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MTLRenderCommandEncoder_Extensions.UseHeaps Metodo

Definizione

Contrassegna gli heap specificati come utilizzabili da un passaggio di rendering.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static void UseHeaps (this Metal.IMTLRenderCommandEncoder This, Metal.IMTLHeap[] heaps, nuint count);
static member UseHeaps : Metal.IMTLRenderCommandEncoder * Metal.IMTLHeap[] * nuint -> unit

Parametri

This
IMTLRenderCommandEncoder

Istanza in cui opera questo metodo.

heaps
IMTLHeap[]

Heap da cui leggere le risorse di cui viene eseguito il wrapping in un buffer di argomenti.

count
System.System.UIntPtr System.unativeint

Numero di heap.

Attributi

Si applica a