structure D3DKMT_QUERYSTATISTICS_SYSTEM_MEMORY (d3dkmthk.h)
Réservé pour le système. Ne pas utiliser.
Syntaxe
typedef struct _D3DKMT_QUERYSTATISTICS_SYSTEM_MEMORY {
D3DKMT_ALIGN64 ULONGLONG BytesAllocated;
D3DKMT_ALIGN64 ULONGLONG BytesReserved;
ULONG SmallAllocationBlocks;
ULONG LargeAllocationBlocks;
D3DKMT_ALIGN64 ULONGLONG WriteCombinedBytesAllocated;
D3DKMT_ALIGN64 ULONGLONG WriteCombinedBytesReserved;
D3DKMT_ALIGN64 ULONGLONG CachedBytesAllocated;
D3DKMT_ALIGN64 ULONGLONG CachedBytesReserved;
D3DKMT_ALIGN64 ULONGLONG SectionBytesAllocated;
D3DKMT_ALIGN64 ULONGLONG SectionBytesReserved;
D3DKMT_ALIGN64 ULONGLONG BytesZeroed;
D3DKMT_ALIGN64 ULONGLONG Reserved;
} D3DKMT_QUERYSTATISTICS_SYSTEM_MEMORY;
Membres
BytesAllocated
BytesReserved
SmallAllocationBlocks
LargeAllocationBlocks
WriteCombinedBytesAllocated
WriteCombinedBytesReserved
CachedBytesAllocated
CachedBytesReserved
SectionBytesAllocated
SectionBytesReserved
BytesZeroed
Reserved
Configuration requise
Condition requise | Valeur |
---|---|
Serveur minimal pris en charge | Windows Server 2022 |
En-tête | d3dkmthk.h |