices.Length,
BufferUsage.None);
lineListIndexBuffer.SetData<short>(lineListIndices);
GraphicsDevice.Indices = lineListIndexBuffer;
GraphicsDevice.SetVertexBuffer(vertexBuffer);
GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.LineList, 0, 0, 8, 0, 7);
See Also
Reference
IndexBuffer Members
Indices
DrawUserIndexedPrimitives
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows 7, Windows Vista, Windows XP