Working with Xbox 360 Controllers
This section provides topics that demonstrate how to write code that supports Xbox 360 controller input in XNA Game Studio.
In This Section
- Detecting Xbox 360 Controller Button Presses (Xbox 360, Windows)
Demonstrates how to detect whether a user has pressed a digital button on a connected Xbox 360 Controller. - Detecting an Xbox 360 Controller Button Press in the Current Frame (Xbox 360, Windows)
Demonstrates how to detect if a user just pressed a digital button on a connected Xbox 360 Controller. - Determining If an Xbox 360 Controller Is Disconnected (Xbox 360, Windows)
Demonstrates how to detect if an Xbox 360 Controller is disconnected. - Using Alternative Input Devices (Xbox 360)
Discusses various controller subtypes and mappings for each of these controllers to the standard Xbox 360 gamepad.
See Also
Overview of User Input and Input DevicesResponding to User Input