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XAUDIO2FX_I3DL2_PRESET

Identificateurs prédéfinis I3DL2 (Interactive 3D Audio Rendering Guidelines Level 2.0) pour initialiser la structure XAUDIO2FX_REVERB_I3DL2_PARAMETERS à utiliser dans la fonction ReverbConvertI3DL2ToNative .

**XAUDIO2FX\_I3DL2\_PRESET\_DEFAULT** **XAUDIO2FX\_I3DL2\_PRESET\_GENERIC** **XAUDIO2FX\_I3DL2\_PRESET\_PADDEDCELL** **XAUDIO2FX\_I3DL2\_PRESET\_ROOM** **XAUDIO2FX\_I3DL2\_PRESET _I3DL2\_BATHROOM** **XAUDIO2FX\_I3DL2\_PRESET\_LIVINGROOM** **XAUDIO2FX\_I3DL2\_PRESET\_STONEROOM** **XAUDIO2FX\_I3DL2\_PRESET\_AUDITORIUM** **XAUDIO2FX\_I3DL2\_PRESET\_CONCERTHALL** ** XAUDIO2FX\_I3DL2\_PRESET\_CAVE** **XAUDIO2FX\_I3DL2\_PRESET\_ARENA** **XAUDIO2FX\_I3DL2\_PRESET\_HANGAR** **XAUDIO2FX\_I3DL2\_PRESET\_CARPETEDHALLWAY** **XAUDIO2FX\_I3DL2\_PRESET _I3DL2\_HALLWAY** **XAUDIO2FX\_I3DL2\_PRESET\_STONECORRIDOR** **XAUDIO2FX\_I3DL2\_PRESET\_ALLEY** **XAUDIO2FX\_I3DL2\_PRESET\_FOREST** **XAUDIO2FX\_I3DL2\_PRESET\_CITY** ** XAUDIO2FX\_I3DL2\_PRESET\_MOUNTAINS** **XAUDIO2FX\_I3DL2\_PRESET\_QUARRY** **XAUDIO2FX\_I3DL2\_PRESET\_PLAIN** **XAUDIO2FX\_I3DL2\_PRESET\_PARKINGLOT** **XAUDIO2FX\_I3DL2\_PRESET\_SEWERPIPE** **XAUDIO2FX\_I3DL2\_PRESET\_UNDERWATER** **XAUDIO2FX\_I3DL2\_PRESET\_SMALLROOM** **XAUDIO2FX\_I3DL2\_PRESET\_MEDIUMROOM** **XAUDIO2FX\_I3DL2\_PRESET\_LARGEROOM** **XAUDIO2FX\_I3DL2\_PRESET\_MEDIUMHALL** **XAUDIO2FX\_I3DL2\_PRESET\_LARGEHALL** **XAUDIO2FX\_I3DL2\_PRESET\_PLATE**

Notes

Conditions requises par la plateforme

Windows 10 (XAudio2.9); Windows 8, Windows Phone 8 (XAudio 2.8); Kit de développement logiciel (SDK) DirectX (XAudio 2.7)

Spécifications

Condition requise Valeur
En-tête
Xaudio2fx.h

Voir aussi

XAudio2::Constants

XAUDIO2FX_REVERB_I3DL2_PARAMETERS

ReverbConvertI3DL2ToNative