GraphicsDevice.SetRenderTarget Method
Sets a new color buffer for a GraphicsDevice.
Overload List
Name | Description |
---|---|
GraphicsDevice.SetRenderTarget (Int32, RenderTarget2D) | Sets a new render target for this GraphicsDevice. |
GraphicsDevice.SetRenderTarget (Int32, RenderTargetCube, CubeMapFace) | Sets a new render target for this GraphicsDevice. |
See Also
Reference
GraphicsDevice Class
GraphicsDevice Members
Microsoft.Xna.Framework.Graphics Namespace