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MTLRenderPassDescriptor.RenderTargetArrayLength Property

Definition

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual nuint RenderTargetArrayLength { [Foundation.Export("renderTargetArrayLength")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)] get; [Foundation.Export("setRenderTargetArrayLength:")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)] set; }
member this.RenderTargetArrayLength : nuint with get, set

Property Value

System.System.UIntPtr System.unativeint
Attributes

Applies to