Vector3D.AngleBetween(Vector3D, Vector3D) Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
public:
static double AngleBetween(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static double AngleBetween(System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member AngleBetween : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> double
Public Shared Function AngleBetween (vector1 As Vector3D, vector2 As Vector3D) As Double
Parametri
Restituisce
Angolo per ruotare vector1 verso vector2, espresso in gradi.
Esempio
Nell'esempio seguente viene illustrato come ottenere l'angolo tra due Vector3D strutture.
// Calculates the angle between two Vector3Ds using the static AngleBetween method.
// Returns a Double.
Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Double angleBetween;
angleBetween = Vector3D.AngleBetween(vector1, vector2 );
// angleBetween is approximately equal to 4.15129
' Calculates the angle between two Vector3Ds using the static AngleBetween method.
' Returns a Double.
Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim angleBetween As Double
angleBetween = Vector3D.AngleBetween(vector1, vector2)
' angleBetween is approximately equal to 4.15129
Commenti
Gli angoli firmati non si estendono nello spazio 3D, quindi viene restituito un angolo compreso tra 0 e 180 gradi.