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MTLRenderCommandEncoder_Extensions.UseHeap Metodo

Definizione

Contrassegna l'heap specificato come utilizzabile da un passaggio di rendering.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static void UseHeap (this Metal.IMTLRenderCommandEncoder This, Metal.IMTLHeap heap);
static member UseHeap : Metal.IMTLRenderCommandEncoder * Metal.IMTLHeap -> unit

Parametri

This
IMTLRenderCommandEncoder

Istanza in cui funziona questo metodo.

heap
IMTLHeap

Heap da cui leggere le risorse di cui viene eseguito il wrapping in un buffer di argomenti.

Attributi

Si applica a