SpriteBatch.DrawString Method
Adds a string to a batch of sprites to be rendered.
Overload List
Name | Description |
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SpriteBatch.DrawString (SpriteFont, String, Vector2, Color) | Adds a string to a batch of sprites for rendering using the specified font, text, position, and color. |
SpriteBatch.DrawString (SpriteFont, String, Vector2, Color, Single, Vector2, Single, SpriteEffects, Single) | Adds a string to a batch of sprites for rendering using the specified font, text, position, color, rotation, origin, scale, effects and layer. |
SpriteBatch.DrawString (SpriteFont, String, Vector2, Color, Single, Vector2, Vector2, SpriteEffects, Single) | Adds a string to a batch of sprites for rendering using the specified font, text, position, color, rotation, origin, scale, effects and layer. |
SpriteBatch.DrawString (SpriteFont, StringBuilder, Vector2, Color) | Adds a string to a batch of sprites for rendering using the specified font, text, position, and color. |
SpriteBatch.DrawString (SpriteFont, StringBuilder, Vector2, Color, Single, Vector2, Single, SpriteEffects, Single) | Adds a string to a batch of sprites for rendering using the specified font, text, position, color, rotation, origin, scale, effects and layer. |
SpriteBatch.DrawString (SpriteFont, StringBuilder, Vector2, Color, Single, Vector2, Vector2, SpriteEffects, Single) | Adds a string to a batch of sprites for rendering using the specified font, text, position, color, rotation, origin, scale, effects and layer. |
See Also
Reference
SpriteBatch Class
SpriteBatch Members
Microsoft.Xna.Framework.Graphics Namespace