Walkthrough: Create a control that takes advantage of design-time features
The design-time experience for a custom control can be enhanced by authoring an associated custom designer.
Caution
This content was written for .NET Framework. If you're using .NET 6 or a later version, use this content with caution. The designer system has changed for Windows Forms and it's important that you review the Designer changes since .NET Framework article.
This article illustrates how to create a custom designer for a custom control. You'll implement a MarqueeControl
type and an associated designer class called MarqueeControlRootDesigner
.
The MarqueeControl
type implements a display similar to a theater marquee with animated lights and flashing text.
The designer for this control interacts with the design environment to provide a custom design-time experience. With the custom designer, you can assemble a custom MarqueeControl
implementation with animated lights and flashing text in many combinations. You can use the assembled control on a form like any other Windows Forms control.
When you're finished with this walkthrough, your custom control will look something like the following:
For the complete code listing, see How to: Create a Windows Forms Control That Takes Advantage of Design-Time Features.
Prerequisites
In order to complete this walkthrough, you'll need Visual Studio.
Create the project
The first step is to create the application project. You will use this project to build the application that hosts the custom control.
In Visual Studio, create a new Windows Forms Application project, and name it MarqueeControlTest.
Create the control library project
Add a Windows Forms Control Library project to the solution. Name the project MarqueeControlLibrary.
Using Solution Explorer, delete the project's default control by deleting the source file named "UserControl1.cs" or "UserControl1.vb", depending on your language of choice.
Add a new UserControl item to the
MarqueeControlLibrary
project. Give the new source file a base name of MarqueeControl.Using Solution Explorer, create a new folder in the
MarqueeControlLibrary
project.Right-click the Design folder and add a new class. Name it MarqueeControlRootDesigner.
You'll need to use types from the System.Design assembly, so add this reference to the
MarqueeControlLibrary
project.
Reference the Custom Control Project
You will use the MarqueeControlTest
project to test the custom control. The test project will become aware of the custom control when you add a project reference to the MarqueeControlLibrary
assembly.
In the MarqueeControlTest
project, add a project reference to the MarqueeControlLibrary
assembly. Be sure to use the Projects tab in the Add Reference dialog box instead of referencing the MarqueeControlLibrary
assembly directly.
Define a Custom Control and Its Custom Designer
Your custom control will derive from the UserControl class. This allows your control to contain other controls, and it gives your control a great deal of default functionality.
Your custom control will have an associated custom designer. This allows you to create a unique design experience tailored specifically for your custom control.
You associate the control with its designer by using the DesignerAttribute class. Because you are developing the entire design-time behavior of your custom control, the custom designer will implement the IRootDesigner interface.
To define a custom control and its custom designer
Open the
MarqueeControl
source file in the Code Editor. At the top of the file, import the following namespaces:using System; using System.Collections; using System.ComponentModel; using System.ComponentModel.Design; using System.Drawing; using System.Windows.Forms; using System.Windows.Forms.Design;
Imports System.Collections Imports System.ComponentModel Imports System.ComponentModel.Design Imports System.Drawing Imports System.Windows.Forms Imports System.Windows.Forms.Design
Add the DesignerAttribute to the
MarqueeControl
class declaration. This associates the custom control with its designer.[Designer( typeof( MarqueeControlLibrary.Design.MarqueeControlRootDesigner ), typeof( IRootDesigner ) )] public class MarqueeControl : UserControl {
<Designer(GetType(MarqueeControlLibrary.Design.MarqueeControlRootDesigner), _ GetType(IRootDesigner))> _ Public Class MarqueeControl Inherits UserControl
Open the
MarqueeControlRootDesigner
source file in the Code Editor. At the top of the file, import the following namespaces:using System; using System.Collections; using System.ComponentModel; using System.ComponentModel.Design; using System.Diagnostics; using System.Drawing.Design; using System.Windows.Forms; using System.Windows.Forms.Design;
Imports System.Collections Imports System.ComponentModel Imports System.ComponentModel.Design Imports System.Diagnostics Imports System.Drawing.Design Imports System.Windows.Forms Imports System.Windows.Forms.Design
Change the declaration of
MarqueeControlRootDesigner
to inherit from the DocumentDesigner class. Apply the ToolboxItemFilterAttribute to specify the designer interaction with the Toolbox.Note
The definition for the
MarqueeControlRootDesigner
class has been enclosed in a namespace called MarqueeControlLibrary.Design. This declaration places the designer in a special namespace reserved for design-related types.namespace MarqueeControlLibrary.Design { [ToolboxItemFilter("MarqueeControlLibrary.MarqueeBorder", ToolboxItemFilterType.Require)] [ToolboxItemFilter("MarqueeControlLibrary.MarqueeText", ToolboxItemFilterType.Require)] public class MarqueeControlRootDesigner : DocumentDesigner {
Namespace MarqueeControlLibrary.Design <ToolboxItemFilter("MarqueeControlLibrary.MarqueeBorder", _ ToolboxItemFilterType.Require), _ ToolboxItemFilter("MarqueeControlLibrary.MarqueeText", _ ToolboxItemFilterType.Require)> _ Public Class MarqueeControlRootDesigner Inherits DocumentDesigner
Define the constructor for the
MarqueeControlRootDesigner
class. Insert a WriteLine statement in the constructor body. This will be useful for debugging.public MarqueeControlRootDesigner() { Trace.WriteLine("MarqueeControlRootDesigner ctor"); }
Public Sub New() Trace.WriteLine("MarqueeControlRootDesigner ctor") End Sub
Create an instance of your custom control
Add a new UserControl item to the
MarqueeControlTest
project. Give the new source file a base name of DemoMarqueeControl.Open the
DemoMarqueeControl
file in the Code Editor. At the top of the file, import theMarqueeControlLibrary
namespace:Imports MarqueeControlLibrary
using MarqueeControlLibrary;
Change the declaration of
DemoMarqueeControl
to inherit from theMarqueeControl
class.Build the project.
Open Form1 in the Windows Forms Designer.
Find the MarqueeControlTest Components tab in the Toolbox and open it. Drag a
DemoMarqueeControl
from the Toolbox onto your form.Build the project.
Set Up the Project for Design-Time Debugging
When you're developing a custom design-time experience, it will be necessary to debug your controls and components. There is a simple way to set up your project to allow debugging at design time. For more information, see Walkthrough: Debugging Custom Windows Forms Controls at Design Time.
Right-click the
MarqueeControlLibrary
project and select Properties.In the MarqueeControlLibrary Property Pages dialog box, select the Debug page.
In the Start Action section, select Start External Program. You will be debugging a separate instance of Visual Studio, so click the ellipsis () button to browse for the Visual Studio IDE. The name of the executable file is devenv.exe, and if you installed to the default location, its path is %ProgramFiles(x86)%\Microsoft Visual Studio\2019\<edition>\Common7\IDE\devenv.exe.
Select OK to close the dialog box.
Right-click the MarqueeControlLibrary project and select Set as StartUp Project to enable this debugging configuration.
Checkpoint
You are now ready to debug the design-time behavior of your custom control. Once you've determined that the debugging environment is set up correctly, you'll test the association between the custom control and the custom designer.
To test the debugging environment and the designer association
Open the MarqueeControlRootDesigner source file in the Code Editor and place a breakpoint on the WriteLine statement.
Press F5 to start the debugging session.
A new instance of Visual Studio is created.
In the new instance of Visual Studio, open the MarqueeControlTest solution. You can easily find the solution by selecting Recent Projects from the File menu. The MarqueeControlTest.sln solution file will be listed as the most recently used file.
Open the
DemoMarqueeControl
in the designer.The debugging instance of Visual Studio obtains focus and execution stops at your breakpoint. Press F5 to continue the debugging session.
At this point, everything is in place for you to develop and debug your custom control and its associated custom designer. The remainder of this article concentrates on the details of implementing features of the control and the designer.
Implement the Custom Control
The MarqueeControl
is a UserControl with a little bit of customization. It exposes two methods: Start
, which starts the marquee animation, and Stop
, which stops the animation. Because the MarqueeControl
contains child controls that implement the IMarqueeWidget
interface, Start
and Stop
enumerate each child control and call the StartMarquee
and StopMarquee
methods, respectively, on each child control that implements IMarqueeWidget
.
The appearance of the MarqueeBorder
and MarqueeText
controls is dependent on the layout, so MarqueeControl
overrides the OnLayout method and calls PerformLayout on child controls of this type.
This is the extent of the MarqueeControl
customizations. The run-time features are implemented by the MarqueeBorder
and MarqueeText
controls, and the design-time features are implemented by the MarqueeBorderDesigner
and MarqueeControlRootDesigner
classes.
To implement your custom control
Open the
MarqueeControl
source file in the Code Editor. Implement theStart
andStop
methods.public void Start() { // The MarqueeControl may contain any number of // controls that implement IMarqueeWidget, so // find each IMarqueeWidget child and call its // StartMarquee method. foreach( Control cntrl in this.Controls ) { if( cntrl is IMarqueeWidget ) { IMarqueeWidget widget = cntrl as IMarqueeWidget; widget.StartMarquee(); } } } public void Stop() { // The MarqueeControl may contain any number of // controls that implement IMarqueeWidget, so find // each IMarqueeWidget child and call its StopMarquee // method. foreach( Control cntrl in this.Controls ) { if( cntrl is IMarqueeWidget ) { IMarqueeWidget widget = cntrl as IMarqueeWidget; widget.StopMarquee(); } } }
Public Sub Start() ' The MarqueeControl may contain any number of ' controls that implement IMarqueeWidget, so ' find each IMarqueeWidget child and call its ' StartMarquee method. Dim cntrl As Control For Each cntrl In Me.Controls If TypeOf cntrl Is IMarqueeWidget Then Dim widget As IMarqueeWidget = CType(cntrl, IMarqueeWidget) widget.StartMarquee() End If Next cntrl End Sub Public Sub [Stop]() ' The MarqueeControl may contain any number of ' controls that implement IMarqueeWidget, so find ' each IMarqueeWidget child and call its StopMarquee ' method. Dim cntrl As Control For Each cntrl In Me.Controls If TypeOf cntrl Is IMarqueeWidget Then Dim widget As IMarqueeWidget = CType(cntrl, IMarqueeWidget) widget.StopMarquee() End If Next cntrl End Sub
Override the OnLayout method.
protected override void OnLayout(LayoutEventArgs levent) { base.OnLayout (levent); // Repaint all IMarqueeWidget children if the layout // has changed. foreach( Control cntrl in this.Controls ) { if( cntrl is IMarqueeWidget ) { Control control = cntrl as Control; control.PerformLayout(); } } }
Protected Overrides Sub OnLayout(ByVal levent As LayoutEventArgs) MyBase.OnLayout(levent) ' Repaint all IMarqueeWidget children if the layout ' has changed. Dim cntrl As Control For Each cntrl In Me.Controls If TypeOf cntrl Is IMarqueeWidget Then Dim widget As IMarqueeWidget = CType(cntrl, IMarqueeWidget) cntrl.PerformLayout() End If Next cntrl End Sub
Create a Child Control for Your Custom Control
The MarqueeControl
will host two kinds of child control: the MarqueeBorder
control and the MarqueeText
control.
MarqueeBorder
: This control paints a border of "lights" around its edges. The lights flash in sequence, so they appear to be moving around the border. The speed at which the lights flash is controlled by a property calledUpdatePeriod
. Several other custom properties determine other aspects of the control's appearance. Two methods, calledStartMarquee
andStopMarquee
, control when the animation starts and stops.MarqueeText
: This control paints a flashing string. Like theMarqueeBorder
control, the speed at which the text flashes is controlled by theUpdatePeriod
property. TheMarqueeText
control also has theStartMarquee
andStopMarquee
methods in common with theMarqueeBorder
control.
At design time, the MarqueeControlRootDesigner
allows these two control types to be added to a MarqueeControl
in any combination.
Common features of the two controls are factored into an interface called IMarqueeWidget
. This allows the MarqueeControl
to discover any Marquee-related child controls and give them special treatment.
To implement the periodic animation feature, you will use BackgroundWorker objects from the System.ComponentModel namespace. You could use Timer objects, but when many IMarqueeWidget
objects are present, the single UI thread may be unable to keep up with the animation.
To create a child control for your custom control
Add a new class item to the
MarqueeControlLibrary
project. Give the new source file a base name of "IMarqueeWidget."Open the
IMarqueeWidget
source file in the Code Editor and change the declaration fromclass
tointerface
:// This interface defines the contract for any class that is to // be used in constructing a MarqueeControl. public interface IMarqueeWidget {
' This interface defines the contract for any class that is to ' be used in constructing a MarqueeControl. Public Interface IMarqueeWidget
Add the following code to the
IMarqueeWidget
interface to expose two methods and a property that manipulate the marquee animation:// This interface defines the contract for any class that is to // be used in constructing a MarqueeControl. public interface IMarqueeWidget { // This method starts the animation. If the control can // contain other classes that implement IMarqueeWidget as // children, the control should call StartMarquee on all // its IMarqueeWidget child controls. void StartMarquee(); // This method stops the animation. If the control can // contain other classes that implement IMarqueeWidget as // children, the control should call StopMarquee on all // its IMarqueeWidget child controls. void StopMarquee(); // This method specifies the refresh rate for the animation, // in milliseconds. int UpdatePeriod { get; set; } }
' This interface defines the contract for any class that is to ' be used in constructing a MarqueeControl. Public Interface IMarqueeWidget ' This method starts the animation. If the control can ' contain other classes that implement IMarqueeWidget as ' children, the control should call StartMarquee on all ' its IMarqueeWidget child controls. Sub StartMarquee() ' This method stops the animation. If the control can ' contain other classes that implement IMarqueeWidget as ' children, the control should call StopMarquee on all ' its IMarqueeWidget child controls. Sub StopMarquee() ' This method specifies the refresh rate for the animation, ' in milliseconds. Property UpdatePeriod() As Integer End Interface
Add a new Custom Control item to the
MarqueeControlLibrary
project. Give the new source file a base name of "MarqueeText."Drag a BackgroundWorker component from the Toolbox onto your
MarqueeText
control. This component will allow theMarqueeText
control to update itself asynchronously.In the Properties window, set the BackgroundWorker component's
WorkerReportsProgress
and WorkerSupportsCancellation properties to true. These settings allow the BackgroundWorker component to periodically raise the ProgressChanged event and to cancel asynchronous updates.For more information, see BackgroundWorker Component.
Open the
MarqueeText
source file in the Code Editor. At the top of the file, import the following namespaces:using System; using System.ComponentModel; using System.ComponentModel.Design; using System.Diagnostics; using System.Drawing; using System.Threading; using System.Windows.Forms; using System.Windows.Forms.Design;
Imports System.ComponentModel Imports System.ComponentModel.Design Imports System.Diagnostics Imports System.Drawing Imports System.Threading Imports System.Windows.Forms Imports System.Windows.Forms.Design
Change the declaration of
MarqueeText
to inherit from Label and to implement theIMarqueeWidget
interface:[ToolboxItemFilter("MarqueeControlLibrary.MarqueeText", ToolboxItemFilterType.Require)] public partial class MarqueeText : Label, IMarqueeWidget {
<ToolboxItemFilter("MarqueeControlLibrary.MarqueeText", _ ToolboxItemFilterType.Require)> _ Partial Public Class MarqueeText Inherits Label Implements IMarqueeWidget
Declare the instance variables that correspond to the exposed properties, and initialize them in the constructor. The
isLit
field determines if the text is to be painted in the color given by theLightColor
property.// When isLit is true, the text is painted in the light color; // When isLit is false, the text is painted in the dark color. // This value changes whenever the BackgroundWorker component // raises the ProgressChanged event. private bool isLit = true; // These fields back the public properties. private int updatePeriodValue = 50; private Color lightColorValue; private Color darkColorValue; // These brushes are used to paint the light and dark // colors of the text. private Brush lightBrush; private Brush darkBrush; // This component updates the control asynchronously. private BackgroundWorker backgroundWorker1; public MarqueeText() { // This call is required by the Windows.Forms Form Designer. InitializeComponent(); // Initialize light and dark colors // to the control's default values. this.lightColorValue = this.ForeColor; this.darkColorValue = this.BackColor; this.lightBrush = new SolidBrush(this.lightColorValue); this.darkBrush = new SolidBrush(this.darkColorValue); }
' When isLit is true, the text is painted in the light color; ' When isLit is false, the text is painted in the dark color. ' This value changes whenever the BackgroundWorker component ' raises the ProgressChanged event. Private isLit As Boolean = True ' These fields back the public properties. Private updatePeriodValue As Integer = 50 Private lightColorValue As Color Private darkColorValue As Color ' These brushes are used to paint the light and dark ' colors of the text. Private lightBrush As Brush Private darkBrush As Brush ' This component updates the control asynchronously. Private WithEvents backgroundWorker1 As BackgroundWorker Public Sub New() ' This call is required by the Windows.Forms Form Designer. InitializeComponent() ' Initialize light and dark colors ' to the control's default values. Me.lightColorValue = Me.ForeColor Me.darkColorValue = Me.BackColor Me.lightBrush = New SolidBrush(Me.lightColorValue) Me.darkBrush = New SolidBrush(Me.darkColorValue) End Sub
Implement the
IMarqueeWidget
interface.The
StartMarquee
andStopMarquee
methods invoke the BackgroundWorker component's RunWorkerAsync and CancelAsync methods to start and stop the animation.The Category and Browsable attributes are applied to the
UpdatePeriod
property so it appears in a custom section of the Properties window called "Marquee."public virtual void StartMarquee() { // Start the updating thread and pass it the UpdatePeriod. this.backgroundWorker1.RunWorkerAsync(this.UpdatePeriod); } public virtual void StopMarquee() { // Stop the updating thread. this.backgroundWorker1.CancelAsync(); } [Category("Marquee")] [Browsable(true)] public int UpdatePeriod { get { return this.updatePeriodValue; } set { if (value > 0) { this.updatePeriodValue = value; } else { throw new ArgumentOutOfRangeException("UpdatePeriod", "must be > 0"); } } }
Public Overridable Sub StartMarquee() _ Implements IMarqueeWidget.StartMarquee ' Start the updating thread and pass it the UpdatePeriod. Me.backgroundWorker1.RunWorkerAsync(Me.UpdatePeriod) End Sub Public Overridable Sub StopMarquee() _ Implements IMarqueeWidget.StopMarquee ' Stop the updating thread. Me.backgroundWorker1.CancelAsync() End Sub <Category("Marquee"), Browsable(True)> _ Public Property UpdatePeriod() As Integer _ Implements IMarqueeWidget.UpdatePeriod Get Return Me.updatePeriodValue End Get Set(ByVal Value As Integer) If Value > 0 Then Me.updatePeriodValue = Value Else Throw New ArgumentOutOfRangeException("UpdatePeriod", "must be > 0") End If End Set End Property
Implement the property accessors. You'll expose two properties to clients:
LightColor
andDarkColor
. The Category and Browsable attributes are applied to these properties, so the properties appear in a custom section of the Properties window called "Marquee."[Category("Marquee")] [Browsable(true)] public Color LightColor { get { return this.lightColorValue; } set { // The LightColor property is only changed if the // client provides a different value. Comparing values // from the ToArgb method is the recommended test for // equality between Color structs. if (this.lightColorValue.ToArgb() != value.ToArgb()) { this.lightColorValue = value; this.lightBrush = new SolidBrush(value); } } } [Category("Marquee")] [Browsable(true)] public Color DarkColor { get { return this.darkColorValue; } set { // The DarkColor property is only changed if the // client provides a different value. Comparing values // from the ToArgb method is the recommended test for // equality between Color structs. if (this.darkColorValue.ToArgb() != value.ToArgb()) { this.darkColorValue = value; this.darkBrush = new SolidBrush(value); } } }
<Category("Marquee"), Browsable(True)> _ Public Property LightColor() As Color Get Return Me.lightColorValue End Get Set(ByVal Value As Color) ' The LightColor property is only changed if the ' client provides a different value. Comparing values ' from the ToArgb method is the recommended test for ' equality between Color structs. If Me.lightColorValue.ToArgb() <> Value.ToArgb() Then Me.lightColorValue = Value Me.lightBrush = New SolidBrush(Value) End If End Set End Property <Category("Marquee"), Browsable(True)> _ Public Property DarkColor() As Color Get Return Me.darkColorValue End Get Set(ByVal Value As Color) ' The DarkColor property is only changed if the ' client provides a different value. Comparing values ' from the ToArgb method is the recommended test for ' equality between Color structs. If Me.darkColorValue.ToArgb() <> Value.ToArgb() Then Me.darkColorValue = Value Me.darkBrush = New SolidBrush(Value) End If End Set End Property
Implement the handlers for the BackgroundWorker component's DoWork and ProgressChanged events.
The DoWork event handler sleeps for the number of milliseconds specified by
UpdatePeriod
then raises the ProgressChanged event, until your code stops the animation by calling CancelAsync.The ProgressChanged event handler toggles the text between its light and dark state to give the appearance of flashing.
// This method is called in the worker thread's context, // so it must not make any calls into the MarqueeText control. // Instead, it communicates to the control using the // ProgressChanged event. // // The only work done in this event handler is // to sleep for the number of milliseconds specified // by UpdatePeriod, then raise the ProgressChanged event. private void backgroundWorker1_DoWork( object sender, System.ComponentModel.DoWorkEventArgs e) { BackgroundWorker worker = sender as BackgroundWorker; // This event handler will run until the client cancels // the background task by calling CancelAsync. while (!worker.CancellationPending) { // The Argument property of the DoWorkEventArgs // object holds the value of UpdatePeriod, which // was passed as the argument to the RunWorkerAsync // method. Thread.Sleep((int)e.Argument); // The DoWork eventhandler does not actually report // progress; the ReportProgress event is used to // periodically alert the control to update its state. worker.ReportProgress(0); } } // The ProgressChanged event is raised by the DoWork method. // This event handler does work that is internal to the // control. In this case, the text is toggled between its // light and dark state, and the control is told to // repaint itself. private void backgroundWorker1_ProgressChanged(object sender, System.ComponentModel.ProgressChangedEventArgs e) { this.isLit = !this.isLit; this.Refresh(); }
' This method is called in the worker thread's context, ' so it must not make any calls into the MarqueeText control. ' Instead, it communicates to the control using the ' ProgressChanged event. ' ' The only work done in this event handler is ' to sleep for the number of milliseconds specified ' by UpdatePeriod, then raise the ProgressChanged event. Private Sub backgroundWorker1_DoWork( _ ByVal sender As Object, _ ByVal e As System.ComponentModel.DoWorkEventArgs) _ Handles backgroundWorker1.DoWork Dim worker As BackgroundWorker = CType(sender, BackgroundWorker) ' This event handler will run until the client cancels ' the background task by calling CancelAsync. While Not worker.CancellationPending ' The Argument property of the DoWorkEventArgs ' object holds the value of UpdatePeriod, which ' was passed as the argument to the RunWorkerAsync ' method. Thread.Sleep(Fix(e.Argument)) ' The DoWork eventhandler does not actually report ' progress; the ReportProgress event is used to ' periodically alert the control to update its state. worker.ReportProgress(0) End While End Sub ' The ProgressChanged event is raised by the DoWork method. ' This event handler does work that is internal to the ' control. In this case, the text is toggled between its ' light and dark state, and the control is told to ' repaint itself. Private Sub backgroundWorker1_ProgressChanged( _ ByVal sender As Object, _ ByVal e As System.ComponentModel.ProgressChangedEventArgs) _ Handles backgroundWorker1.ProgressChanged Me.isLit = Not Me.isLit Me.Refresh() End Sub
Override the OnPaint method to enable the animation.
protected override void OnPaint(PaintEventArgs e) { // The text is painted in the light or dark color, // depending on the current value of isLit. this.ForeColor = this.isLit ? this.lightColorValue : this.darkColorValue; base.OnPaint(e); }
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs) ' The text is painted in the light or dark color, ' depending on the current value of isLit. Me.ForeColor = IIf(Me.isLit, Me.lightColorValue, Me.darkColorValue) MyBase.OnPaint(e) End Sub
Press F6 to build the solution.
Create the MarqueeBorder Child Control
The MarqueeBorder
control is slightly more sophisticated than the MarqueeText
control. It has more properties and the animation in the OnPaint method is more involved. In principle, it is quite similar to the MarqueeText
control.
Because the MarqueeBorder
control can have child controls, it needs to be aware of Layout events.
To create the MarqueeBorder control
Add a new Custom Control item to the
MarqueeControlLibrary
project. Give the new source file a base name of "MarqueeBorder."Drag a BackgroundWorker component from the Toolbox onto your
MarqueeBorder
control. This component will allow theMarqueeBorder
control to update itself asynchronously.In the Properties window, set the BackgroundWorker component's
WorkerReportsProgress
and WorkerSupportsCancellation properties to true. These settings allow the BackgroundWorker component to periodically raise the ProgressChanged event and to cancel asynchronous updates. For more information, see BackgroundWorker Component.In the Properties window, select the Events button. Attach handlers for the DoWork and ProgressChanged events.
Open the
MarqueeBorder
source file in the Code Editor. At the top of the file, import the following namespaces:using System; using System.ComponentModel; using System.ComponentModel.Design; using System.Diagnostics; using System.Drawing; using System.Drawing.Design; using System.Threading; using System.Windows.Forms; using System.Windows.Forms.Design;
Imports System.ComponentModel Imports System.ComponentModel.Design Imports System.Diagnostics Imports System.Drawing Imports System.Drawing.Design Imports System.Threading Imports System.Windows.Forms Imports System.Windows.Forms.Design
Change the declaration of
MarqueeBorder
to inherit from Panel and to implement theIMarqueeWidget
interface.[Designer(typeof(MarqueeControlLibrary.Design.MarqueeBorderDesigner ))] [ToolboxItemFilter("MarqueeControlLibrary.MarqueeBorder", ToolboxItemFilterType.Require)] public partial class MarqueeBorder : Panel, IMarqueeWidget {
<Designer(GetType(MarqueeControlLibrary.Design.MarqueeBorderDesigner)), _ ToolboxItemFilter("MarqueeControlLibrary.MarqueeBorder", _ ToolboxItemFilterType.Require)> _ Partial Public Class MarqueeBorder Inherits Panel Implements IMarqueeWidget
Declare two enumerations for managing the
MarqueeBorder
control's state:MarqueeSpinDirection
, which determines the direction in which the lights "spin" around the border, andMarqueeLightShape
, which determines the shape of the lights (square or circular). Place these declarations before theMarqueeBorder
class declaration.// This defines the possible values for the MarqueeBorder // control's SpinDirection property. public enum MarqueeSpinDirection { CW, CCW } // This defines the possible values for the MarqueeBorder // control's LightShape property. public enum MarqueeLightShape { Square, Circle }
' This defines the possible values for the MarqueeBorder ' control's SpinDirection property. Public Enum MarqueeSpinDirection CW CCW End Enum ' This defines the possible values for the MarqueeBorder ' control's LightShape property. Public Enum MarqueeLightShape Square Circle End Enum
Declare the instance variables that correspond to the exposed properties, and initialize them in the constructor.
public static int MaxLightSize = 10; // These fields back the public properties. private int updatePeriodValue = 50; private int lightSizeValue = 5; private int lightPeriodValue = 3; private int lightSpacingValue = 1; private Color lightColorValue; private Color darkColorValue; private MarqueeSpinDirection spinDirectionValue = MarqueeSpinDirection.CW; private MarqueeLightShape lightShapeValue = MarqueeLightShape.Square; // These brushes are used to paint the light and dark // colors of the marquee lights. private Brush lightBrush; private Brush darkBrush; // This field tracks the progress of the "first" light as it // "travels" around the marquee border. private int currentOffset = 0; // This component updates the control asynchronously. private System.ComponentModel.BackgroundWorker backgroundWorker1; public MarqueeBorder() { // This call is required by the Windows.Forms Form Designer. InitializeComponent(); // Initialize light and dark colors // to the control's default values. this.lightColorValue = this.ForeColor; this.darkColorValue = this.BackColor; this.lightBrush = new SolidBrush(this.lightColorValue); this.darkBrush = new SolidBrush(this.darkColorValue); // The MarqueeBorder control manages its own padding, // because it requires that any contained controls do // not overlap any of the marquee lights. int pad = 2 * (this.lightSizeValue + this.lightSpacingValue); this.Padding = new Padding(pad, pad, pad, pad); SetStyle(ControlStyles.OptimizedDoubleBuffer, true); }
Public Shared MaxLightSize As Integer = 10 ' These fields back the public properties. Private updatePeriodValue As Integer = 50 Private lightSizeValue As Integer = 5 Private lightPeriodValue As Integer = 3 Private lightSpacingValue As Integer = 1 Private lightColorValue As Color Private darkColorValue As Color Private spinDirectionValue As MarqueeSpinDirection = MarqueeSpinDirection.CW Private lightShapeValue As MarqueeLightShape = MarqueeLightShape.Square ' These brushes are used to paint the light and dark ' colors of the marquee lights. Private lightBrush As Brush Private darkBrush As Brush ' This field tracks the progress of the "first" light as it ' "travels" around the marquee border. Private currentOffset As Integer = 0 ' This component updates the control asynchronously. Private WithEvents backgroundWorker1 As System.ComponentModel.BackgroundWorker Public Sub New() ' This call is required by the Windows.Forms Form Designer. InitializeComponent() ' Initialize light and dark colors ' to the control's default values. Me.lightColorValue = Me.ForeColor Me.darkColorValue = Me.BackColor Me.lightBrush = New SolidBrush(Me.lightColorValue) Me.darkBrush = New SolidBrush(Me.darkColorValue) ' The MarqueeBorder control manages its own padding, ' because it requires that any contained controls do ' not overlap any of the marquee lights. Dim pad As Integer = 2 * (Me.lightSizeValue + Me.lightSpacingValue) Me.Padding = New Padding(pad, pad, pad, pad) SetStyle(ControlStyles.OptimizedDoubleBuffer, True) End Sub
Implement the
IMarqueeWidget
interface.The
StartMarquee
andStopMarquee
methods invoke the BackgroundWorker component's RunWorkerAsync and CancelAsync methods to start and stop the animation.Because the
MarqueeBorder
control can contain child controls, theStartMarquee
method enumerates all child controls and callsStartMarquee
on those that implementIMarqueeWidget
. TheStopMarquee
method has a similar implementation.public virtual void StartMarquee() { // The MarqueeBorder control may contain any number of // controls that implement IMarqueeWidget, so find // each IMarqueeWidget child and call its StartMarquee // method. foreach (Control cntrl in this.Controls) { if (cntrl is IMarqueeWidget) { IMarqueeWidget widget = cntrl as IMarqueeWidget; widget.StartMarquee(); } } // Start the updating thread and pass it the UpdatePeriod. this.backgroundWorker1.RunWorkerAsync(this.UpdatePeriod); } public virtual void StopMarquee() { // The MarqueeBorder control may contain any number of // controls that implement IMarqueeWidget, so find // each IMarqueeWidget child and call its StopMarquee // method. foreach (Control cntrl in this.Controls) { if (cntrl is IMarqueeWidget) { IMarqueeWidget widget = cntrl as IMarqueeWidget; widget.StopMarquee(); } } // Stop the updating thread. this.backgroundWorker1.CancelAsync(); } [Category("Marquee")] [Browsable(true)] public virtual int UpdatePeriod { get { return this.updatePeriodValue; } set { if (value > 0) { this.updatePeriodValue = value; } else { throw new ArgumentOutOfRangeException("UpdatePeriod", "must be > 0"); } } }
Public Overridable Sub StartMarquee() _ Implements IMarqueeWidget.StartMarquee ' The MarqueeBorder control may contain any number of ' controls that implement IMarqueeWidget, so find ' each IMarqueeWidget child and call its StartMarquee ' method. Dim cntrl As Control For Each cntrl In Me.Controls If TypeOf cntrl Is IMarqueeWidget Then Dim widget As IMarqueeWidget = CType(cntrl, IMarqueeWidget) widget.StartMarquee() End If Next cntrl ' Start the updating thread and pass it the UpdatePeriod. Me.backgroundWorker1.RunWorkerAsync(Me.UpdatePeriod) End Sub Public Overridable Sub StopMarquee() _ Implements IMarqueeWidget.StopMarquee ' The MarqueeBorder control may contain any number of ' controls that implement IMarqueeWidget, so find ' each IMarqueeWidget child and call its StopMarquee ' method. Dim cntrl As Control For Each cntrl In Me.Controls If TypeOf cntrl Is IMarqueeWidget Then Dim widget As IMarqueeWidget = CType(cntrl, IMarqueeWidget) widget.StopMarquee() End If Next cntrl ' Stop the updating thread. Me.backgroundWorker1.CancelAsync() End Sub <Category("Marquee"), Browsable(True)> _ Public Overridable Property UpdatePeriod() As Integer _ Implements IMarqueeWidget.UpdatePeriod Get Return Me.updatePeriodValue End Get Set(ByVal Value As Integer) If Value > 0 Then Me.updatePeriodValue = Value Else Throw New ArgumentOutOfRangeException("UpdatePeriod", _ "must be > 0") End If End Set End Property
Implement the property accessors. The
MarqueeBorder
control has several properties for controlling its appearance.[Category("Marquee")] [Browsable(true)] public int LightSize { get { return this.lightSizeValue; } set { if (value > 0 && value <= MaxLightSize) { this.lightSizeValue = value; this.DockPadding.All = 2 * value; } else { throw new ArgumentOutOfRangeException("LightSize", "must be > 0 and < MaxLightSize"); } } } [Category("Marquee")] [Browsable(true)] public int LightPeriod { get { return this.lightPeriodValue; } set { if (value > 0) { this.lightPeriodValue = value; } else { throw new ArgumentOutOfRangeException("LightPeriod", "must be > 0 "); } } } [Category("Marquee")] [Browsable(true)] public Color LightColor { get { return this.lightColorValue; } set { // The LightColor property is only changed if the // client provides a different value. Comparing values // from the ToArgb method is the recommended test for // equality between Color structs. if (this.lightColorValue.ToArgb() != value.ToArgb()) { this.lightColorValue = value; this.lightBrush = new SolidBrush(value); } } } [Category("Marquee")] [Browsable(true)] public Color DarkColor { get { return this.darkColorValue; } set { // The DarkColor property is only changed if the // client provides a different value. Comparing values // from the ToArgb method is the recommended test for // equality between Color structs. if (this.darkColorValue.ToArgb() != value.ToArgb()) { this.darkColorValue = value; this.darkBrush = new SolidBrush(value); } } } [Category("Marquee")] [Browsable(true)] public int LightSpacing { get { return this.lightSpacingValue; } set { if (value >= 0) { this.lightSpacingValue = value; } else { throw new ArgumentOutOfRangeException("LightSpacing", "must be >= 0"); } } } [Category("Marquee")] [Browsable(true)] [EditorAttribute(typeof(LightShapeEditor), typeof(System.Drawing.Design.UITypeEditor))] public MarqueeLightShape LightShape { get { return this.lightShapeValue; } set { this.lightShapeValue = value; } } [Category("Marquee")] [Browsable(true)] public MarqueeSpinDirection SpinDirection { get { return this.spinDirectionValue; } set { this.spinDirectionValue = value; } }
<Category("Marquee"), Browsable(True)> _ Public Property LightSize() As Integer Get Return Me.lightSizeValue End Get Set(ByVal Value As Integer) If Value > 0 AndAlso Value <= MaxLightSize Then Me.lightSizeValue = Value Me.DockPadding.All = 2 * Value Else Throw New ArgumentOutOfRangeException("LightSize", _ "must be > 0 and < MaxLightSize") End If End Set End Property <Category("Marquee"), Browsable(True)> _ Public Property LightPeriod() As Integer Get Return Me.lightPeriodValue End Get Set(ByVal Value As Integer) If Value > 0 Then Me.lightPeriodValue = Value Else Throw New ArgumentOutOfRangeException("LightPeriod", _ "must be > 0 ") End If End Set End Property <Category("Marquee"), Browsable(True)> _ Public Property LightColor() As Color Get Return Me.lightColorValue End Get Set(ByVal Value As Color) ' The LightColor property is only changed if the ' client provides a different value. Comparing values ' from the ToArgb method is the recommended test for ' equality between Color structs. If Me.lightColorValue.ToArgb() <> Value.ToArgb() Then Me.lightColorValue = Value Me.lightBrush = New SolidBrush(Value) End If End Set End Property <Category("Marquee"), Browsable(True)> _ Public Property DarkColor() As Color Get Return Me.darkColorValue End Get Set(ByVal Value As Color) ' The DarkColor property is only changed if the ' client provides a different value. Comparing values ' from the ToArgb method is the recommended test for ' equality between Color structs. If Me.darkColorValue.ToArgb() <> Value.ToArgb() Then Me.darkColorValue = Value Me.darkBrush = New SolidBrush(Value) End If End Set End Property <Category("Marquee"), Browsable(True)> _ Public Property LightSpacing() As Integer Get Return Me.lightSpacingValue End Get Set(ByVal Value As Integer) If Value >= 0 Then Me.lightSpacingValue = Value Else Throw New ArgumentOutOfRangeException("LightSpacing", _ "must be >= 0") End If End Set End Property <Category("Marquee"), Browsable(True), _ EditorAttribute(GetType(LightShapeEditor), _ GetType(System.Drawing.Design.UITypeEditor))> _ Public Property LightShape() As MarqueeLightShape Get Return Me.lightShapeValue End Get Set(ByVal Value As MarqueeLightShape) Me.lightShapeValue = Value End Set End Property <Category("Marquee"), Browsable(True)> _ Public Property SpinDirection() As MarqueeSpinDirection Get Return Me.spinDirectionValue End Get Set(ByVal Value As MarqueeSpinDirection) Me.spinDirectionValue = Value End Set End Property
Implement the handlers for the BackgroundWorker component's DoWork and ProgressChanged events.
The DoWork event handler sleeps for the number of milliseconds specified by
UpdatePeriod
then raises the ProgressChanged event, until your code stops the animation by calling CancelAsync.The ProgressChanged event handler increments the position of the "base" light, from which the light/dark state of the other lights is determined, and calls the Refresh method to cause the control to repaint itself.
// This method is called in the worker thread's context, // so it must not make any calls into the MarqueeBorder // control. Instead, it communicates to the control using // the ProgressChanged event. // // The only work done in this event handler is // to sleep for the number of milliseconds specified // by UpdatePeriod, then raise the ProgressChanged event. private void backgroundWorker1_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e) { BackgroundWorker worker = sender as BackgroundWorker; // This event handler will run until the client cancels // the background task by calling CancelAsync. while (!worker.CancellationPending) { // The Argument property of the DoWorkEventArgs // object holds the value of UpdatePeriod, which // was passed as the argument to the RunWorkerAsync // method. Thread.Sleep((int)e.Argument); // The DoWork eventhandler does not actually report // progress; the ReportProgress event is used to // periodically alert the control to update its state. worker.ReportProgress(0); } } // The ProgressChanged event is raised by the DoWork method. // This event handler does work that is internal to the // control. In this case, the currentOffset is incremented, // and the control is told to repaint itself. private void backgroundWorker1_ProgressChanged( object sender, System.ComponentModel.ProgressChangedEventArgs e) { this.currentOffset++; this.Refresh(); }
' This method is called in the worker thread's context, ' so it must not make any calls into the MarqueeBorder ' control. Instead, it communicates to the control using ' the ProgressChanged event. ' ' The only work done in this event handler is ' to sleep for the number of milliseconds specified ' by UpdatePeriod, then raise the ProgressChanged event. Private Sub backgroundWorker1_DoWork( _ ByVal sender As Object, _ ByVal e As System.ComponentModel.DoWorkEventArgs) _ Handles backgroundWorker1.DoWork Dim worker As BackgroundWorker = CType(sender, BackgroundWorker) ' This event handler will run until the client cancels ' the background task by calling CancelAsync. While Not worker.CancellationPending ' The Argument property of the DoWorkEventArgs ' object holds the value of UpdatePeriod, which ' was passed as the argument to the RunWorkerAsync ' method. Thread.Sleep(Fix(e.Argument)) ' The DoWork eventhandler does not actually report ' progress; the ReportProgress event is used to ' periodically alert the control to update its state. worker.ReportProgress(0) End While End Sub ' The ProgressChanged event is raised by the DoWork method. ' This event handler does work that is internal to the ' control. In this case, the currentOffset is incremented, ' and the control is told to repaint itself. Private Sub backgroundWorker1_ProgressChanged( _ ByVal sender As Object, _ ByVal e As System.ComponentModel.ProgressChangedEventArgs) _ Handles backgroundWorker1.ProgressChanged Me.currentOffset += 1 Me.Refresh() End Sub
Implement the helper methods,
IsLit
andDrawLight
.The
IsLit
method determines the color of a light at a given position. Lights that are "lit" are drawn in the color given by theLightColor
property, and those that are "dark" are drawn in the color given by theDarkColor
property.The
DrawLight
method draws a light using the appropriate color, shape, and position.// This method determines if the marquee light at lightIndex // should be lit. The currentOffset field specifies where // the "first" light is located, and the "position" of the // light given by lightIndex is computed relative to this // offset. If this position modulo lightPeriodValue is zero, // the light is considered to be on, and it will be painted // with the control's lightBrush. protected virtual bool IsLit(int lightIndex) { int directionFactor = (this.spinDirectionValue == MarqueeSpinDirection.CW ? -1 : 1); return ( (lightIndex + directionFactor * this.currentOffset) % this.lightPeriodValue == 0 ); } protected virtual void DrawLight( Graphics g, Brush brush, int xPos, int yPos) { switch (this.lightShapeValue) { case MarqueeLightShape.Square: { g.FillRectangle(brush, xPos, yPos, this.lightSizeValue, this.lightSizeValue); break; } case MarqueeLightShape.Circle: { g.FillEllipse(brush, xPos, yPos, this.lightSizeValue, this.lightSizeValue); break; } default: { Trace.Assert(false, "Unknown value for light shape."); break; } } }
' This method determines if the marquee light at lightIndex ' should be lit. The currentOffset field specifies where ' the "first" light is located, and the "position" of the ' light given by lightIndex is computed relative to this ' offset. If this position modulo lightPeriodValue is zero, ' the light is considered to be on, and it will be painted ' with the control's lightBrush. Protected Overridable Function IsLit(ByVal lightIndex As Integer) As Boolean Dim directionFactor As Integer = _ IIf(Me.spinDirectionValue = MarqueeSpinDirection.CW, -1, 1) Return (lightIndex + directionFactor * Me.currentOffset) Mod Me.lightPeriodValue = 0 End Function Protected Overridable Sub DrawLight( _ ByVal g As Graphics, _ ByVal brush As Brush, _ ByVal xPos As Integer, _ ByVal yPos As Integer) Select Case Me.lightShapeValue Case MarqueeLightShape.Square g.FillRectangle( _ brush, _ xPos, _ yPos, _ Me.lightSizeValue, _ Me.lightSizeValue) Exit Select Case MarqueeLightShape.Circle g.FillEllipse( _ brush, _ xPos, _ yPos, _ Me.lightSizeValue, _ Me.lightSizeValue) Exit Select Case Else Trace.Assert(False, "Unknown value for light shape.") Exit Select End Select End Sub
Override the OnLayout and OnPaint methods.
The OnPaint method draws the lights along the edges of the
MarqueeBorder
control.Because the OnPaint method depends on the dimensions of the
MarqueeBorder
control, you need to call it whenever the layout changes. To achieve this, override OnLayout and call Refresh.protected override void OnLayout(LayoutEventArgs levent) { base.OnLayout(levent); // Repaint when the layout has changed. this.Refresh(); } // This method paints the lights around the border of the // control. It paints the top row first, followed by the // right side, the bottom row, and the left side. The color // of each light is determined by the IsLit method and // depends on the light's position relative to the value // of currentOffset. protected override void OnPaint(PaintEventArgs e) { Graphics g = e.Graphics; g.Clear(this.BackColor); base.OnPaint(e); // If the control is large enough, draw some lights. if (this.Width > MaxLightSize && this.Height > MaxLightSize) { // The position of the next light will be incremented // by this value, which is equal to the sum of the // light size and the space between two lights. int increment = this.lightSizeValue + this.lightSpacingValue; // Compute the number of lights to be drawn along the // horizontal edges of the control. int horizontalLights = (this.Width - increment) / increment; // Compute the number of lights to be drawn along the // vertical edges of the control. int verticalLights = (this.Height - increment) / increment; // These local variables will be used to position and // paint each light. int xPos = 0; int yPos = 0; int lightCounter = 0; Brush brush; // Draw the top row of lights. for (int i = 0; i < horizontalLights; i++) { brush = IsLit(lightCounter) ? this.lightBrush : this.darkBrush; DrawLight(g, brush, xPos, yPos); xPos += increment; lightCounter++; } // Draw the lights flush with the right edge of the control. xPos = this.Width - this.lightSizeValue; // Draw the right column of lights. for (int i = 0; i < verticalLights; i++) { brush = IsLit(lightCounter) ? this.lightBrush : this.darkBrush; DrawLight(g, brush, xPos, yPos); yPos += increment; lightCounter++; } // Draw the lights flush with the bottom edge of the control. yPos = this.Height - this.lightSizeValue; // Draw the bottom row of lights. for (int i = 0; i < horizontalLights; i++) { brush = IsLit(lightCounter) ? this.lightBrush : this.darkBrush; DrawLight(g, brush, xPos, yPos); xPos -= increment; lightCounter++; } // Draw the lights flush with the left edge of the control. xPos = 0; // Draw the left column of lights. for (int i = 0; i < verticalLights; i++) { brush = IsLit(lightCounter) ? this.lightBrush : this.darkBrush; DrawLight(g, brush, xPos, yPos); yPos -= increment; lightCounter++; } } }
Protected Overrides Sub OnLayout(ByVal levent As LayoutEventArgs) MyBase.OnLayout(levent) ' Repaint when the layout has changed. Me.Refresh() End Sub ' This method paints the lights around the border of the ' control. It paints the top row first, followed by the ' right side, the bottom row, and the left side. The color ' of each light is determined by the IsLit method and ' depends on the light's position relative to the value ' of currentOffset. Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs) Dim g As Graphics = e.Graphics g.Clear(Me.BackColor) MyBase.OnPaint(e) ' If the control is large enough, draw some lights. If Me.Width > MaxLightSize AndAlso Me.Height > MaxLightSize Then ' The position of the next light will be incremented ' by this value, which is equal to the sum of the ' light size and the space between two lights. Dim increment As Integer = _ Me.lightSizeValue + Me.lightSpacingValue ' Compute the number of lights to be drawn along the ' horizontal edges of the control. Dim horizontalLights As Integer = _ (Me.Width - increment) / increment ' Compute the number of lights to be drawn along the ' vertical edges of the control. Dim verticalLights As Integer = _ (Me.Height - increment) / increment ' These local variables will be used to position and ' paint each light. Dim xPos As Integer = 0 Dim yPos As Integer = 0 Dim lightCounter As Integer = 0 Dim brush As Brush ' Draw the top row of lights. Dim i As Integer For i = 0 To horizontalLights - 1 brush = IIf(IsLit(lightCounter), Me.lightBrush, Me.darkBrush) DrawLight(g, brush, xPos, yPos) xPos += increment lightCounter += 1 Next i ' Draw the lights flush with the right edge of the control. xPos = Me.Width - Me.lightSizeValue ' Draw the right column of lights. 'Dim i As Integer For i = 0 To verticalLights - 1 brush = IIf(IsLit(lightCounter), Me.lightBrush, Me.darkBrush) DrawLight(g, brush, xPos, yPos) yPos += increment lightCounter += 1 Next i ' Draw the lights flush with the bottom edge of the control. yPos = Me.Height - Me.lightSizeValue ' Draw the bottom row of lights. 'Dim i As Integer For i = 0 To horizontalLights - 1 brush = IIf(IsLit(lightCounter), Me.lightBrush, Me.darkBrush) DrawLight(g, brush, xPos, yPos) xPos -= increment lightCounter += 1 Next i ' Draw the lights flush with the left edge of the control. xPos = 0 ' Draw the left column of lights. 'Dim i As Integer For i = 0 To verticalLights - 1 brush = IIf(IsLit(lightCounter), Me.lightBrush, Me.darkBrush) DrawLight(g, brush, xPos, yPos) yPos -= increment lightCounter += 1 Next i End If End Sub
Create a Custom Designer to Shadow and Filter Properties
The MarqueeControlRootDesigner
class provides the implementation for the root designer. In addition to this designer, which operates on the MarqueeControl
, you'll need a custom designer that is specifically associated with the MarqueeBorder
control. This designer provides custom behavior that is appropriate in the context of the custom root designer.
Specifically, the MarqueeBorderDesigner
will "shadow" and filter certain properties on the MarqueeBorder
control, changing their interaction with the design environment.
Intercepting calls to a component's property accessor is known as "shadowing." It allows a designer to track the value set by the user and optionally pass that value to the component being designed.
For this example, the Visible and Enabled properties will be shadowed by the MarqueeBorderDesigner
, which prevents the user from making the MarqueeBorder
control invisible or disabled during design time.
Designers can also add and remove properties. For this example, the Padding property will be removed at design time, because the MarqueeBorder
control programmatically sets the padding based on the size of the lights specified by the LightSize
property.
The base class for MarqueeBorderDesigner
is ComponentDesigner, which has methods that can change the attributes, properties, and events exposed by a control at design time:
When changing the public interface of a component using these methods, follow these rules:
Add or remove items in the
PreFilter
methods onlyModify existing items in the
PostFilter
methods onlyAlways call the base implementation first in the
PreFilter
methodsAlways call the base implementation last in the
PostFilter
methods
Adhering to these rules ensures that all designers in the design-time environment have a consistent view of all components being designed.
The ComponentDesigner class provides a dictionary for managing the values of shadowed properties, which relieves you of the need to create specific instance variables.
To create a custom designer to shadow and filter properties
Right-click the Design folder and add a new class. Give the source file a base name of MarqueeBorderDesigner.
Open the MarqueeBorderDesigner source file in the Code Editor. At the top of the file, import the following namespaces:
using System; using System.Collections; using System.ComponentModel; using System.ComponentModel.Design; using System.Diagnostics; using System.Windows.Forms; using System.Windows.Forms.Design;
Imports System.Collections Imports System.ComponentModel Imports System.ComponentModel.Design Imports System.Diagnostics Imports System.Windows.Forms Imports System.Windows.Forms.Design
Change the declaration of
MarqueeBorderDesigner
to inherit from ParentControlDesigner.Because the
MarqueeBorder
control can contain child controls,MarqueeBorderDesigner
inherits from ParentControlDesigner, which handles the parent-child interaction.namespace MarqueeControlLibrary.Design { public class MarqueeBorderDesigner : ParentControlDesigner {
Namespace MarqueeControlLibrary.Design Public Class MarqueeBorderDesigner Inherits ParentControlDesigner
Override the base implementation of PreFilterProperties.
protected override void PreFilterProperties(IDictionary properties) { base.PreFilterProperties(properties); if (properties.Contains("Padding")) { properties.Remove("Padding"); } properties["Visible"] = TypeDescriptor.CreateProperty( typeof(MarqueeBorderDesigner), (PropertyDescriptor)properties["Visible"], new Attribute[0]); properties["Enabled"] = TypeDescriptor.CreateProperty( typeof(MarqueeBorderDesigner), (PropertyDescriptor)properties["Enabled"], new Attribute[0]); }
Protected Overrides Sub PreFilterProperties( _ ByVal properties As IDictionary) MyBase.PreFilterProperties(properties) If properties.Contains("Padding") Then properties.Remove("Padding") End If properties("Visible") = _ TypeDescriptor.CreateProperty(GetType(MarqueeBorderDesigner), _ CType(properties("Visible"), PropertyDescriptor), _ New Attribute(-1) {}) properties("Enabled") = _ TypeDescriptor.CreateProperty(GetType(MarqueeBorderDesigner), _ CType(properties("Enabled"), _ PropertyDescriptor), _ New Attribute(-1) {}) End Sub
Implement the Enabled and Visible properties. These implementations shadow the control's properties.
public bool Visible { get { return (bool)ShadowProperties["Visible"]; } set { this.ShadowProperties["Visible"] = value; } } public bool Enabled { get { return (bool)ShadowProperties["Enabled"]; } set { this.ShadowProperties["Enabled"] = value; } }
Public Property Visible() As Boolean Get Return CBool(ShadowProperties("Visible")) End Get Set(ByVal Value As Boolean) Me.ShadowProperties("Visible") = Value End Set End Property Public Property Enabled() As Boolean Get Return CBool(ShadowProperties("Enabled")) End Get Set(ByVal Value As Boolean) Me.ShadowProperties("Enabled") = Value End Set End Property
Handle Component Changes
The MarqueeControlRootDesigner
class provides the custom design-time experience for your MarqueeControl
instances. Most of the design-time functionality is inherited from the DocumentDesigner class. Your code will implement two specific customizations: handling component changes, and adding designer verbs.
As users design their MarqueeControl
instances, your root designer will track changes to the MarqueeControl
and its child controls. The design-time environment offers a convenient service, IComponentChangeService, for tracking changes to component state.
You acquire a reference to this service by querying the environment with the GetService method. If the query is successful, your designer can attach a handler for the ComponentChanged event and perform whatever tasks are required to maintain a consistent state at design time.
In the case of the MarqueeControlRootDesigner
class, you will call the Refresh method on each IMarqueeWidget
object contained by the MarqueeControl
. This will cause the IMarqueeWidget
object to repaint itself appropriately when properties like its parent's Size are changed.
To handle component changes
Open the
MarqueeControlRootDesigner
source file in the Code Editor and override the Initialize method. Call the base implementation of Initialize and query for the IComponentChangeService.base.Initialize(component); IComponentChangeService cs = GetService(typeof(IComponentChangeService)) as IComponentChangeService; if (cs != null) { cs.ComponentChanged += new ComponentChangedEventHandler(OnComponentChanged); }
MyBase.Initialize(component) Dim cs As IComponentChangeService = _ CType(GetService(GetType(IComponentChangeService)), _ IComponentChangeService) If (cs IsNot Nothing) Then AddHandler cs.ComponentChanged, AddressOf OnComponentChanged End If
Implement the OnComponentChanged event handler. Test the sending component's type, and if it is an
IMarqueeWidget
, call its Refresh method.private void OnComponentChanged( object sender, ComponentChangedEventArgs e) { if (e.Component is IMarqueeWidget) { this.Control.Refresh(); } }
Private Sub OnComponentChanged( _ ByVal sender As Object, _ ByVal e As ComponentChangedEventArgs) If TypeOf e.Component Is IMarqueeWidget Then Me.Control.Refresh() End If End Sub
Add Designer Verbs to your Custom Designer
A designer verb is a menu command linked to an event handler. Designer verbs are added to a component's shortcut menu at design time. For more information, see DesignerVerb.
You will add two designer verbs to your designers: Run Test and Stop Test. These verbs will allow you to view the run-time behavior of the MarqueeControl
at design time. These verbs will be added to MarqueeControlRootDesigner
.
When Run Test is invoked, the verb event handler will call the StartMarquee
method on the MarqueeControl
. When Stop Test is invoked, the verb event handler will call the StopMarquee
method on the MarqueeControl
. The implementation of the StartMarquee
and StopMarquee
methods call these methods on contained controls that implement IMarqueeWidget
, so any contained IMarqueeWidget
controls will also participate in the test.
To add designer verbs to your custom designers
In the
MarqueeControlRootDesigner
class, add event handlers namedOnVerbRunTest
andOnVerbStopTest
.private void OnVerbRunTest(object sender, EventArgs e) { MarqueeControl c = this.Control as MarqueeControl; c.Start(); } private void OnVerbStopTest(object sender, EventArgs e) { MarqueeControl c = this.Control as MarqueeControl; c.Stop(); }
Private Sub OnVerbRunTest( _ ByVal sender As Object, _ ByVal e As EventArgs) Dim c As MarqueeControl = CType(Me.Control, MarqueeControl) c.Start() End Sub Private Sub OnVerbStopTest( _ ByVal sender As Object, _ ByVal e As EventArgs) Dim c As MarqueeControl = CType(Me.Control, MarqueeControl) c.Stop() End Sub
Connect these event handlers to their corresponding designer verbs.
MarqueeControlRootDesigner
inherits a DesignerVerbCollection from its base class. You will create two new DesignerVerb objects and add them to this collection in the Initialize method.this.Verbs.Add( new DesignerVerb("Run Test", new EventHandler(OnVerbRunTest)) ); this.Verbs.Add( new DesignerVerb("Stop Test", new EventHandler(OnVerbStopTest)) );
Me.Verbs.Add(New DesignerVerb("Run Test", _ New EventHandler(AddressOf OnVerbRunTest))) Me.Verbs.Add(New DesignerVerb("Stop Test", _ New EventHandler(AddressOf OnVerbStopTest)))
Create a Custom UITypeEditor
When you create a custom design-time experience for users, it is often desirable to create a custom interaction with the Properties window. You can accomplish this by creating a UITypeEditor.
The MarqueeBorder
control exposes several properties in the Properties window. Two of these properties, MarqueeSpinDirection
and MarqueeLightShape
are represented by enumerations. To illustrate the use of a UI type editor, the MarqueeLightShape
property will have an associated UITypeEditor class.
To create a custom UI type editor
Open the
MarqueeBorder
source file in the Code Editor.In the definition of the
MarqueeBorder
class, declare a class calledLightShapeEditor
that derives from UITypeEditor.// This class demonstrates the use of a custom UITypeEditor. // It allows the MarqueeBorder control's LightShape property // to be changed at design time using a customized UI element // that is invoked by the Properties window. The UI is provided // by the LightShapeSelectionControl class. internal class LightShapeEditor : UITypeEditor {
' This class demonstrates the use of a custom UITypeEditor. ' It allows the MarqueeBorder control's LightShape property ' to be changed at design time using a customized UI element ' that is invoked by the Properties window. The UI is provided ' by the LightShapeSelectionControl class. Friend Class LightShapeEditor Inherits UITypeEditor
Declare an IWindowsFormsEditorService instance variable called
editorService
.private IWindowsFormsEditorService editorService = null;
Private editorService As IWindowsFormsEditorService = Nothing
Override the GetEditStyle method. This implementation returns DropDown, which tells the design environment how to display the
LightShapeEditor
.public override UITypeEditorEditStyle GetEditStyle( System.ComponentModel.ITypeDescriptorContext context) { return UITypeEditorEditStyle.DropDown; }
Public Overrides Function GetEditStyle( _ ByVal context As System.ComponentModel.ITypeDescriptorContext) _ As UITypeEditorEditStyle Return UITypeEditorEditStyle.DropDown End Function
Override the EditValue method. This implementation queries the design environment for an IWindowsFormsEditorService object. If successful, it creates a
LightShapeSelectionControl
. The DropDownControl method is invoked to start theLightShapeEditor
. The return value from this invocation is returned to the design environment.public override object EditValue( ITypeDescriptorContext context, IServiceProvider provider, object value) { if (provider != null) { editorService = provider.GetService( typeof(IWindowsFormsEditorService)) as IWindowsFormsEditorService; } if (editorService != null) { LightShapeSelectionControl selectionControl = new LightShapeSelectionControl( (MarqueeLightShape)value, editorService); editorService.DropDownControl(selectionControl); value = selectionControl.LightShape; } return value; }
Public Overrides Function EditValue( _ ByVal context As ITypeDescriptorContext, _ ByVal provider As IServiceProvider, _ ByVal value As Object) As Object If (provider IsNot Nothing) Then editorService = _ CType(provider.GetService(GetType(IWindowsFormsEditorService)), _ IWindowsFormsEditorService) End If If (editorService IsNot Nothing) Then Dim selectionControl As _ New LightShapeSelectionControl( _ CType(value, MarqueeLightShape), _ editorService) editorService.DropDownControl(selectionControl) value = selectionControl.LightShape End If Return value End Function
Create a View Control for your Custom UITypeEditor
The MarqueeLightShape
property supports two types of light shapes: Square
and Circle
. You will create a custom control used solely for the purpose of graphically displaying these values in the Properties window. This custom control will be used by your UITypeEditor to interact with the Properties window.
To create a view control for your custom UI type editor
Add a new UserControl item to the
MarqueeControlLibrary
project. Give the new source file a base name of LightShapeSelectionControl.Drag two Panel controls from the Toolbox onto the
LightShapeSelectionControl
. Name themsquarePanel
andcirclePanel
. Arrange them side by side. Set the Size property of both Panel controls to (60, 60). Set the Location property of thesquarePanel
control to (8, 10). Set the Location property of thecirclePanel
control to (80, 10). Finally, set the Size property of theLightShapeSelectionControl
to (150, 80).Open the
LightShapeSelectionControl
source file in the Code Editor. At the top of the file, import the System.Windows.Forms.Design namespace:Imports System.Windows.Forms.Design
using System.Windows.Forms.Design;
Implement Click event handlers for the
squarePanel
andcirclePanel
controls. These methods invoke CloseDropDown to end the custom UITypeEditor editing session.private void squarePanel_Click(object sender, EventArgs e) { this.lightShapeValue = MarqueeLightShape.Square; this.Invalidate( false ); this.editorService.CloseDropDown(); } private void circlePanel_Click(object sender, EventArgs e) { this.lightShapeValue = MarqueeLightShape.Circle; this.Invalidate( false ); this.editorService.CloseDropDown(); }
Private Sub squarePanel_Click( _ ByVal sender As Object, _ ByVal e As EventArgs) Me.lightShapeValue = MarqueeLightShape.Square Me.Invalidate(False) Me.editorService.CloseDropDown() End Sub Private Sub circlePanel_Click( _ ByVal sender As Object, _ ByVal e As EventArgs) Me.lightShapeValue = MarqueeLightShape.Circle Me.Invalidate(False) Me.editorService.CloseDropDown() End Sub
Declare an IWindowsFormsEditorService instance variable called
editorService
.Private editorService As IWindowsFormsEditorService
private IWindowsFormsEditorService editorService;
Declare a
MarqueeLightShape
instance variable calledlightShapeValue
.private MarqueeLightShape lightShapeValue = MarqueeLightShape.Square;
Private lightShapeValue As MarqueeLightShape = MarqueeLightShape.Square
In the
LightShapeSelectionControl
constructor, attach the Click event handlers to thesquarePanel
andcirclePanel
controls' Click events. Also, define a constructor overload that assigns theMarqueeLightShape
value from the design environment to thelightShapeValue
field.// This constructor takes a MarqueeLightShape value from the // design-time environment, which will be used to display // the initial state. public LightShapeSelectionControl( MarqueeLightShape lightShape, IWindowsFormsEditorService editorService ) { // This call is required by the designer. InitializeComponent(); // Cache the light shape value provided by the // design-time environment. this.lightShapeValue = lightShape; // Cache the reference to the editor service. this.editorService = editorService; // Handle the Click event for the two panels. this.squarePanel.Click += new EventHandler(squarePanel_Click); this.circlePanel.Click += new EventHandler(circlePanel_Click); }
' This constructor takes a MarqueeLightShape value from the ' design-time environment, which will be used to display ' the initial state. Public Sub New( _ ByVal lightShape As MarqueeLightShape, _ ByVal editorService As IWindowsFormsEditorService) ' This call is required by the Windows.Forms Form Designer. InitializeComponent() ' Cache the light shape value provided by the ' design-time environment. Me.lightShapeValue = lightShape ' Cache the reference to the editor service. Me.editorService = editorService ' Handle the Click event for the two panels. AddHandler Me.squarePanel.Click, AddressOf squarePanel_Click AddHandler Me.circlePanel.Click, AddressOf circlePanel_Click End Sub
In the Dispose method, detach the Click event handlers.
protected override void Dispose( bool disposing ) { if( disposing ) { // Be sure to unhook event handlers // to prevent "lapsed listener" leaks. this.squarePanel.Click -= new EventHandler(squarePanel_Click); this.circlePanel.Click -= new EventHandler(circlePanel_Click); if(components != null) { components.Dispose(); } } base.Dispose( disposing ); }
Protected Overrides Sub Dispose(ByVal disposing As Boolean) If disposing Then ' Be sure to unhook event handlers ' to prevent "lapsed listener" leaks. RemoveHandler Me.squarePanel.Click, AddressOf squarePanel_Click RemoveHandler Me.circlePanel.Click, AddressOf circlePanel_Click If (components IsNot Nothing) Then components.Dispose() End If End If MyBase.Dispose(disposing) End Sub
In Solution Explorer, click the Show All Files button. Open the LightShapeSelectionControl.Designer.cs or LightShapeSelectionControl.Designer.vb file, and remove the default definition of the Dispose method.
Implement the
LightShape
property.// LightShape is the property for which this control provides // a custom user interface in the Properties window. public MarqueeLightShape LightShape { get { return this.lightShapeValue; } set { if( this.lightShapeValue != value ) { this.lightShapeValue = value; } } }
' LightShape is the property for which this control provides ' a custom user interface in the Properties window. Public Property LightShape() As MarqueeLightShape Get Return Me.lightShapeValue End Get Set(ByVal Value As MarqueeLightShape) If Me.lightShapeValue <> Value Then Me.lightShapeValue = Value End If End Set End Property
Override the OnPaint method. This implementation will draw a filled square and circle. It will also highlight the selected value by drawing a border around one shape or the other.
protected override void OnPaint(PaintEventArgs e) { base.OnPaint (e); using( Graphics gSquare = this.squarePanel.CreateGraphics(), gCircle = this.circlePanel.CreateGraphics() ) { // Draw a filled square in the client area of // the squarePanel control. gSquare.FillRectangle( Brushes.Red, 0, 0, this.squarePanel.Width, this.squarePanel.Height ); // If the Square option has been selected, draw a // border inside the squarePanel. if( this.lightShapeValue == MarqueeLightShape.Square ) { gSquare.DrawRectangle( Pens.Black, 0, 0, this.squarePanel.Width-1, this.squarePanel.Height-1); } // Draw a filled circle in the client area of // the circlePanel control. gCircle.Clear( this.circlePanel.BackColor ); gCircle.FillEllipse( Brushes.Blue, 0, 0, this.circlePanel.Width, this.circlePanel.Height ); // If the Circle option has been selected, draw a // border inside the circlePanel. if( this.lightShapeValue == MarqueeLightShape.Circle ) { gCircle.DrawRectangle( Pens.Black, 0, 0, this.circlePanel.Width-1, this.circlePanel.Height-1); } } }
Protected Overrides Sub OnPaint(ByVal e As PaintEventArgs) MyBase.OnPaint(e) Dim gCircle As Graphics = Me.circlePanel.CreateGraphics() Try Dim gSquare As Graphics = Me.squarePanel.CreateGraphics() Try ' Draw a filled square in the client area of ' the squarePanel control. gSquare.FillRectangle( _ Brushes.Red, _ 0, _ 0, _ Me.squarePanel.Width, _ Me.squarePanel.Height) ' If the Square option has been selected, draw a ' border inside the squarePanel. If Me.lightShapeValue = MarqueeLightShape.Square Then gSquare.DrawRectangle( _ Pens.Black, _ 0, _ 0, _ Me.squarePanel.Width - 1, _ Me.squarePanel.Height - 1) End If ' Draw a filled circle in the client area of ' the circlePanel control. gCircle.Clear(Me.circlePanel.BackColor) gCircle.FillEllipse( _ Brushes.Blue, _ 0, _ 0, _ Me.circlePanel.Width, _ Me.circlePanel.Height) ' If the Circle option has been selected, draw a ' border inside the circlePanel. If Me.lightShapeValue = MarqueeLightShape.Circle Then gCircle.DrawRectangle( _ Pens.Black, _ 0, _ 0, _ Me.circlePanel.Width - 1, _ Me.circlePanel.Height - 1) End If Finally gSquare.Dispose() End Try Finally gCircle.Dispose() End Try End Sub
Test your Custom Control in the Designer
At this point, you can build the MarqueeControlLibrary
project. Test your implementation by creating a control that inherits from the MarqueeControl
class and using it on a form.
To create a custom MarqueeControl implementation
Open
DemoMarqueeControl
in the Windows Forms Designer. This creates an instance of theDemoMarqueeControl
type and displays it in an instance of theMarqueeControlRootDesigner
type.In the Toolbox, open the MarqueeControlLibrary Components tab. You will see the
MarqueeBorder
andMarqueeText
controls available for selection.Drag an instance of the
MarqueeBorder
control onto theDemoMarqueeControl
design surface. Dock thisMarqueeBorder
control to the parent control.Drag an instance of the
MarqueeText
control onto theDemoMarqueeControl
design surface.Build the solution.
Right-click the
DemoMarqueeControl
and from the shortcut menu select the Run Test option to start the animation. Click Stop Test to stop the animation.Open Form1 in Design view.
Place two Button controls on the form. Name them
startButton
andstopButton
, and change the Text property values to Start and Stop, respectively.In the Toolbox, open the MarqueeControlTest Components tab. You will see the
DemoMarqueeControl
available for selection.Drag an instance of
DemoMarqueeControl
onto the Form1 design surface.In the Click event handlers, invoke the
Start
andStop
methods on theDemoMarqueeControl
.Private Sub startButton_Click(sender As Object, e As System.EventArgs) Me.demoMarqueeControl1.Start() End Sub 'startButton_Click Private Sub stopButton_Click(sender As Object, e As System.EventArgs) Me.demoMarqueeControl1.Stop() End Sub 'stopButton_Click
private void startButton_Click(object sender, System.EventArgs e) { this.demoMarqueeControl1.Start(); } private void stopButton_Click(object sender, System.EventArgs e) { this.demoMarqueeControl1.Stop(); }
Set the
MarqueeControlTest
project as the startup project and run it. You will see the form displaying yourDemoMarqueeControl
. Select the Start button to start the animation. You should see the text flashing and the lights moving around the border.
Next steps
The MarqueeControlLibrary
demonstrates a simple implementation of custom controls and associated designers. You can make this sample more sophisticated in several ways:
Change the property values for the
DemoMarqueeControl
in the designer. Add moreMarqueBorder
controls and dock them within their parent instances to create a nested effect. Experiment with different settings for theUpdatePeriod
and the light-related properties.Author your own implementations of
IMarqueeWidget
. You could, for example, create a flashing "neon sign" or an animated sign with multiple images.Further customize the design-time experience. You could try shadowing more properties than Enabled and Visible, and you could add new properties. Add new designer verbs to simplify common tasks like docking child controls.
License the
MarqueeControl
.Control how your controls are serialized and how code is generated for them. For more information, see Dynamic Source Code Generation and Compilation.
See also
.NET Desktop feedback