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Game Server Configuration provides server-side storage for data scoped to your title's game_server entity. It uses the Entity Objects and Entity Files APIs to store and retrieve JSON objects and binary files that configure game server behavior.
What belongs in Game Server Configuration
Use Game Server Configuration for data that:
- Applies to your game servers rather than individual players
- Needs to be read by server-authoritative game logic
- Includes configuration such as match settings, server parameters, or feature flags that aren't per-player
How it works
Game Configuration uses the same underlying APIs as other entity data storage in PlayFab:
- Entity Objects — store small JSON-serializable key/value pairs on the
game_serverentity using SetObjects and GetObjects - Entity Files — store larger binary or text files on the
game_serverentity using the File APIs
To authenticate as a game_server entity, call AuthenticateGameServerWithCustomId as a title entity.
Related features
For a comparison of all entity storage features, see Entity Objects.
View in Game Manager
You can view and manage Game Configuration data in Game Manager under the entity browser by selecting a game_server entity.