GraphicsDevice.Present Method
Presents the display with the contents of the next buffer in the sequence of back buffers owned by the GraphicsDevice.
Overload List
Name | Description |
---|---|
GraphicsDevice.Present () | Presents the display with the contents of the next buffer in the sequence of back buffers owned by the GraphicsDevice. |
GraphicsDevice.Present (IntPtr) | Specifies the window target for a presentation and presents the display with the contents of the next buffer in the sequence of back buffers owned by the GraphicsDevice. |
GraphicsDevice.Present (Nullable<Rectangle>, Nullable<Rectangle>, IntPtr) | Specifies the window target for a presentation and presents the display with the contents of the next buffer in the sequence of back buffers owned by the GraphicsDevice. |
Exceptions
Exception type | Condition |
---|---|
DriverInternalErrorException | Internal driver error. Applications should generally shut down when receiving this error. |
DeviceLostException | The GraphicsDevice is lost but cannot be reset at this time. Therefore, rendering is not possible. |
Remarks
If necessary, a stretch operation is applied to transfer the pixels within the source rectangle to the destination rectangle in the client area of the target window.
See Also
Reference
Reset
GraphicsDevice Class
GraphicsDevice Members
Microsoft.Xna.Framework.Graphics Namespace