DwellSelection Class
Definition
Important
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public ref class DwellSelection : Microsoft::MixedReality::Toolkit::Input::BaseEyeFocusHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler, UnityEngine::EventSystems::IEventSystemHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/DwellSelection")]
[UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.UI.Interactable))]
public class DwellSelection : Microsoft.MixedReality.Toolkit.Input.BaseEyeFocusHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler, UnityEngine.EventSystems.IEventSystemHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/DwellSelection")>]
[<UnityEngine.RequireComponent(typeof(Microsoft.MixedReality.Toolkit.UI.Interactable))>]
type DwellSelection = class
inherit BaseEyeFocusHandler
interface IMixedRealityPointerHandler
interface IEventSystemHandler
Public Class DwellSelection
Inherits BaseEyeFocusHandler
Implements IEventSystemHandler, IMixedRealityPointerHandler
- Inheritance
- Attributes
-
UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute
- Implements
-
IMixedRealityPointerHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
DwellSelection() |
Properties
FocusEnabled |
Is focus enabled for this Component? (Inherited from BaseFocusHandler) |
Focusers |
The list of IMixedRealityPointers that are currently focused on this GameObject (Inherited from BaseFocusHandler) |
HasFocus |
Does this object currently have focus by any IMixedRealityPointer? (Inherited from BaseFocusHandler) |
TextureShaderProperty |
Methods
DisableDwell() | |
EnableDwell() | |
OnBeforeFocusChange(FocusEventData) | (Inherited from BaseEyeFocusHandler) |
OnEyeFocusDwell() |
Triggered once the eye gaze ray has intersected with this target's collider for a specified amount of time. (Inherited from BaseEyeFocusHandler) |
OnEyeFocusStart() | |
OnEyeFocusStay() | |
OnEyeFocusStop() | |
OnFocusChanged(FocusEventData) |
Focus event that is raised when the focused object is changed. (Inherited from BaseFocusHandler) |
OnFocusEnter(FocusEventData) |
The Focus Enter event is raised on this GameObject whenever a IMixedRealityPointer's focus enters this GameObject's Collider. (Inherited from BaseFocusHandler) |
OnFocusExit(FocusEventData) |
The Focus Exit event is raised on this GameObject whenever a IMixedRealityPointer's focus leaves this GameObject's Collider. (Inherited from BaseFocusHandler) |
Update() |