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MeshBuilder.MergeDuplicatePositions Property

Note

This property is available only when developing for Windows.

Gets or sets the current value for position merging of the mesh.

This can be used to preserve topology of unique vertices.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

Syntax

public bool MergeDuplicatePositions { get; set; }

Property Value

Current value of the property.

Remarks

If this property is enabled, every call to MeshBuilder.CreatePosition (Vector3) will check to see whether a position exists for which each component of that position varies no more than the current value of MergePositionTolerance from the new position. If one is found, the original position is used.

This property should be used in conjunction with MergePositionTolerance. The following code demonstrates this:

      MeshBuilder b = MeshBuilder.StartMesh( "bill" );
      b.MergeDuplicatePositions = true;
      b.MergePositionTolerance = 1.0f;

      // Additional mesh building code here.

      MeshContent mesh = b.FinishMesh();
    

See Also

Reference

MeshBuilder Class
MeshBuilder Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace

Platforms

Windows 7, Windows Vista, Windows XP