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MSBuild targets

Targets group tasks together in a particular order and allow the build process to be factored into smaller units. For example, one target may delete all files in the output directory to prepare for the build, while another compiles the inputs for the project and places them in the empty directory. For more information on tasks, see Tasks.

Declare targets in the project file

Targets are declared in a project file with the Target element. For example, the following XML creates a target named Construct, which then calls the Csc task with the Compile item type.

<Target Name="Construct">
    <Csc Sources="@(Compile)" />
</Target>

Like MSBuild properties, targets can be redefined. For example,

<Target Name="MyTarget">
    <Message Text="First occurrence" />
</Target>
<Target Name="MyTarget">
    <Message Text="Second occurrence" />
</Target>

If MyTarget executes, it displays only "Second occurrence", because the second definition of MyTarget hides the first.

MSBuild is import-order dependent, and the last definition of a target is the definition used. If you try to redefine a target, it won't take effect if the built-in target is defined later.

Target build order

Targets must be ordered if the input to one target depends on the output of another target.

There are several ways to specify the order in which targets run.

  • Initial targets

  • Default targets

  • First target

  • Target dependencies

  • BeforeTargets and AfterTargets

A target never runs twice during a single build, even if a subsequent target in the build depends on it. Once a target runs, its contribution to the build is complete.

For details and more information about the target build order, see Target build order.

SDK-style projects

Many newer projects use an SDK, meaning they use the Sdk attribute on the root Project element; for example,<Project Sdk="Microsoft.NET.Sdk">. See Reference a Project SDK. In that case, the order of definition of some targets is not necessarily obvious, since the imports for the targets are implicitly added after the end of your project file. In older versions of MSBuild, or in projects that don't use the Sdk attribute, it was a common practice to extend the behavior of a target like Build by overriding the target AfterBuild or BeforeBuild. However, that doesn't work in projects that use an SDK, because AfterBuild is defined in an implicit import after all other code in your project file. Therefore, to extend the behavior of an existing target, create new target and specify BeforeTargets (or AfterTargets as appropriate) as follows:

<Target Name="MessageBeforePublish" BeforeTargets="BeforePublish">
  <Message Text="BeforePublish" Importance="high" />
</Target>

Give your target a descriptive name, as you would name a function in code.

In some cases, such as when working with older build scripts that use AfterBuild, you can avoid using the Sdk attribute and instead change to explicit imports. To convert an SDK-style project to use explicit imports, remove the Sdk="{SdkName}" attribute, and add two imports as follows: <import Project="{SdkName}.props"> near the beginning of the project file, and <import Project="{Sdkname}.targets"> near the end. Once you make that change, you can redefine AfterBuild after the import element that imports the {Sdkname}.targets file.

Target batching

A target element may have an Outputs attribute which specifies metadata in the form %(<Metadata>). If so, MSBuild runs the target once for each unique metadata value, grouping or "batching" the items that have that metadata value. For example,

<ItemGroup>
    <Reference Include="System.Core">
      <RequiredTargetFramework>3.5</RequiredTargetFramework>
    </Reference>
    <Reference Include="System.Xml.Linq">
      <RequiredTargetFramework>3.5</RequiredTargetFramework>
    </Reference>
    <Reference Include="Microsoft.CSharp">
      <RequiredTargetFramework>4.0</RequiredTargetFramework>
    </Reference>
</ItemGroup>
<Target Name="AfterBuild"
    Outputs="%(Reference.RequiredTargetFramework)">
    <Message Text="Reference:
      @(Reference->'%(RequiredTargetFramework)')" />
</Target>

batches the Reference items by their RequiredTargetFramework metadata. The output of the target looks like this:

Reference: 3.5;3.5
Reference: 4.0

Target batching is seldom used in real builds. Task batching is more common. For more information, see Batching.

Incremental builds

Incremental builds are builds that are optimized so that targets with output files that are up-to-date with respect to their corresponding input files are not executed. A target element can have both Inputs and Outputs attributes, indicating what items the target expects as input, and what items it produces as output.

If all output items are up-to-date, MSBuild skips the target, which significantly improves the build speed. This is called an incremental build of the target. If only some files are up-to-date, MSBuild executes the target without the up-to-date items. This is called a partial incremental build of the target. For more information, see Incremental builds.

SDK and default build targets

Some build targets depend on the SDK you're referencing, if any. To get all targets available for a project file, use the -targets or -ts command-line option. See MSBuild command line reference. The build system contains a large number of targets that are for internal use by the build, which are usually indicated with an underscore (_) at the beginning of the target name. To get a list of the public targets only, try piping the output to something that filters out the underscores. For example, in bash when working with dotnet build, you can do the following:

dotnet build -targets path/to/project.csproj | grep -v '_'

In PowerShell, you can filter with:

 dotnet build -targets path\to\project.csproj | select-string -pattern '_' -NotMatch

If you're not using .NET, use MSBuild.exe -ts in place of dotnet build -ts, followed by the same piping and filtering operations.

For a list of .NET SDK targets, see, for example, Microsoft.NET.Publish.targets. You can find this file in the .NET SDK installation folders. Other SDKs have similar .targets files in their installation folders that you can browse.

Some targets, the default targets, are part of the .NET build system and are referenced whether or not you specify an SDK. C++ projects have their own set of default targets. See MSBuild internals for C++ projects.

The following list shows the default public targets in .NET build system, from Microsoft.Common.CurrentVersion.Targets:

===================================================
Build
The main build entry point.
===================================================
<Target Name="Build"
        Condition=" '$(_InvalidConfigurationWarning)' != 'true' "
        DependsOnTargets="$(BuildDependsOn)"
        Returns="$(TargetPath)" />

===================================================
BeforeBuild
===================================================
<Target Name="BeforeBuild"/>

===================================================
AfterBuild
===================================================
<Target Name="AfterBuild"/>

===================================================
CoreBuild
The core build step calls each of the build targets.
===================================================
<Target Name="CoreBuild"
        DependsOnTargets="$(CoreBuildDependsOn)">

===================================================
Rebuild
Delete all intermediate and final build outputs, and then build the project from scratch.
===================================================
<Target Name="Rebuild"
        Condition=" '$(_InvalidConfigurationWarning)' != 'true' "
        DependsOnTargets="$(RebuildDependsOn)"
        Returns="$(TargetPath)"/>

===================================================
BeforeRebuild
===================================================
<Target Name="BeforeRebuild"/>

===================================================
AfterRebuild
===================================================
<Target Name="AfterRebuild"/>

===================================================
BuildGenerateSources
Set BuildPassReferences to enable P2P builds
===================================================
<Target Name="BuildGenerateSources"
        DependsOnTargets="BuildGenerateSourcesTraverse;$(BuildGenerateSourcesAction)" />

===================================================
BuildCompile
===================================================
<Target Name="BuildCompile"
        DependsOnTargets="BuildCompileTraverse;$(BuildCompileAction)" />

===================================================
BuildLink
===================================================
<Target Name="BuildLink"
        DependsOnTargets="BuildLinkTraverse;$(BuildLinkAction)" />

===================================================
CopyRunEnvironmentFiles
Copy environment files necessary to run the user's app to the final directory.
This is a public target that can be invoked by an IDE.
This may be used by an IDE to make the app.config file available for running
the target app.
===================================================
<Target
        Name="CopyRunEnvironmentFiles"
        DependsOnTargets="PrepareForBuild;SetWin32ManifestProperties;_CopyAppConfigFile;_CleanRecordFileWrites"/>

===================================================
Run
Run the final build output if it is a .EXE
===================================================
<Target
        Name="Run"
        DependsOnTargets="$(RunDependsOn)">

===================================================
BuildOnlySettings
This target is called only when doing a real build.  It is specifically not called during project load.
===================================================
<Target Name="BuildOnlySettings">

===================================================
PrepareForBuild
Prepare the prerequisites for building.
===================================================
<Target Name="PrepareForBuild"
        DependsOnTargets="$(PrepareForBuildDependsOn)">

===================================================
GetFrameworkPaths
Get the paths for the .NET Framework installation directory

These paths are not used directly by this .targets file but are available for pre and
post build steps.

This is a generally overridden target. For example, it's overridden in the Microsoft.NETFramework.targets file.
===================================================
<Target Name="GetFrameworkPaths"/>

===================================================
GetReferenceAssemblyPaths
Get the paths for the Reference Assemblies for the known versions of the
.NET Framework.

These paths are used by the build process in order to resolve the correct
assemblies from the various directories, and to support multi-targeting
===================================================
<Target Name="GetReferenceAssemblyPaths"
        DependsOnTargets="$(GetReferenceAssemblyPathsDependsOn)">

===================================================
AssignLinkMetadata
For items of a certain set of allowed types, make sure that
if they are defined in a file other than the project file, that 
they have "Link" metadata set to an appropriate default. 
===================================================
<Target Name="AssignLinkMetadata"
        Condition=" '$(SynthesizeLinkMetadata)' == 'true' ">

===================================================
PreBuildEvent
Run the pre-build event if there is one.
===================================================
<Target Name="PreBuildEvent"
        Condition="'$(PreBuildEvent)'!=''"
        DependsOnTargets="$(PreBuildEventDependsOn)">

===================================================
UnmanagedUnregistration
If the main assembly had previously been registered for COM interop, unregister it now.
We will re-register the new version after it has been built.
===================================================
<Target Name="UnmanagedUnregistration"
        Condition="(('$(_AssemblyTimestampBeforeCompile)' != '$(_AssemblyTimestampAfterCompile)' or '$(RegisterForComInterop)' != 'true' or '$(OutputType)' != 'library') or
                                ('$(_AssemblyTimestampBeforeCompile)' == '')) and
                                Exists('@(_UnmanagedRegistrationCache)')"
        DependsOnTargets="$(UnmanagedUnregistrationDependsOn)">

===================================================
GetTargetFrameworkVersion
This stand-alone target returns the target framework version (i.e. v3.5, v4.0, etc.)
that would be used if we built this project.
===================================================
<Target
        Name="GetTargetFrameworkVersion"
        Returns="$(TargetFrameworkVersion)" />

===================================================
ResolveReferences
===================================================
<Target Name="ResolveReferences"
        DependsOnTargets="$(ResolveReferencesDependsOn)"/>

===================================================
BeforeResolveReferences
===================================================
<Target Name="BeforeResolveReferences"/>

===================================================
AfterResolveReferences
===================================================
<Target Name="AfterResolveReferences"/>

===================================================
AssignProjectConfiguration
Assigns the appropriate configuration to each project in the list of project references passed in.
Adds to the project references passed in any project references implied by dependencies expressed in the solution file, if any.
===================================================
<Target Name="AssignProjectConfiguration"
        Condition="'$(CurrentSolutionConfigurationContents)' != '' or '@(ProjectReference)'!=''">

===================================================
ResolveProjectReferences
Build referenced projects
===================================================
<Target Name="ResolveProjectReferences"
        DependsOnTargets="AssignProjectConfiguration;_SplitProjectReferencesByFileExistence"
        Returns="@(_ResolvedNativeProjectReferencePaths);@(_ResolvedProjectReferencePaths)">

===================================================
GetTargetPath
This stand-alone target returns the name of the build product (i.e. EXE, DLL)
that would be produced if we built this project.
===================================================
<Target Name="GetTargetPath"
        DependsOnTargets="$(GetTargetPathDependsOn)"
        Returns="$(TargetPath)"/>

===================================================
GetTargetPathWithTargetPlatformMoniker
This stand-alone target returns the name and version of the target platform for this project.
===================================================
<Target Name="GetTargetPathWithTargetPlatformMoniker"
        DependsOnTargets="$(GetTargetPathWithTargetPlatformMonikerDependsOn)"
        Returns="@(TargetPathWithTargetPlatformMoniker)">

===================================================
GetNativeManifest
Compute the manifest item for this project.
===================================================
<Target
        Name="GetNativeManifest"
        Returns="@(ComputedApplicationManifest)">

===================================================
ResolveNativeReferences
Resolve native references
===================================================
<Target Name="ResolveNativeReferences"
        Condition="'@(NativeReference)'!=''"
        DependsOnTargets="ResolveProjectReferences">

===================================================
ResolveAssemblyReferences
Given the list of assemblies, find the closure of all assemblies that they depend on. These are
what we need to copy to the output directory.

[IN]
@(Reference) - List of assembly references as fusion names.
@(_ResolvedProjectReferencePaths) - List of project references produced by projects that this project depends on.

        The 'Private' attribute on the reference corresponds to the Copy Local flag in IDE.
        The 'Private' flag can have three possible values:
                - 'True' means the reference should be Copied Local
                - 'False' means the reference should not be Copied Local
                - [Missing] means this task will decide whether to treat this reference as CopyLocal or not.

[OUT]
@(ReferencePath) - Paths to resolved primary files.
@(ReferenceDependencyPaths) - Paths to resolved dependency files.
@(_ReferenceRelatedPaths) - Paths to .xmls and .pdbs.
@(ReferenceSatellitePaths) - Paths to satellites.
@(_ReferenceSerializationAssemblyPaths) - Paths to XML serialization assemblies created by sgen.
@(_ReferenceScatterPaths) - Paths to scatter files.
@(ReferenceCopyLocalPaths) - Paths to files that should be copied to the local directory.
===================================================
<Target Name="ResolveAssemblyReferences"
        Returns="@(ReferencePath)"
        DependsOnTargets="$(ResolveAssemblyReferencesDependsOn)">

===================================================
GenerateBindingRedirects
Inject the binding redirects into the app config file based on suggested redirects as output from ResolveAssemblyReferences.

[IN]
@(AppConfigWithTargetPath) - Path to the source app config file. This can be null if the project 
                                                        doesn't contain an app config file.
$(TargetFileName) -          The file name of the build target.

[OUT]
@(OutputAppConfigFile) -     Path to the output app config file in the intermediate directory.
===================================================
<Target Name="GenerateBindingRedirects"
        Inputs="$(MSBuildAllProjects);@(AppConfigFile);$(ResolveAssemblyReferencesStateFile);$(IntermediateOutputPath);@(SuggestedBindingRedirects)"
        Outputs="$(_GenerateBindingRedirectsIntermediateAppConfig)"
        Condition="'$(AutoGenerateBindingRedirects)' == 'true' and '$(GenerateBindingRedirectsOutputType)' == 'true'">

===================================================
GenerateBindingRedirectsUpdateAppConfig
Updates the project to use the generated app.config content.  This needs to run regardless of 
inputs/outputs so it is separate from GenerateBindingRedirects.
===================================================
<Target Name="GenerateBindingRedirectsUpdateAppConfig"
        AfterTargets="GenerateBindingRedirects"
        Condition="'$(AutoGenerateBindingRedirects)' == 'true' and '$(GenerateBindingRedirectsOutputType)' == 'true' and Exists('$(_GenerateBindingRedirectsIntermediateAppConfig)')">

===================================================
GetInstalledSDKs
Gets the list of SDKs installed in the SDKDirectoryRoot and SDKRegistryRoot locations
These paths are used by the ResolveSDKReference task and the ResolveAssemblyReference task.
===================================================
<Target Name="GetInstalledSDKLocations"
      DependsOnTargets="$(GetInstalledSDKLocationsDependsOn)"
      Returns="@(InstalledSDKLocations)" />

===================================================
ResolveSDKReferences
Given a list of SDKReference items and a list of resolved winmd files which may contain metadata as to which sdk they came from
we need to find the sdk root folders on disk and populate a ResolvedSDKReference item which has the full path to the SDK ROOT 
and the sdk identity as a piece of metadata.
===================================================
<Target Name="ResolveSDKReferences"
        Returns="@(ResolvedSDKReference)"
        DependsOnTargets="$(ResolveSDKReferencesDependsOn)">

===================================================
FindInvalidProjectReferences
Find project to project references with target platform version higher than the one used by the current project and 
creates a list of invalid references to be unresolved. It issues a warning for each invalid reference.
===================================================
<Target Name="FindInvalidProjectReferences"
        Condition ="'$(FindInvalidProjectReferences)' == 'true'"
        DependsOnTargets="$(FindInvalidProjectReferencesDependsOn)">

===================================================
ExpandSDKReferences
After we have resolved the sdk reference we need to make sure that we automatically include the references which are part of the SDK (both winmd and dll)
as part of the assemblies passed to the compiler.

Project systems or project which do not want to reference all dlls or winmd files should override this target to do nothing.
===================================================
<Target Name="ExpandSDKReferences"
        Returns="@(ReferencesFromSDK)"
        DependsOnTargets="$(ExpandSDKReferencesDependsOn)" />

===================================================
ExportWindowsMDFile
When a project is generating a winmd file through c# or vb, ect the compiler will create a WinMDModule file. This file needs to be run
through the winmdexp tool in order to generate the resulting WinMD file.
===================================================
<Target Name="ExportWindowsMDFile"
        DependsOnTargets="Compile"
        Condition="'$(ExportWinMDFile)' == 'true'"
        Inputs="@(IntermediateAssembly);@(DocFileItem);@(_DebugSymbolsIntermediatePath);@(ReferencePath);$(MSBuildAllProjects)"
        Outputs="$(_IntermediateWindowsMetadataPath);$(WinMDExpOutputPdb);$(WinMDOutputDocumentationFile)" />

===================================================
DesignTimeResolveAssemblyReferences
Given the list of assemblies, resolve their reference paths.
This target is called by Visual Studio at run time in order to filter references
according to the targeted framework.
===================================================
<Target Name="DesignTimeResolveAssemblyReferences"
        Condition="'$(DesignTimeReference)'!=''"
        DependsOnTargets="$(DesignTimeResolveAssemblyReferencesDependsOn)">

===================================================
ResolveComReferences
Resolve COM references
===================================================
<Target Name="ResolveComReferences"
        Condition="'@(COMReference)'!='' or '@(COMFileReference)'!=''"
        Returns="@(ReferencePath)"
        DependsOnTargets="PrepareForBuild;ResolveKeySource;ResolveAssemblyReferences" />

===================================================
PrepareResources
Prepare resources for the Compile step.
===================================================
<Target Name="PrepareResources"
        DependsOnTargets="$(PrepareResourcesDependsOn)"/>

===================================================
PrepareResourceNames
Prepare the names of resource files.
===================================================
<Target Name="PrepareResourceNames"
        DependsOnTargets="$(PrepareResourceNamesDependsOn)"/>

===================================================
AssignTargetPaths
This target creates <TargetPath> tags for items. <TargetPath> is a relative folder plus filename
for the destination of this item.
===================================================
<Target Name="AssignTargetPaths"
        DependsOnTargets="$(AssignTargetPathsDependsOn)">

===================================================
GetItemTargetPaths
This target returns all items that have TargetPath metadata assigned by the AssignTargetPaths target.
===================================================
<Target Name="GetItemTargetPaths"
        DependsOnTargets="AssignTargetPaths"
        Returns="
        @(EmbeddedResource);
        @(ContentWithTargetPath);
        @(_NoneWithTargetPath);
        @(_DeploymentBaseManifestWithTargetPath);
        " />

===================================================
SplitResourcesByCulture
Split EmbeddedResource items into five lists based on whether
they are resx files, licx files or other resources and whether they should be localized. Also adds Type and Culture
metadata. Type indicates whether the resource is "Resx" or "Non-Resx".
===================================================
<Target Name="SplitResourcesByCulture"
        DependsOnTargets="AssignTargetPaths">

===================================================
CreateCustomManifestResourceNames
Allows custom manifest resource name generation tasks to plug
into the build process
===================================================
<Target Name="CreateCustomManifestResourceNames"
        DependsOnTargets="$(CreateCustomManifestResourceNamesDependsOn)"/>

===================================================
ResGen
Run GenerateResource on the given resx files.
===================================================
<Target Name="ResGen"
        DependsOnTargets="$(ResGenDependsOn)"/>

===================================================
BeforeResGen
===================================================
<Target Name="BeforeResGen"/>

===================================================
AfterResGen
===================================================
<Target Name="AfterResGen"/>

===================================================
ResolveKeySource
Resolve the strong name key used to sign the assembly as well as the certificate used to
sign the ClickOnce manifests.
===================================================
<Target Name="ResolveKeySource"
        Condition="$(SignManifests) == 'true' or $(SignAssembly) == 'true'">

===================================================
Compile
===================================================
<Target Name="Compile"
        DependsOnTargets="$(CompileDependsOn)"/>

===================================================
GenerateTargetFrameworkMonikerAttribute
Emit the target framework moniker attribute as  a code fragment into a temporary source file for the compiler.
===================================================
<Target Name="GenerateTargetFrameworkMonikerAttribute"
        BeforeTargets="BeforeCompile"
        DependsOnTargets="PrepareForBuild;GetReferenceAssemblyPaths"
        Inputs="$(MSBuildToolsPath)\Microsoft.Common.targets"
        Outputs="$(TargetFrameworkMonikerAssemblyAttributesPath)"
        Condition="'$(GenerateTargetFrameworkAttribute)' == 'true'">

===================================================
GenerateAdditionalSources
Emit any specified code fragments into a temporary source file for the compiler.
===================================================
<Target Name="GenerateAdditionalSources"
        BeforeTargets="BeforeCompile"
        DependsOnTargets="PrepareForBuild;GetReferenceAssemblyPaths"
        Inputs="$(MSBuildAllProjects)"
        Outputs="$(AssemblyAttributesPath)"
        Condition="'@(AssemblyAttributes)' != '' and '$(GenerateAdditionalSources)' == 'true'">

===================================================
BeforeCompile
===================================================
<Target Name="BeforeCompile"/>

===================================================
AfterCompile
===================================================
<Target Name="AfterCompile"/>

===================================================
GenerateSerializationAssemblies
Run GenerateSerializationAssemblies on the assembly produced by this build.
===================================================
<Target Name="GenerateSerializationAssemblies"
        Condition="'$(_SGenGenerateSerializationAssembliesConfig)' == 'On' or ('@(WebReferenceUrl)'!='' and '$(_SGenGenerateSerializationAssembliesConfig)' == 'Auto')"
        DependsOnTargets="AssignTargetPaths;Compile;ResolveKeySource"
        Inputs="$(MSBuildAllProjects);@(IntermediateAssembly)"
        Outputs="$(IntermediateOutputPath)$(_SGenDllName)">

===================================================
CreateSatelliteAssemblies
Create one satellite assembly for every unique culture in the resources.
===================================================
<Target Name="CreateSatelliteAssemblies"
        DependsOnTargets="$(CreateSatelliteAssembliesDependsOn)" />

===================================================
GenerateSatelliteAssemblies
Actually run al.exe to create the satellite assemblies.
===================================================
<Target Name="GenerateSatelliteAssemblies"
        Inputs="$(MSBuildAllProjects);@(_SatelliteAssemblyResourceInputs);$(IntermediateOutputPath)$(TargetName)$(TargetExt)"
        Outputs="$(IntermediateOutputPath)%(Culture)\$(TargetName).resources.dll"
        Condition="'@(_SatelliteAssemblyResourceInputs)' != ''">

===================================================
ComputeIntermediateSatelliteAssemblies
Compute the paths to the intermediate satellite assemblies,
with culture attributes so we can copy them to the right place.
===================================================
<Target Name="ComputeIntermediateSatelliteAssemblies"
        Condition="@(EmbeddedResource->'%(WithCulture)') != ''"
        DependsOnTargets="$(ComputeIntermediateSatelliteAssembliesDependsOn)">

===================================================
SetWin32ManifestProperties
Set Win32Manifest and EmbeddedManifest properties to be used later in the build.
===================================================
<Target Name="SetWin32ManifestProperties"
        Condition="'$(Win32Manifest)'==''"
        DependsOnTargets="ResolveComReferences;ResolveNativeReferences;_SetExternalWin32ManifestProperties;_SetEmbeddedWin32ManifestProperties" />

===================================================
GenerateManifests
Generates ClickOnce application and deployment manifests or a native manifest.
===================================================
<Target Name="GenerateManifests"
        Condition="'$(GenerateClickOnceManifests)'=='true' or '@(NativeReference)'!='' or '@(ResolvedIsolatedComModules)'!='' or '$(GenerateAppxManifest)' == 'true'"
        DependsOnTargets="$(GenerateManifestsDependsOn)"/>

===================================================
GenerateApplicationManifest
Generates a ClickOnce or native application manifest.
An application manifest specifies declarative application identity, dependency and security information.
===================================================
<Target Name="GenerateApplicationManifest"
        DependsOnTargets="
                _DeploymentComputeNativeManifestInfo;
                _DeploymentComputeClickOnceManifestInfo;
                ResolveComReferences;
                ResolveNativeReferences;
                _GenerateResolvedDeploymentManifestEntryPoint"
        Inputs="
                $(MSBuildAllProjects);
                @(AppConfigWithTargetPath);
                $(_DeploymentBaseManifest);
                @(ResolvedIsolatedComModules);
                @(_DeploymentManifestDependencies);
                @(_DeploymentResolvedManifestEntryPoint);
                @(_DeploymentManifestFiles)"
        Outputs="@(ApplicationManifest)">

===================================================
GenerateDeploymentManifest
Generates a ClickOnce deployment manifest.
A deployment manifest specifies declarative application identity and application update information.
===================================================
<Target Name="GenerateDeploymentManifest"
        DependsOnTargets="GenerateApplicationManifest"
        Inputs="
                $(MSBuildAllProjects);
                @(ApplicationManifest)
                "
        Outputs="@(DeployManifest)">

===================================================
PrepareForRun
Copy the build outputs to the final directory if they have changed.
===================================================
<Target Name="PrepareForRun"
        DependsOnTargets="$(PrepareForRunDependsOn)"/>

===================================================
CopyFilesToOutputDirectory
Copy all build outputs, satellites and other necessary files to the final directory.
===================================================
<Target Name="CopyFilesToOutputDirectory"
        DependsOnTargets="
                ComputeIntermediateSatelliteAssemblies;
                _CopyFilesMarkedCopyLocal;
                _CopySourceItemsToOutputDirectory;
                _CopyAppConfigFile;
                _CopyManifestFiles;
                _CheckForCompileOutputs;
                _SGenCheckForOutputs">

===================================================
GetCopyToOutputDirectoryItems
Get all project items that may need to be transferred to the output directory.
This includes baggage items from transitively referenced projects. It would appear
that this target computes full transitive closure of content items for all referenced
projects; however that is not the case. It only collects the content items from its
immediate children and not children of children. The reason this happens is that
the ProjectReferenceWithConfiguration list that is consumed by _SplitProjectReferencesByFileExistence
is only populated in the current project and is empty in the children. The empty list
causes _MSBuildProjectReferenceExistent to be empty and terminates the recursion.
===================================================
<Target Name="GetCopyToOutputDirectoryItems"
        Returns="@(AllItemsFullPathWithTargetPath)"
        KeepDuplicateOutputs=" '$(MSBuildDisableGetCopyToOutputDirectoryItemsOptimization)' == '' "
        DependsOnTargets="$(GetCopyToOutputDirectoryItemsDependsOn)">

===================================================
UnmanagedRegistration
Registers the main assembly for COM interop.
===================================================
<Target Name="UnmanagedRegistration"
        Condition="'$(RegisterForComInterop)'=='true' and '$(OutputType)'=='library'"
        DependsOnTargets="$(UnmanagedRegistrationDependsOn)" />>

===================================================
IncrementalClean
Remove files that were produced in a prior build but weren't produced in the current build.
The reason is that if, for example, the name of the .exe has changed we want to delete the
old copy.

Leave the Clean cache file containing only the files produced in the current build.
===================================================
<Target Name="IncrementalClean"
        DependsOnTargets="_CleanGetCurrentAndPriorFileWrites">

===================================================
Clean
Delete all intermediate and final build outputs.
===================================================
<Target Name="Clean"
        Condition=" '$(_InvalidConfigurationWarning)' != 'true' "
        DependsOnTargets="$(CleanDependsOn)" />

===================================================
BeforeClean
===================================================
<Target Name="BeforeClean"/>

===================================================
AfterClean
===================================================
<Target Name="AfterClean"/>

===================================================
CleanReferencedProjects
Call Clean target on all Referenced Projects.
===================================================
<Target Name="CleanReferencedProjects"
        DependsOnTargets="AssignProjectConfiguration; _SplitProjectReferencesByFileExistence">

===================================================
CleanPublishFolder
===================================================
<Target Name="CleanPublishFolder"/>

===================================================
PostBuildEvent
Run the post-build event. This step is driven by two parameters:

(1) The $(RunPostBuildEvent) property is set by the user through the IDE and can be one of four values.

        - OnBuildSuccess: In this case, every step of the build must succeed for the post-build step to run.
        - <Blank>: This is the same as OnBuildSuccess.
        - OnOutputUpdated: In this case, the post-build step will run only if the main output assembly was
        actually updated.
        - Always: The post-build step is always run.

(2) The $(_AssemblyTimestampBeforeCompile) and $(_AssemblyTimestampAfterCompile) values are
        set by the _TimeStampBeforeCompile and _TimeStampAfterCompile targets.  If the assembly was actually
        rebuilt during this build, then the two values will be different.
===================================================
<Target Name="PostBuildEvent"
        Condition="'$(PostBuildEvent)' != '' and ('$(RunPostBuildEvent)' != 'OnOutputUpdated' or '$(_AssemblyTimestampBeforeCompile)' != '$(_AssemblyTimestampAfterCompile)')"
        DependsOnTargets="$(PostBuildEventDependsOn)">

===================================================
Publish
This target is only called when doing ClickOnce publishing outside the IDE, which implicitly builds before publishing.
===================================================
<Target Name="Publish"
        DependsOnTargets="$(PublishDependsOn)"/>

===================================================
SetGenerateManifests
This target simply assures the GenerateClickOnceManifests property is set whenever the publish target is invoked.
===================================================
<Target Name="SetGenerateManifests"/>

===================================================
PublishOnly
The "PublishOnly" target is intended for ClickOnce publishing inside the IDE, where the build has already been done
by the BuildManager.
===================================================
<Target Name="PublishOnly"
        DependsOnTargets="$(PublishOnlyDependsOn)"/>

===================================================
BeforePublish
===================================================
<Target Name="BeforePublish"/>

===================================================
AfterPublish
===================================================
<Target Name="AfterPublish"/>

===================================================
PublishBuild
Defines the set of targets that publishing is directly dependent on.
===================================================
<Target Name="PublishBuild"
        DependsOnTargets="$(PublishBuildDependsOn)"/>

===================================================
AllProjectOutputGroups
The targets below drive output groups, which provide generic information about a
project's inputs (e.g., content files, compilation sources, etc.) and built outputs
(e.g., built EXE/DLL, PDB, XML documentation files, etc.)

Each target may produce two kinds of items:  outputs and dependencies.  Outputs are
items from the current project; dependencies are items that are brought into the
current project as a result of referencing other projects or components.

For both outputs and dependencies, the Include attribute
specifies the location of the output/dependency; it must be a full path.  Any number
of additional attributes may be placed on an output/dependency item.
===================================================
<Target Name="AllProjectOutputGroups"
        DependsOnTargets="
                BuiltProjectOutputGroup;
                DebugSymbolsProjectOutputGroup;
                DocumentationProjectOutputGroup;
                SatelliteDllsProjectOutputGroup;
                SourceFilesProjectOutputGroup;
                ContentFilesProjectOutputGroup;
                SGenFilesOutputGroup"/>

===================================================
BuiltProjectOutputGroup
This target performs population of the Build project output group.
===================================================
<Target Name="BuiltProjectOutputGroup"
        Returns="@(BuiltProjectOutputGroupOutput)"
        DependsOnTargets="$(BuiltProjectOutputGroupDependsOn)">

===================================================
DebugSymbolsProjectOutputGroup
This target performs population of the Debug Symbols project output group.
===================================================
<Target Name="DebugSymbolsProjectOutputGroup"
        Returns="@(DebugSymbolsProjectOutputGroupOutput)"
        DependsOnTargets="$(DebugSymbolsProjectOutputGroupDependsOn)"/>

===================================================
DocumentationProjectOutputGroup
This target performs population of the Documentation project output group.
===================================================
<Target Name="DocumentationProjectOutputGroup"
        Returns="@(DocumentationProjectOutputGroupOutput)"
        DependsOnTargets="$(DocumentationProjectOutputGroupDependsOn)"/>

===================================================
SatelliteDllsProjectOutputGroup
This target performs population of the Satellite Files project output group.
===================================================
<Target Name="SatelliteDllsProjectOutputGroup"
        Returns="@(SatelliteDllsProjectOutputGroupOutput)"
        DependsOnTargets="$(SatelliteDllsProjectOutputGroupDependsOn)">

===================================================
SourceFilesProjectOutputGroup
This target performs population of the Source Files project output group.
Source files are items in the project whose type is "Compile" and "EmbeddedResource".
===================================================
<Target Name="SourceFilesProjectOutputGroup"
        Returns="@(SourceFilesProjectOutputGroupOutput)"
        DependsOnTargets="$(SourceFilesProjectOutputGroupDependsOn)">

===================================================
ContentFilesProjectOutputGroup
This target performs population of the Content Files project output group.
Content files are items in the project whose type is "Content".
===================================================
<Target Name="ContentFilesProjectOutputGroup"
        Returns="@(ContentFilesProjectOutputGroupOutput)"
        DependsOnTargets="$(ContentFilesProjectOutputGroupDependsOn)">

===================================================
SGenFilesOutputGroup
This target performs population of the GenerateSerializationAssemblies Files project output group.
GenerateSerializationAssemblies files are those generated by the GenerateSerializationAssemblies target and task.
===================================================
<Target Name="SGenFilesOutputGroup"
        Returns="@(SGenFilesOutputGroupOutput)"
        DependsOnTargets="$(SGenFilesOutputGroupDependsOn)"/>

===================================================
GetResolvedSDKReferences
These targets are to gather information from the SDKs.
===================================================
<Target Name="GetResolvedSDKReferences"
        DependsOnTargets="ResolveSDKReferences"
        Returns="@(ResolvedSDKReference)"/>

===================================================
PriFilesOutputGroup
This target performs population of the pri files output group
===================================================
<Target Name="PriFilesOutputGroup"
        Condition="'@(_ReferenceRelatedPaths)' != ''"
        DependsOnTargets="BuildOnlySettings;PrepareForBuild;AssignTargetPaths;ResolveReferences"
        Returns="@(PriFilesOutputGroupOutput)">

===================================================
SDKRedistOutputGroup
This target gathers the Redist folders from the SDKs which have been resolved.
===================================================
<Target Name="SDKRedistOutputGroup"
        Returns="@(SDKRedistOutputGroupOutput)"
        DependsOnTargets="$(SDKRedistOutputGroupDependsOn)"/>