GKBillowNoiseSource.Create(Double, nint, Double, Double, Int32) Method
Definition
Important
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[Foundation.Export("billowNoiseSourceWithFrequency:octaveCount:persistence:lacunarity:seed:")]
public static GameplayKit.GKBillowNoiseSource Create (double frequency, nint octaveCount, double persistence, double lacunarity, int seed);
static member Create : double * nint * double * double * int -> GameplayKit.GKBillowNoiseSource
Parameters
- frequency
- Double
- octaveCount
- System.System.IntPtr System.nativeint
- persistence
- Double
- lacunarity
- Double
- seed
- Int32
Returns
- Attributes