DwellProfile Class
Definition
Important
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Profile used by dwell handler to configure the various thresholds.
public ref class DwellProfile : UnityEngine::ScriptableObject
[Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Dwell.DwellProfile), null)]
[UnityEngine.CreateAssetMenu(fileName="DwellProfile", menuName="Mixed Reality/Toolkit/Profiles/Dwell Profile", order=100)]
[System.Serializable]
public class DwellProfile : UnityEngine.ScriptableObject
[<Microsoft.MixedReality.Toolkit.MixedRealityServiceProfile(typeof(Microsoft.MixedReality.Toolkit.Dwell.DwellProfile), null)>]
[<UnityEngine.CreateAssetMenu(fileName="DwellProfile", menuName="Mixed Reality/Toolkit/Profiles/Dwell Profile", order=100)>]
[<System.Serializable>]
type DwellProfile = class
inherit ScriptableObject
Public Class DwellProfile
Inherits ScriptableObject
- Inheritance
-
UnityEngine.ScriptableObjectDwellProfile
- Attributes
Constructors
DwellProfile() |
Properties
DecayDwellOverTime | |
DwellIntentDelay |
Delay in seconds until it is determined that the user intends to interact with the target. |
DwellPointerType |
Pointer type to use for triggering a dwell interaction |
DwellStartDelay |
Delay in seconds until DwellStarted event is invoked. |
TimeToAllowDwellResume |
Time in seconds when focus can fall off the target and come back to resume an ongoing dwell. This only comes into play after DwellStarted state but before DwellCompleted is invoked. |
TimeToCompleteDwell |
Additional time in seconds (not including the dwellStartDelay) the user needs to keep looking at the UI to trigger select on it. Raises DwellCompleted event. |