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D3DImage.Clone Method

Definition

Creates a modifiable clone of this D3DImage object, making deep copies of this object's values. When copying dependency properties, this method copies resource references and data bindings (which may no longer resolve), but not animations or their current values.

public:
 System::Windows::Interop::D3DImage ^ Clone();
public System.Windows.Interop.D3DImage Clone ();
override this.Clone : unit -> System.Windows.Interop.D3DImage
Public Function Clone () As D3DImage

Returns

A modifiable clone of the current object. The cloned object's IsFrozen property will be false even if the source's IsFrozen property was true.

Remarks

This method is used to produce modifiable copies of frozen Freezable objects (or any Freezable object). For convenience, this method shadows the inherited version with a strongly typed implementation.

For more information, see Freezable.Clone.

Applies to