PreserializedResourceWriter.AddResource Method
Definition
Important
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Overloads
AddResource(String, Byte[]) |
Adds a byte array as a named resource to the list of resources to be written to a file. |
AddResource(String, Object) |
Adds an object as a named resource to the list of resources to be written to a file. |
AddResource(String, String) |
Adds a string as a named resource to the list of resources to be written to a file. |
AddResource(String, Stream, Boolean) |
Adds a Stream as a named resource to the list of resources to be written to a file. |
AddResource(String, String, String) |
Adds a resource of the specified type represented by a string value. |
AddResource(String, Byte[])
- Source:
- ResourceWriter.cs
- Source:
- ResourceWriter.cs
Adds a byte array as a named resource to the list of resources to be written to a file.
public:
virtual void AddResource(System::String ^ name, cli::array <System::Byte> ^ value);
public void AddResource (string name, byte[]? value);
public void AddResource (string name, byte[] value);
abstract member AddResource : string * byte[] -> unit
override this.AddResource : string * byte[] -> unit
Public Sub AddResource (name As String, value As Byte())
Parameters
- name
- String
The resource name.
- value
- Byte[]
The byte array to add as a resource.
Implements
Exceptions
The name is null
.
The resource list is null
.
Remarks
The resources are not written until Generate() is called.
Applies to
AddResource(String, Object)
- Source:
- ResourceWriter.cs
- Source:
- ResourceWriter.cs
Adds an object as a named resource to the list of resources to be written to a file.
public:
virtual void AddResource(System::String ^ name, System::Object ^ value);
public void AddResource (string name, object? value);
public void AddResource (string name, object value);
abstract member AddResource : string * obj -> unit
override this.AddResource : string * obj -> unit
Public Sub AddResource (name As String, value As Object)
Parameters
- name
- String
The resource name.
- value
- Object
The object to add as a resource.
Implements
Exceptions
The name is null
.
The resource list is null
.
The stream is unseekable.
Remarks
The resources are not written until Generate() is called.
Applies to
AddResource(String, String)
- Source:
- ResourceWriter.cs
- Source:
- ResourceWriter.cs
Adds a string as a named resource to the list of resources to be written to a file.
public:
virtual void AddResource(System::String ^ name, System::String ^ value);
public void AddResource (string name, string? value);
public void AddResource (string name, string value);
abstract member AddResource : string * string -> unit
override this.AddResource : string * string -> unit
Public Sub AddResource (name As String, value As String)
Parameters
- name
- String
The resource name.
- value
- String
The string to add as a resource.
Implements
Exceptions
The name is null
.
The resource list is null
.
Remarks
The resources are not written until Generate() is called.
Applies to
AddResource(String, Stream, Boolean)
- Source:
- ResourceWriter.cs
- Source:
- ResourceWriter.cs
Adds a Stream as a named resource to the list of resources to be written to a file.
public void AddResource (string name, System.IO.Stream? value, bool closeAfterWrite = false);
public void AddResource (string name, System.IO.Stream value, bool closeAfterWrite = false);
member this.AddResource : string * System.IO.Stream * bool -> unit
Public Sub AddResource (name As String, value As Stream, Optional closeAfterWrite As Boolean = false)
Parameters
- name
- String
The resource name.
- value
- Stream
The stream to add as a resource.
- closeAfterWrite
- Boolean
An optional value that indicates whether, after resources have been written, the stream should be closed (true
) or left open (false
, the default value).
Remarks
The resources are not written until Generate() is called.
Applies to
AddResource(String, String, String)
Adds a resource of the specified type represented by a string value.
public:
void AddResource(System::String ^ name, System::String ^ value, System::String ^ typeName);
public void AddResource (string name, string value, string typeName);
member this.AddResource : string * string * string -> unit
Public Sub AddResource (name As String, value As String, typeName As String)
Parameters
- name
- String
The resource name.
- value
- String
The value of the resource in string form understood by the type's TypeConverter.
- typeName
- String
The assembly qualified type name of the resource.
Remarks
If the type is a primitive type, the value will be converted using TypeConverter by the writer to that primitive type and stored in the resources in binary format. If the type is not a primitive type, the string value will be stored in the resources as a string and converted with a TypeConverter for the type when reading the resource. This conversion is done to avoid activating arbitrary types during resource writing.