LoFiFilterSelection Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public ref class LoFiFilterSelection : UnityEngine::MonoBehaviour, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler, UnityEngine::EventSystems::IEventSystemHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/LoFiFilterSelection")]
[UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Audio.AudioLoFiEffect))]
public class LoFiFilterSelection : UnityEngine.MonoBehaviour, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler, UnityEngine.EventSystems.IEventSystemHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/LoFiFilterSelection")>]
[<UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.Audio.AudioLoFiEffect))>]
type LoFiFilterSelection = class
inherit MonoBehaviour
interface IMixedRealityPointerHandler
interface IEventSystemHandler
Public Class LoFiFilterSelection
Inherits MonoBehaviour
Implements IEventSystemHandler, IMixedRealityPointerHandler
- Inheritance
-
UnityEngine.MonoBehaviourLoFiFilterSelection
- Attributes
-
UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute
- Implements
-
IMixedRealityPointerHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
LoFiFilterSelection() |
Methods
OnPointerClicked(MixedRealityPointerEventData) |
When the user clicks the pointer (select button) or air-taps on the object, change the filter setting and the material. |
OnPointerDown(MixedRealityPointerEventData) |
This script does not handle pointer down events. |
OnPointerDragged(MixedRealityPointerEventData) |
This script does not handle pointer dragged events. |
OnPointerUp(MixedRealityPointerEventData) |
This script does not handle pointer up events. |