Partager via


Structure D3DXVECTOR4 (D3dx9math.h)

Notes

La bibliothèque utilitaire D3DX est déconseillée. Nous vous recommandons d’utiliser DirectXMath à la place.

Décrit un vecteur à quatre composants, y compris les surcharges d’opérateurs et les casts de type.

Syntaxe

typedef struct D3DXVECTOR4 {
  FLOAT x;
  FLOAT y;
  FLOAT z;
  FLOAT w;
} D3DXVECTOR4, *LPD3DXVECTOR4;

Membres

x

Type : FLOAT

Composant x.

y

Type : FLOAT

Composant y.

z

Type : FLOAT

Composant z.

w

Type : FLOAT

Composant w.

Notes

Extensions D3DXVECTOR4

D3DXVECTOR4 a les extensions C++ suivantes.

typedef struct D3DXVECTOR4
{
#ifdef __cplusplus
public:
    D3DXVECTOR4() {};
    D3DXVECTOR4( CONST FLOAT* );
    D3DXVECTOR4( CONST D3DXFLOAT16 * );
    D3DXVECTOR4( CONST D3DVECTOR& xyz, FLOAT w );
    D3DXVECTOR4( FLOAT x, FLOAT y, FLOAT z, FLOAT w );

    // casting
    operator FLOAT* ();
    operator CONST FLOAT* () const;

    // assignment operators
    D3DXVECTOR4& operator += ( CONST D3DXVECTOR4& );
    D3DXVECTOR4& operator -= ( CONST D3DXVECTOR4& );
    D3DXVECTOR4& operator *= ( FLOAT );
    D3DXVECTOR4& operator /= ( FLOAT );

    // unary operators
    D3DXVECTOR4 operator + () const;
    D3DXVECTOR4 operator - () const;

    // binary operators
    D3DXVECTOR4 operator + ( CONST D3DXVECTOR4& ) const;
    D3DXVECTOR4 operator - ( CONST D3DXVECTOR4& ) const;
    D3DXVECTOR4 operator * ( FLOAT ) const;
    D3DXVECTOR4 operator / ( FLOAT ) const;

    friend D3DXVECTOR4 operator * ( FLOAT, CONST D3DXVECTOR4& );

    BOOL operator == ( CONST D3DXVECTOR4& ) const;
    BOOL operator != ( CONST D3DXVECTOR4& ) const;

public:
#endif //__cplusplus
    FLOAT x, y, z, w;
} D3DXVECTOR4, *LPD3DXVECTOR4;



typedef struct D3DXVECTOR4_16F
{
#ifdef __cplusplus
public:
    D3DXVECTOR4_16F() {};
    D3DXVECTOR4_16F( CONST FLOAT * );
    D3DXVECTOR4_16F( CONST D3DXFLOAT16 * );
    D3DXVECTOR4_16F( CONST D3DXVECTOR3_16F& xyz, CONST D3DXFLOAT16& w );
    D3DXVECTOR4_16F( CONST D3DXFLOAT16& x, CONST D3DXFLOAT16& y, CONST D3DXFLOAT16& z, CONST D3DXFLOAT16& w );

    // casting
    operator D3DXFLOAT16* ();
    operator CONST D3DXFLOAT16* () const;

    // binary operators
    BOOL operator == ( CONST D3DXVECTOR4_16F& ) const;
    BOOL operator != ( CONST D3DXVECTOR4_16F& ) const;

public:
#endif //__cplusplus
    D3DXFLOAT16 x, y, z, w;

} D3DXVECTOR4_16F, *LPD3DXVECTOR4_16F;

Spécifications

Condition requise Valeur
En-tête
D3dx9math.h

Voir aussi

D3DX Structures