Cibles de MSBuild
Les cibles regroupent les tâches dans un ordre particulier et permet au processus de génération d’être factorisé en unités plus petites. Par exemple, une cible peut supprimer tous les fichiers du répertoire de sortie pour préparer la génération, pendant qu’une autre compile les entrées pour le projet et les place dans le répertoire vide. Pour plus d’informations sur les tâches, consultez Tâches MSBuild.
Déclarer des cibles dans le fichier projet
Les cibles sont déclarées dans le fichier projet avec l’élément Target. Par exemple, le code XML suivant crée une cible nommée Construct, qui appelle ensuite la tâche Csc avec le type d’élément Compile.
<Target Name="Construct">
<Csc Sources="@(Compile)" />
</Target>
Tout comme les propriétés MSBuild, les cibles peuvent être redéfinies. Par exemple,
<Target Name="MyTarget">
<Message Text="First occurrence" />
</Target>
<Target Name="MyTarget">
<Message Text="Second occurrence" />
</Target>
Si MyTarget
s’exécute, il affiche uniquement « Deuxième occurrence », car la deuxième définition de MyTarget
masque la première.
MSBuild est dépend de l’ordre d’importation, et la dernière définition d’une cible est la définition utilisée. Si vous essayez de redéfinir une cible, elle ne prend pas effet si la cible intégrée est définie par la suite.
Ordre de génération des cibles
Les cibles doivent être classées si l’entrée d’une cible dépend de la sortie d’une autre.
Il existe plusieurs façons de spécifier l’ordre d’exécution des cibles.
Cibles initiales
Cibles par défaut
Première cible
Dépendances de cible
BeforeTargets
etAfterTargets
Une cible n’est jamais exécutée deux fois au cours d’une même génération, même si une cible suivante de la génération en dépend. Une fois qu’une cible est exécutée, sa contribution à la génération est terminée.
Pour plus d’informations sur l’ordre de génération des cibles, consultez Ordre de génération des cibles.
Projets de style SDK
De nombreux projets plus récents utilisent un SDK, ce qui signifie qu’ils utilisent l’attribut Sdk
sur l’élément racine Project
, par exemple, <Project Sdk="Microsoft.NET.Sdk">
. Consultez Référencer un SDK de projet. Dans ce cas, l’ordre de définition de certaines cibles n’est pas nécessairement évident, car les importations pour les cibles sont implicitement ajoutées après la fin de votre fichier projet. Dans les versions antérieures de MSBuild, ou dans les projets qui n’utilisent pas l’attribut Sdk
, il était courant d’étendre le comportement d’une cible, par exemple, Build
en remplaçant la cible AfterBuild
ou BeforeBuild
. Toutefois, cela ne fonctionne pas dans les projets qui utilisent un SDK, car AfterBuild
est défini dans une importation implicite après le code de votre fichier projet. Par conséquent, pour étendre le comportement d’une cible existante, créez une cible et spécifiez BeforeTargets
(ou AfterTargets
, le cas échéant) de la façon suivante :
<Target Name="MessageBeforePublish" BeforeTargets="BeforePublish">
<Message Text="BeforePublish" Importance="high" />
</Target>
Donnez à votre cible un nom descriptif, comme pour une fonction dans le code.
Dans certains cas, par exemple, quand vous travaillez avec des scripts de build plus anciens qui utilisent AfterBuild
, vous pouvez éviter d’utiliser l’attribut Sdk
et choisir des importations explicites à la place. Pour convertir un projet de style SDK afin d’utiliser des importations explicites, supprimez l’attribut Sdk="{SdkName}"
et ajoutez deux importations de la façon suivante : <import Project="{SdkName}.props">
vers le début du fichier projet, et <import Project="{Sdkname}.targets">
vers la fin. Une fois le changement effectué, vous pouvez redéfinir AfterBuild
après l’élément d’importation qui importe le fichier {Sdkname}.targets
.
Traitement par lots des cibles
Un élément cible peut avoir un attribut Outputs
qui spécifie des métadonnées sous la forme %(<Metadata>). Dans ce cas, MSBuild exécute la cible une fois pour chaque valeur unique de métadonnées, en regroupant par lot les éléments qui ont cette valeur de métadonnées. Par exemple,
<ItemGroup>
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="Microsoft.CSharp">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
</ItemGroup>
<Target Name="AfterBuild"
Outputs="%(Reference.RequiredTargetFramework)">
<Message Text="Reference:
@(Reference->'%(RequiredTargetFramework)')" />
</Target>
regroupe les éléments Reference selon leurs métadonnées RequiredTargetFramework. La sortie de la cible ressemble à ceci :
Reference: 3.5;3.5
Reference: 4.0
Le traitement par lot des cibles est rarement utilisé dans les scénarios de génération réels. Le traitement par lot des tâches, en revanche, est plus courant. Pour plus d’informations, consultez l’article Batching (Traitement par lot MSBuild).
Builds incrémentielles
Les builds incrémentielles sont des builds optimisées qui permettent de ne pas exécuter les cibles dont les fichiers de sortie sont à jour par rapport à leurs fichiers d’entrée correspondants. Un élément cible peut avoir à la fois un attribut Inputs
, qui indique les éléments que la cible attend comme entrée, et un attribut Outputs
qui indique les éléments qu’il produit comme sortie.
Si tous les éléments de sortie sont à jour, MSBuild ignore la cible, ce qui accélère considérablement le processus de génération. C’est ce qu’on appelle une build incrémentielle de la cible. Si seuls certains fichiers sont à jour, MSBuild exécute la cible, sans exécuter ces fichiers. C’est ce qu’on appelle une build incrémentielle partielle de la cible. Pour plus d’informations, consultez Builds incrémentielles.
Kits SDK et cibles de build par défaut
Certaines cibles de build dépendent du kit SDK que vous référencez, le cas échéant. Pour obtenir toutes les cibles disponibles pour un fichier projet, utilisez l’option de ligne de commande -targets
ou -ts
. Consultez Informations de référence de la ligne de commande MSBuild. Le système de build contient un grand nombre de cibles destinées à un usage interne par la build. Elles sont généralement indiquées par un trait de soulignement (_) au début du nom de la cible. Pour obtenir une liste des cibles publiques uniquement, essayez de rediriger la sortie vers un élément qui filtre les traits de soulignement. Par exemple, dans Bash, quand vous utilisez dotnet build
, vous pouvez effectuer les opérations suivantes :
dotnet build -targets path/to/project.csproj | grep -v '_'
Dans PowerShell, vous pouvez effectuer un filtrage avec :
dotnet build -targets path\to\project.csproj | select-string -pattern '_' -NotMatch
Si vous n’utilisez pas .NET, utilisez MSBuild.exe -ts
à la place de dotnet build -ts
, suivi des mêmes opérations de redirection et de filtrage.
Pour obtenir la liste des cibles du kit SDK .NET, consultez Microsoft.NET.Publish.targets, par exemple. Vous trouverez ce fichier dans les dossiers d’installation du kit SDK .NET. D’autres kits SDK ont des fichiers .targets
similaires dans leurs dossiers d’installation, que vous pouvez parcourir.
Certaines cibles, les cibles par défaut, font partie du système de build .NET et sont référencées, que vous spécifiiez ou non un kit SDK. Les projets C++ ont leur propre ensemble de cibles par défaut. Consultez Composants internes MSBuild pour les projets C++.
La liste suivante montre les cibles publiques par défaut dans le système de build .NET, à partir de Microsoft.Common.CurrentVersion.Targets :
===================================================
Build
The main build entry point.
===================================================
<Target Name="Build"
Condition=" '$(_InvalidConfigurationWarning)' != 'true' "
DependsOnTargets="$(BuildDependsOn)"
Returns="$(TargetPath)" />
===================================================
BeforeBuild
===================================================
<Target Name="BeforeBuild"/>
===================================================
AfterBuild
===================================================
<Target Name="AfterBuild"/>
===================================================
CoreBuild
The core build step calls each of the build targets.
===================================================
<Target Name="CoreBuild"
DependsOnTargets="$(CoreBuildDependsOn)">
===================================================
Rebuild
Delete all intermediate and final build outputs, and then build the project from scratch.
===================================================
<Target Name="Rebuild"
Condition=" '$(_InvalidConfigurationWarning)' != 'true' "
DependsOnTargets="$(RebuildDependsOn)"
Returns="$(TargetPath)"/>
===================================================
BeforeRebuild
===================================================
<Target Name="BeforeRebuild"/>
===================================================
AfterRebuild
===================================================
<Target Name="AfterRebuild"/>
===================================================
BuildGenerateSources
Set BuildPassReferences to enable P2P builds
===================================================
<Target Name="BuildGenerateSources"
DependsOnTargets="BuildGenerateSourcesTraverse;$(BuildGenerateSourcesAction)" />
===================================================
BuildCompile
===================================================
<Target Name="BuildCompile"
DependsOnTargets="BuildCompileTraverse;$(BuildCompileAction)" />
===================================================
BuildLink
===================================================
<Target Name="BuildLink"
DependsOnTargets="BuildLinkTraverse;$(BuildLinkAction)" />
===================================================
CopyRunEnvironmentFiles
Copy environment files necessary to run the user's app to the final directory.
This is a public target that can be invoked by an IDE.
This may be used by an IDE to make the app.config file available for running
the target app.
===================================================
<Target
Name="CopyRunEnvironmentFiles"
DependsOnTargets="PrepareForBuild;SetWin32ManifestProperties;_CopyAppConfigFile;_CleanRecordFileWrites"/>
===================================================
Run
Run the final build output if it is a .EXE
===================================================
<Target
Name="Run"
DependsOnTargets="$(RunDependsOn)">
===================================================
BuildOnlySettings
This target is called only when doing a real build. It is specifically not called during project load.
===================================================
<Target Name="BuildOnlySettings">
===================================================
PrepareForBuild
Prepare the prerequisites for building.
===================================================
<Target Name="PrepareForBuild"
DependsOnTargets="$(PrepareForBuildDependsOn)">
===================================================
GetFrameworkPaths
Get the paths for the .NET Framework installation directory
These paths are not used directly by this .targets file but are available for pre and
post build steps.
This is a generally overridden target. For example, it's overridden in the Microsoft.NETFramework.targets file.
===================================================
<Target Name="GetFrameworkPaths"/>
===================================================
GetReferenceAssemblyPaths
Get the paths for the Reference Assemblies for the known versions of the
.NET Framework.
These paths are used by the build process in order to resolve the correct
assemblies from the various directories, and to support multi-targeting
===================================================
<Target Name="GetReferenceAssemblyPaths"
DependsOnTargets="$(GetReferenceAssemblyPathsDependsOn)">
===================================================
AssignLinkMetadata
For items of a certain set of allowed types, make sure that
if they are defined in a file other than the project file, that
they have "Link" metadata set to an appropriate default.
===================================================
<Target Name="AssignLinkMetadata"
Condition=" '$(SynthesizeLinkMetadata)' == 'true' ">
===================================================
PreBuildEvent
Run the pre-build event if there is one.
===================================================
<Target Name="PreBuildEvent"
Condition="'$(PreBuildEvent)'!=''"
DependsOnTargets="$(PreBuildEventDependsOn)">
===================================================
UnmanagedUnregistration
If the main assembly had previously been registered for COM interop, unregister it now.
We will re-register the new version after it has been built.
===================================================
<Target Name="UnmanagedUnregistration"
Condition="(('$(_AssemblyTimestampBeforeCompile)' != '$(_AssemblyTimestampAfterCompile)' or '$(RegisterForComInterop)' != 'true' or '$(OutputType)' != 'library') or
('$(_AssemblyTimestampBeforeCompile)' == '')) and
Exists('@(_UnmanagedRegistrationCache)')"
DependsOnTargets="$(UnmanagedUnregistrationDependsOn)">
===================================================
GetTargetFrameworkVersion
This stand-alone target returns the target framework version (i.e. v3.5, v4.0, etc.)
that would be used if we built this project.
===================================================
<Target
Name="GetTargetFrameworkVersion"
Returns="$(TargetFrameworkVersion)" />
===================================================
ResolveReferences
===================================================
<Target Name="ResolveReferences"
DependsOnTargets="$(ResolveReferencesDependsOn)"/>
===================================================
BeforeResolveReferences
===================================================
<Target Name="BeforeResolveReferences"/>
===================================================
AfterResolveReferences
===================================================
<Target Name="AfterResolveReferences"/>
===================================================
AssignProjectConfiguration
Assigns the appropriate configuration to each project in the list of project references passed in.
Adds to the project references passed in any project references implied by dependencies expressed in the solution file, if any.
===================================================
<Target Name="AssignProjectConfiguration"
Condition="'$(CurrentSolutionConfigurationContents)' != '' or '@(ProjectReference)'!=''">
===================================================
ResolveProjectReferences
Build referenced projects
===================================================
<Target Name="ResolveProjectReferences"
DependsOnTargets="AssignProjectConfiguration;_SplitProjectReferencesByFileExistence"
Returns="@(_ResolvedNativeProjectReferencePaths);@(_ResolvedProjectReferencePaths)">
===================================================
GetTargetPath
This stand-alone target returns the name of the build product (i.e. EXE, DLL)
that would be produced if we built this project.
===================================================
<Target Name="GetTargetPath"
DependsOnTargets="$(GetTargetPathDependsOn)"
Returns="$(TargetPath)"/>
===================================================
GetTargetPathWithTargetPlatformMoniker
This stand-alone target returns the name and version of the target platform for this project.
===================================================
<Target Name="GetTargetPathWithTargetPlatformMoniker"
DependsOnTargets="$(GetTargetPathWithTargetPlatformMonikerDependsOn)"
Returns="@(TargetPathWithTargetPlatformMoniker)">
===================================================
GetNativeManifest
Compute the manifest item for this project.
===================================================
<Target
Name="GetNativeManifest"
Returns="@(ComputedApplicationManifest)">
===================================================
ResolveNativeReferences
Resolve native references
===================================================
<Target Name="ResolveNativeReferences"
Condition="'@(NativeReference)'!=''"
DependsOnTargets="ResolveProjectReferences">
===================================================
ResolveAssemblyReferences
Given the list of assemblies, find the closure of all assemblies that they depend on. These are
what we need to copy to the output directory.
[IN]
@(Reference) - List of assembly references as fusion names.
@(_ResolvedProjectReferencePaths) - List of project references produced by projects that this project depends on.
The 'Private' attribute on the reference corresponds to the Copy Local flag in IDE.
The 'Private' flag can have three possible values:
- 'True' means the reference should be Copied Local
- 'False' means the reference should not be Copied Local
- [Missing] means this task will decide whether to treat this reference as CopyLocal or not.
[OUT]
@(ReferencePath) - Paths to resolved primary files.
@(ReferenceDependencyPaths) - Paths to resolved dependency files.
@(_ReferenceRelatedPaths) - Paths to .xmls and .pdbs.
@(ReferenceSatellitePaths) - Paths to satellites.
@(_ReferenceSerializationAssemblyPaths) - Paths to XML serialization assemblies created by sgen.
@(_ReferenceScatterPaths) - Paths to scatter files.
@(ReferenceCopyLocalPaths) - Paths to files that should be copied to the local directory.
===================================================
<Target Name="ResolveAssemblyReferences"
Returns="@(ReferencePath)"
DependsOnTargets="$(ResolveAssemblyReferencesDependsOn)">
===================================================
GenerateBindingRedirects
Inject the binding redirects into the app config file based on suggested redirects as output from ResolveAssemblyReferences.
[IN]
@(AppConfigWithTargetPath) - Path to the source app config file. This can be null if the project
doesn't contain an app config file.
$(TargetFileName) - The file name of the build target.
[OUT]
@(OutputAppConfigFile) - Path to the output app config file in the intermediate directory.
===================================================
<Target Name="GenerateBindingRedirects"
Inputs="$(MSBuildAllProjects);@(AppConfigFile);$(ResolveAssemblyReferencesStateFile);$(IntermediateOutputPath);@(SuggestedBindingRedirects)"
Outputs="$(_GenerateBindingRedirectsIntermediateAppConfig)"
Condition="'$(AutoGenerateBindingRedirects)' == 'true' and '$(GenerateBindingRedirectsOutputType)' == 'true'">
===================================================
GenerateBindingRedirectsUpdateAppConfig
Updates the project to use the generated app.config content. This needs to run regardless of
inputs/outputs so it is separate from GenerateBindingRedirects.
===================================================
<Target Name="GenerateBindingRedirectsUpdateAppConfig"
AfterTargets="GenerateBindingRedirects"
Condition="'$(AutoGenerateBindingRedirects)' == 'true' and '$(GenerateBindingRedirectsOutputType)' == 'true' and Exists('$(_GenerateBindingRedirectsIntermediateAppConfig)')">
===================================================
GetInstalledSDKs
Gets the list of SDKs installed in the SDKDirectoryRoot and SDKRegistryRoot locations
These paths are used by the ResolveSDKReference task and the ResolveAssemblyReference task.
===================================================
<Target Name="GetInstalledSDKLocations"
DependsOnTargets="$(GetInstalledSDKLocationsDependsOn)"
Returns="@(InstalledSDKLocations)" />
===================================================
ResolveSDKReferences
Given a list of SDKReference items and a list of resolved winmd files which may contain metadata as to which sdk they came from
we need to find the sdk root folders on disk and populate a ResolvedSDKReference item which has the full path to the SDK ROOT
and the sdk identity as a piece of metadata.
===================================================
<Target Name="ResolveSDKReferences"
Returns="@(ResolvedSDKReference)"
DependsOnTargets="$(ResolveSDKReferencesDependsOn)">
===================================================
FindInvalidProjectReferences
Find project to project references with target platform version higher than the one used by the current project and
creates a list of invalid references to be unresolved. It issues a warning for each invalid reference.
===================================================
<Target Name="FindInvalidProjectReferences"
Condition ="'$(FindInvalidProjectReferences)' == 'true'"
DependsOnTargets="$(FindInvalidProjectReferencesDependsOn)">
===================================================
ExpandSDKReferences
After we have resolved the sdk reference we need to make sure that we automatically include the references which are part of the SDK (both winmd and dll)
as part of the assemblies passed to the compiler.
Project systems or project which do not want to reference all dlls or winmd files should override this target to do nothing.
===================================================
<Target Name="ExpandSDKReferences"
Returns="@(ReferencesFromSDK)"
DependsOnTargets="$(ExpandSDKReferencesDependsOn)" />
===================================================
ExportWindowsMDFile
When a project is generating a winmd file through c# or vb, ect the compiler will create a WinMDModule file. This file needs to be run
through the winmdexp tool in order to generate the resulting WinMD file.
===================================================
<Target Name="ExportWindowsMDFile"
DependsOnTargets="Compile"
Condition="'$(ExportWinMDFile)' == 'true'"
Inputs="@(IntermediateAssembly);@(DocFileItem);@(_DebugSymbolsIntermediatePath);@(ReferencePath);$(MSBuildAllProjects)"
Outputs="$(_IntermediateWindowsMetadataPath);$(WinMDExpOutputPdb);$(WinMDOutputDocumentationFile)" />
===================================================
DesignTimeResolveAssemblyReferences
Given the list of assemblies, resolve their reference paths.
This target is called by Visual Studio at run time in order to filter references
according to the targeted framework.
===================================================
<Target Name="DesignTimeResolveAssemblyReferences"
Condition="'$(DesignTimeReference)'!=''"
DependsOnTargets="$(DesignTimeResolveAssemblyReferencesDependsOn)">
===================================================
ResolveComReferences
Resolve COM references
===================================================
<Target Name="ResolveComReferences"
Condition="'@(COMReference)'!='' or '@(COMFileReference)'!=''"
Returns="@(ReferencePath)"
DependsOnTargets="PrepareForBuild;ResolveKeySource;ResolveAssemblyReferences" />
===================================================
PrepareResources
Prepare resources for the Compile step.
===================================================
<Target Name="PrepareResources"
DependsOnTargets="$(PrepareResourcesDependsOn)"/>
===================================================
PrepareResourceNames
Prepare the names of resource files.
===================================================
<Target Name="PrepareResourceNames"
DependsOnTargets="$(PrepareResourceNamesDependsOn)"/>
===================================================
AssignTargetPaths
This target creates <TargetPath> tags for items. <TargetPath> is a relative folder plus filename
for the destination of this item.
===================================================
<Target Name="AssignTargetPaths"
DependsOnTargets="$(AssignTargetPathsDependsOn)">
===================================================
GetItemTargetPaths
This target returns all items that have TargetPath metadata assigned by the AssignTargetPaths target.
===================================================
<Target Name="GetItemTargetPaths"
DependsOnTargets="AssignTargetPaths"
Returns="
@(EmbeddedResource);
@(ContentWithTargetPath);
@(_NoneWithTargetPath);
@(_DeploymentBaseManifestWithTargetPath);
" />
===================================================
SplitResourcesByCulture
Split EmbeddedResource items into five lists based on whether
they are resx files, licx files or other resources and whether they should be localized. Also adds Type and Culture
metadata. Type indicates whether the resource is "Resx" or "Non-Resx".
===================================================
<Target Name="SplitResourcesByCulture"
DependsOnTargets="AssignTargetPaths">
===================================================
CreateCustomManifestResourceNames
Allows custom manifest resource name generation tasks to plug
into the build process
===================================================
<Target Name="CreateCustomManifestResourceNames"
DependsOnTargets="$(CreateCustomManifestResourceNamesDependsOn)"/>
===================================================
ResGen
Run GenerateResource on the given resx files.
===================================================
<Target Name="ResGen"
DependsOnTargets="$(ResGenDependsOn)"/>
===================================================
BeforeResGen
===================================================
<Target Name="BeforeResGen"/>
===================================================
AfterResGen
===================================================
<Target Name="AfterResGen"/>
===================================================
ResolveKeySource
Resolve the strong name key used to sign the assembly as well as the certificate used to
sign the ClickOnce manifests.
===================================================
<Target Name="ResolveKeySource"
Condition="$(SignManifests) == 'true' or $(SignAssembly) == 'true'">
===================================================
Compile
===================================================
<Target Name="Compile"
DependsOnTargets="$(CompileDependsOn)"/>
===================================================
GenerateTargetFrameworkMonikerAttribute
Emit the target framework moniker attribute as a code fragment into a temporary source file for the compiler.
===================================================
<Target Name="GenerateTargetFrameworkMonikerAttribute"
BeforeTargets="BeforeCompile"
DependsOnTargets="PrepareForBuild;GetReferenceAssemblyPaths"
Inputs="$(MSBuildToolsPath)\Microsoft.Common.targets"
Outputs="$(TargetFrameworkMonikerAssemblyAttributesPath)"
Condition="'$(GenerateTargetFrameworkAttribute)' == 'true'">
===================================================
GenerateAdditionalSources
Emit any specified code fragments into a temporary source file for the compiler.
===================================================
<Target Name="GenerateAdditionalSources"
BeforeTargets="BeforeCompile"
DependsOnTargets="PrepareForBuild;GetReferenceAssemblyPaths"
Inputs="$(MSBuildAllProjects)"
Outputs="$(AssemblyAttributesPath)"
Condition="'@(AssemblyAttributes)' != '' and '$(GenerateAdditionalSources)' == 'true'">
===================================================
BeforeCompile
===================================================
<Target Name="BeforeCompile"/>
===================================================
AfterCompile
===================================================
<Target Name="AfterCompile"/>
===================================================
GenerateSerializationAssemblies
Run GenerateSerializationAssemblies on the assembly produced by this build.
===================================================
<Target Name="GenerateSerializationAssemblies"
Condition="'$(_SGenGenerateSerializationAssembliesConfig)' == 'On' or ('@(WebReferenceUrl)'!='' and '$(_SGenGenerateSerializationAssembliesConfig)' == 'Auto')"
DependsOnTargets="AssignTargetPaths;Compile;ResolveKeySource"
Inputs="$(MSBuildAllProjects);@(IntermediateAssembly)"
Outputs="$(IntermediateOutputPath)$(_SGenDllName)">
===================================================
CreateSatelliteAssemblies
Create one satellite assembly for every unique culture in the resources.
===================================================
<Target Name="CreateSatelliteAssemblies"
DependsOnTargets="$(CreateSatelliteAssembliesDependsOn)" />
===================================================
GenerateSatelliteAssemblies
Actually run al.exe to create the satellite assemblies.
===================================================
<Target Name="GenerateSatelliteAssemblies"
Inputs="$(MSBuildAllProjects);@(_SatelliteAssemblyResourceInputs);$(IntermediateOutputPath)$(TargetName)$(TargetExt)"
Outputs="$(IntermediateOutputPath)%(Culture)\$(TargetName).resources.dll"
Condition="'@(_SatelliteAssemblyResourceInputs)' != ''">
===================================================
ComputeIntermediateSatelliteAssemblies
Compute the paths to the intermediate satellite assemblies,
with culture attributes so we can copy them to the right place.
===================================================
<Target Name="ComputeIntermediateSatelliteAssemblies"
Condition="@(EmbeddedResource->'%(WithCulture)') != ''"
DependsOnTargets="$(ComputeIntermediateSatelliteAssembliesDependsOn)">
===================================================
SetWin32ManifestProperties
Set Win32Manifest and EmbeddedManifest properties to be used later in the build.
===================================================
<Target Name="SetWin32ManifestProperties"
Condition="'$(Win32Manifest)'==''"
DependsOnTargets="ResolveComReferences;ResolveNativeReferences;_SetExternalWin32ManifestProperties;_SetEmbeddedWin32ManifestProperties" />
===================================================
GenerateManifests
Generates ClickOnce application and deployment manifests or a native manifest.
===================================================
<Target Name="GenerateManifests"
Condition="'$(GenerateClickOnceManifests)'=='true' or '@(NativeReference)'!='' or '@(ResolvedIsolatedComModules)'!='' or '$(GenerateAppxManifest)' == 'true'"
DependsOnTargets="$(GenerateManifestsDependsOn)"/>
===================================================
GenerateApplicationManifest
Generates a ClickOnce or native application manifest.
An application manifest specifies declarative application identity, dependency and security information.
===================================================
<Target Name="GenerateApplicationManifest"
DependsOnTargets="
_DeploymentComputeNativeManifestInfo;
_DeploymentComputeClickOnceManifestInfo;
ResolveComReferences;
ResolveNativeReferences;
_GenerateResolvedDeploymentManifestEntryPoint"
Inputs="
$(MSBuildAllProjects);
@(AppConfigWithTargetPath);
$(_DeploymentBaseManifest);
@(ResolvedIsolatedComModules);
@(_DeploymentManifestDependencies);
@(_DeploymentResolvedManifestEntryPoint);
@(_DeploymentManifestFiles)"
Outputs="@(ApplicationManifest)">
===================================================
GenerateDeploymentManifest
Generates a ClickOnce deployment manifest.
A deployment manifest specifies declarative application identity and application update information.
===================================================
<Target Name="GenerateDeploymentManifest"
DependsOnTargets="GenerateApplicationManifest"
Inputs="
$(MSBuildAllProjects);
@(ApplicationManifest)
"
Outputs="@(DeployManifest)">
===================================================
PrepareForRun
Copy the build outputs to the final directory if they have changed.
===================================================
<Target Name="PrepareForRun"
DependsOnTargets="$(PrepareForRunDependsOn)"/>
===================================================
CopyFilesToOutputDirectory
Copy all build outputs, satellites and other necessary files to the final directory.
===================================================
<Target Name="CopyFilesToOutputDirectory"
DependsOnTargets="
ComputeIntermediateSatelliteAssemblies;
_CopyFilesMarkedCopyLocal;
_CopySourceItemsToOutputDirectory;
_CopyAppConfigFile;
_CopyManifestFiles;
_CheckForCompileOutputs;
_SGenCheckForOutputs">
===================================================
GetCopyToOutputDirectoryItems
Get all project items that may need to be transferred to the output directory.
This includes baggage items from transitively referenced projects. It would appear
that this target computes full transitive closure of content items for all referenced
projects; however that is not the case. It only collects the content items from its
immediate children and not children of children. The reason this happens is that
the ProjectReferenceWithConfiguration list that is consumed by _SplitProjectReferencesByFileExistence
is only populated in the current project and is empty in the children. The empty list
causes _MSBuildProjectReferenceExistent to be empty and terminates the recursion.
===================================================
<Target Name="GetCopyToOutputDirectoryItems"
Returns="@(AllItemsFullPathWithTargetPath)"
KeepDuplicateOutputs=" '$(MSBuildDisableGetCopyToOutputDirectoryItemsOptimization)' == '' "
DependsOnTargets="$(GetCopyToOutputDirectoryItemsDependsOn)">
===================================================
UnmanagedRegistration
Registers the main assembly for COM interop.
===================================================
<Target Name="UnmanagedRegistration"
Condition="'$(RegisterForComInterop)'=='true' and '$(OutputType)'=='library'"
DependsOnTargets="$(UnmanagedRegistrationDependsOn)" />>
===================================================
IncrementalClean
Remove files that were produced in a prior build but weren't produced in the current build.
The reason is that if, for example, the name of the .exe has changed we want to delete the
old copy.
Leave the Clean cache file containing only the files produced in the current build.
===================================================
<Target Name="IncrementalClean"
DependsOnTargets="_CleanGetCurrentAndPriorFileWrites">
===================================================
Clean
Delete all intermediate and final build outputs.
===================================================
<Target Name="Clean"
Condition=" '$(_InvalidConfigurationWarning)' != 'true' "
DependsOnTargets="$(CleanDependsOn)" />
===================================================
BeforeClean
===================================================
<Target Name="BeforeClean"/>
===================================================
AfterClean
===================================================
<Target Name="AfterClean"/>
===================================================
CleanReferencedProjects
Call Clean target on all Referenced Projects.
===================================================
<Target Name="CleanReferencedProjects"
DependsOnTargets="AssignProjectConfiguration; _SplitProjectReferencesByFileExistence">
===================================================
CleanPublishFolder
===================================================
<Target Name="CleanPublishFolder"/>
===================================================
PostBuildEvent
Run the post-build event. This step is driven by two parameters:
(1) The $(RunPostBuildEvent) property is set by the user through the IDE and can be one of four values.
- OnBuildSuccess: In this case, every step of the build must succeed for the post-build step to run.
- <Blank>: This is the same as OnBuildSuccess.
- OnOutputUpdated: In this case, the post-build step will run only if the main output assembly was
actually updated.
- Always: The post-build step is always run.
(2) The $(_AssemblyTimestampBeforeCompile) and $(_AssemblyTimestampAfterCompile) values are
set by the _TimeStampBeforeCompile and _TimeStampAfterCompile targets. If the assembly was actually
rebuilt during this build, then the two values will be different.
===================================================
<Target Name="PostBuildEvent"
Condition="'$(PostBuildEvent)' != '' and ('$(RunPostBuildEvent)' != 'OnOutputUpdated' or '$(_AssemblyTimestampBeforeCompile)' != '$(_AssemblyTimestampAfterCompile)')"
DependsOnTargets="$(PostBuildEventDependsOn)">
===================================================
Publish
This target is only called when doing ClickOnce publishing outside the IDE, which implicitly builds before publishing.
===================================================
<Target Name="Publish"
DependsOnTargets="$(PublishDependsOn)"/>
===================================================
SetGenerateManifests
This target simply assures the GenerateClickOnceManifests property is set whenever the publish target is invoked.
===================================================
<Target Name="SetGenerateManifests"/>
===================================================
PublishOnly
The "PublishOnly" target is intended for ClickOnce publishing inside the IDE, where the build has already been done
by the BuildManager.
===================================================
<Target Name="PublishOnly"
DependsOnTargets="$(PublishOnlyDependsOn)"/>
===================================================
BeforePublish
===================================================
<Target Name="BeforePublish"/>
===================================================
AfterPublish
===================================================
<Target Name="AfterPublish"/>
===================================================
PublishBuild
Defines the set of targets that publishing is directly dependent on.
===================================================
<Target Name="PublishBuild"
DependsOnTargets="$(PublishBuildDependsOn)"/>
===================================================
AllProjectOutputGroups
The targets below drive output groups, which provide generic information about a
project's inputs (e.g., content files, compilation sources, etc.) and built outputs
(e.g., built EXE/DLL, PDB, XML documentation files, etc.)
Each target may produce two kinds of items: outputs and dependencies. Outputs are
items from the current project; dependencies are items that are brought into the
current project as a result of referencing other projects or components.
For both outputs and dependencies, the Include attribute
specifies the location of the output/dependency; it must be a full path. Any number
of additional attributes may be placed on an output/dependency item.
===================================================
<Target Name="AllProjectOutputGroups"
DependsOnTargets="
BuiltProjectOutputGroup;
DebugSymbolsProjectOutputGroup;
DocumentationProjectOutputGroup;
SatelliteDllsProjectOutputGroup;
SourceFilesProjectOutputGroup;
ContentFilesProjectOutputGroup;
SGenFilesOutputGroup"/>
===================================================
BuiltProjectOutputGroup
This target performs population of the Build project output group.
===================================================
<Target Name="BuiltProjectOutputGroup"
Returns="@(BuiltProjectOutputGroupOutput)"
DependsOnTargets="$(BuiltProjectOutputGroupDependsOn)">
===================================================
DebugSymbolsProjectOutputGroup
This target performs population of the Debug Symbols project output group.
===================================================
<Target Name="DebugSymbolsProjectOutputGroup"
Returns="@(DebugSymbolsProjectOutputGroupOutput)"
DependsOnTargets="$(DebugSymbolsProjectOutputGroupDependsOn)"/>
===================================================
DocumentationProjectOutputGroup
This target performs population of the Documentation project output group.
===================================================
<Target Name="DocumentationProjectOutputGroup"
Returns="@(DocumentationProjectOutputGroupOutput)"
DependsOnTargets="$(DocumentationProjectOutputGroupDependsOn)"/>
===================================================
SatelliteDllsProjectOutputGroup
This target performs population of the Satellite Files project output group.
===================================================
<Target Name="SatelliteDllsProjectOutputGroup"
Returns="@(SatelliteDllsProjectOutputGroupOutput)"
DependsOnTargets="$(SatelliteDllsProjectOutputGroupDependsOn)">
===================================================
SourceFilesProjectOutputGroup
This target performs population of the Source Files project output group.
Source files are items in the project whose type is "Compile" and "EmbeddedResource".
===================================================
<Target Name="SourceFilesProjectOutputGroup"
Returns="@(SourceFilesProjectOutputGroupOutput)"
DependsOnTargets="$(SourceFilesProjectOutputGroupDependsOn)">
===================================================
ContentFilesProjectOutputGroup
This target performs population of the Content Files project output group.
Content files are items in the project whose type is "Content".
===================================================
<Target Name="ContentFilesProjectOutputGroup"
Returns="@(ContentFilesProjectOutputGroupOutput)"
DependsOnTargets="$(ContentFilesProjectOutputGroupDependsOn)">
===================================================
SGenFilesOutputGroup
This target performs population of the GenerateSerializationAssemblies Files project output group.
GenerateSerializationAssemblies files are those generated by the GenerateSerializationAssemblies target and task.
===================================================
<Target Name="SGenFilesOutputGroup"
Returns="@(SGenFilesOutputGroupOutput)"
DependsOnTargets="$(SGenFilesOutputGroupDependsOn)"/>
===================================================
GetResolvedSDKReferences
These targets are to gather information from the SDKs.
===================================================
<Target Name="GetResolvedSDKReferences"
DependsOnTargets="ResolveSDKReferences"
Returns="@(ResolvedSDKReference)"/>
===================================================
PriFilesOutputGroup
This target performs population of the pri files output group
===================================================
<Target Name="PriFilesOutputGroup"
Condition="'@(_ReferenceRelatedPaths)' != ''"
DependsOnTargets="BuildOnlySettings;PrepareForBuild;AssignTargetPaths;ResolveReferences"
Returns="@(PriFilesOutputGroupOutput)">
===================================================
SDKRedistOutputGroup
This target gathers the Redist folders from the SDKs which have been resolved.
===================================================
<Target Name="SDKRedistOutputGroup"
Returns="@(SDKRedistOutputGroupOutput)"
DependsOnTargets="$(SDKRedistOutputGroupDependsOn)"/>