CameraExtensions.IsInFOV(Camera, Vector3) Method
Definition
Important
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Returns if a point will be rendered on the screen in either eye
public:
[System::Runtime::CompilerServices::Extension]
static bool IsInFOV(UnityEngine::Camera ^ camera, UnityEngine::Vector3 position);
public static bool IsInFOV (this UnityEngine.Camera camera, UnityEngine.Vector3 position);
static member IsInFOV : UnityEngine.Camera * UnityEngine.Vector3 -> bool
<Extension()>
Public Function IsInFOV (camera As Camera, position As Vector3) As Boolean
Parameters
- camera
- UnityEngine.Camera
The camera to check the point against
- position
- UnityEngine.Vector3