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GKLocalPlayer.ResolveConflictingSavedGames Metodo

Definizione

Risolve i giochi salvati in conflitto specificati elencati in e archiviati in conflictingSavedGamesdata, quindi passa un elenco di tutti i giochi (giochi in conflitto) a , insieme a handlerun oggetto di errore che si null verifica se non si è verificato alcun errore.

[Foundation.Export("resolveConflictingSavedGames:withData:completionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void ResolveConflictingSavedGames (GameKit.GKSavedGame[] conflictingSavedGames, Foundation.NSData data, Action<GameKit.GKSavedGame[],Foundation.NSError> handler);
abstract member ResolveConflictingSavedGames : GameKit.GKSavedGame[] * Foundation.NSData * Action<GameKit.GKSavedGame[], Foundation.NSError> -> unit
override this.ResolveConflictingSavedGames : GameKit.GKSavedGame[] * Foundation.NSData * Action<GameKit.GKSavedGame[], Foundation.NSError> -> unit

Parametri

conflictingSavedGames
GKSavedGame[]
data
NSData
handler
Action<GKSavedGame[],NSError>

Da aggiungere.

Questo parametro può essere null.

Attributi

Si applica a